Template:SSB4 to SSBU changelist/Peach: Difference between revisions

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*{{change|Peach has a new [[Alternate costume (SSBU)#Peach|alternate costume]]—a golden dress. It replaces her [[Princess Daisy]]-inspired costume, most likely due to {{SSBU|Daisy}} being a separate character as Peach's [[Echo Fighter]].}}
*{{change|Peach has a new [[Alternate costume (SSBU)#Peach|alternate costume]]—a golden dress. It replaces her [[Princess Daisy]]-inspired costume, most likely due to {{SSBU|Daisy}} being a separate character as Peach's [[Echo Fighter]].}}
*{{change|Peach faces the foreground at an angle, instead of facing directly forward. In addition, her stance, moveset, and animations are mirrored as a result.}}
*{{change|Peach faces the foreground at an angle, instead of facing directly forward. In addition, her stance, moveset, and animations are mirrored as a result.}}
*{{change|Peach idle stance has been altered. She now periodically raises her hands near her hips before lowering them.  Almost all of her animations were altered to better transition into this new idle stance.}}
*{{change|Peach's heart effects have been made brighter and more opaque.}}
*{{change|Like other fighters, Peach is more expressive, having angrier facial expressions during many of her attacks.}}
*{{change|Like other fighters, Peach is more expressive, having angrier facial expressions during many of her attacks.}}
*{{change|[[Double jump]] and [[air dodge]] animation has changed slightly. Additionally, Peach's stun animation is sped up.}}
*{{change|[[Double jump]] and [[air dodge]] animation has changed slightly. Additionally, Peach's stun animation is sped up.}}
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**{{buff|All turnips have increased base damage values (2% (normal/carrot/line/dot/happy)/6% (wink)/12% (dot)/23% (stitch-face) → 5%/10%/16%/24%).}}
**{{buff|All turnips have increased base damage values (2% (normal/carrot/line/dot/happy)/6% (wink)/12% (dot)/23% (stitch-face) → 5%/10%/16%/24%).}}
**{{buff|Turnips have less base knockback but more knockback scaling (30 base/35 scaling → 25/45), improving weaker turnips' combo potential and stronger turnips' KO potential.}}
**{{buff|Turnips have less base knockback but more knockback scaling (30 base/35 scaling → 25/45), improving weaker turnips' combo potential and stronger turnips' KO potential.}}
**{{buff|Turnips have a higher hitlag multiplier (0.4x → 0.8x). When combined with the universal increase to hitlag, this improves their followup potential on hit as well as improving their safety on shield.}}
**{{change|Upon hitting the ground, turnips bounce off it before vanishing, although they still lose their hitbox and cannot be grabbed upon doing so.}}
**{{change|Upon hitting the ground, turnips bounce off it before vanishing, although they still lose their hitbox and cannot be grabbed upon doing so.}}
**{{nerf|Turnips have smaller hitboxes (2.4u → 2.1u).}}
**{{nerf|Turnips have smaller hitboxes (2.4u → 2.1u).}}
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