Super Smash Bros. Ultimate

List of spirits (Donkey Kong series): Difference between revisions

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*The Giant Donkey Kong represents the original Donkey Kong, who was originally depicted as giant.
*The Giant Donkey Kong represents the original Donkey Kong, who was originally depicted as giant.
*The Peach ally represents the Lady, who was originally depicted as a blonde woman.
*The Peach ally represents the Lady, who was originally depicted as a blonde woman.
*The stage and music reference Donkey Kong and the Lady's debut in ''Donkey Kong'', with the original 8-bit forms of Donkey Kong and the Lady appearing as stage elements.
*The stage features the original 8-bit forms of Donkey Kong and the Lady appearing as stage elements.
*The first and third battle conditions reference the main gameplay of ''Donkey Kong'' where Jumpman must rescue the Lady from Donkey Kong within the three lives and the time limit.
*The stage and music represent Donkey Kong and the Lady's debut in ''Donkey Kong''.
*The Super Armor battle condition references how Donkey Kong is impossible to touch when Jumpman reaches the end of the game's levels.
*The rule and battle conditions reference the main gameplay of ''Donkey Kong''.
*The Barrel items in the Item Tidal Wave rule and this spirit's Strong Throw ability reference how Donkey Kong throws down the barrels in the game's first level.
*The Barrel items in the Item Tidal Wave rule reference the barrels Donkey Kong throws during the game's first level.
**The first battle condition references how Jumpman must rescue the Lady from Donkey Kong.
**The Super Armor battle condition references how Donkey Kong is impossible to touch when Jumpman reaches the end of the game's levels.
**The timed stamina battle condition references both Jumpman's three lives and the time limit in each level.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Grab type references Donkey Kong's villainous role in the titular game by kidnapping the Lady.
*This spirit's Grab type references Donkey Kong's villainous role in the titular game by kidnapping the Lady.
*This spirit's Strong Throw ability references Donkey Kong's ability to throw down barrels in the firs tlevel of ''DOnkey Kong''.
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|{{SSBUMusicLink|Donkey Kong|Donkey Kong / Donkey Kong Jr. Medley}}
|{{SSBUMusicLink|Donkey Kong|Donkey Kong / Donkey Kong Jr. Medley}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The current Donkey Kong is the son of Donkey Kong Jr. and the grandson of the original Donkey Kong.
*The smaller-than-normal Donkey Kong represents Donkey Kong Jr., the father of the current Donkey Kong.
*The smaller-than-normal Donkey Kong represents Donkey Kong Jr., while the Giant Donkey Kong minion represents the original Donkey Kong is was originally depicted as giant.
*The Giant Donkey Kong represents the original Donkey Kong, the grandfather of the current Donkey Kong.
*The stage references the first two stages of ''Donkey Kong Jr.'', which takes place in a jungle.
*The stage references the two jungle stages of ''Donkey Kong Jr.''.
*The music represents Donkey Kong Jr.'s appearance in the titular arcade game.
*The music represents Donkey Kong Jr.'s appearance in ''Donkey Kong Jr.''.
*The second battle condition and this spirit's Grab type and Strong Throw ability reference the ending of ''Donkey Kong Jr.'' where the titular character carries his father off-screeen after rescuing him.
*The first battle condition reference how Donkey Kong Jr. must rescue his father from Mario in ''Donkey Kong Jr.''.
*The third battle condition references the ending of ''Donkey Kong Jr.'' where the titular character rescues his father.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Grab type and Strong Throw ability references how Donkey Kong Jr. carries his father off-screen at the end of ''Donkey Kong Jr.''
*In World of Light, Donkey Kong Jr.'s spirit is located in the Pac-Maze section, referencing how Donkey Kong Jr. debuted as an 8-bit character.
*In World of Light, Donkey Kong Jr.'s spirit is located in the Pac-Maze section, referencing how Donkey Kong Jr. debuted as an 8-bit character.
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|•The enemy starts the battle with a [[Gust Bellows]]
|•The enemy starts the battle with a [[Gust Bellows]]
|{{SSBUMusicLink|Donkey Kong|Donkey Kong / Donkey Kong Jr. Medley}}
|{{SSBUMusicLink|Donkey Kong|Donkey Kong / Donkey Kong Jr. Medley}}
|
|'''Spirit Battle inspiration:'''
*The Villager and Stanley are both young protagonists.
*The Villager and Stanley are both young protagonists.
*The stage and music reference how ''Donkey Kong 3'' is the sequel to both ''Donkey Kong'' and ''Donkey Kong Jr.''
*The stage and music reference how ''Donkey Kong 3'' is the sequel to ''Donkey Kong'' and ''Donkey Kong Jr.''
*The Villager starting off with a Gust Bellows references how Stanley must use his fumigator to defend the greenhouse from Donkey Kong and the bugs.
*The Villager starting off with a Gust Bellows references how Stanley uses his fumigator to push Donkey Kong to the top.
----'''Other trivia:'''
*This spirit's Shield type references how Stanley must protect the greenhouse from Donkey Kong and the bugs.
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|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Donkey Kong is the grandson of Cranky Kong, the older, bearded version of the original Donkey Kong.
*Donkey Kong is the grandson of Cranky Kong, the older, bearded version of the original Donkey Kong.
*The stage represents Cranky Kong's cabin in ''Donkey Kong Country'' where his silhouette appears inside the window in the background.  
*The stage features Cranky Kong's silhouette in the window in the background.
*The music represents Cranky Kong's debut as Donkey Kong in the titular arcade game, and the song Cranky Kong plays during the opening cutscene of ''Donkey Kong Country''.
*The stage represents Cranky Kong's cabin in his appearance in ''Donkey Kong Country''.
*The Slumber Floor hazard and this spirit's Speed ↓ ability reference how Cranky Kong is often seen walking slower and falling asleep.
*The music references Cranky Kong's debut as Donkey Kong in ''Donkey Kong'', and the song he plays during the opening cutscene of ''Donkey Kong Country''.
*The Slumber Floor hazard references how Cranky Kong is often seen falling asleep.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, Cranky Kong's spirit is located at his cabin in the DK Island map.
*In World of Light, Cranky Kong's spirit is located at his cabin in the DK Island map.
*This spirit's Speed ↓ ability references how Cranky Kong is often seen walking slowly.
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*Captain Falcon and Funky Kong are both pilots of their own aircraft.
*Captain Falcon and Funky Kong are both pilots of their own aircraft.
*The Diddy Kong and Donkey Kong minions are fellow Kongs along with Funky Kong, and Funky's regular customers in his businesses.
*The Diddy Kong and Donkey Kong minions are fellow Kongs along with Funky Kong, and Funky's regular customers in his businesses.
*The stage and music represents Funky Kong's debut in ''Donkey Kong Country'', and Funky's Flights, Funky's travel service operation.
*The stage and music represent Funky Kong's debut in ''Donkey Kong Country''/
*The music represents Funky's Flights, Funky's travel service operation.
*The Bullet Bill items references the Jumbo Barrel jet aircraft, which provides the Kongs aerial transport to a previous location in a game.
*The Bullet Bill items references the Jumbo Barrel jet aircraft, which provides the Kongs aerial transport to a previous location in a game.
*The battle condition references Funky Kong's role as an item shopkeeper in ''Donkey Kong Country: Tropical Freeze''.
*The battle condition references Funky Kong's role as an item shopkeeper in ''Donkey Kong Country: Tropical Freeze''.
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|{{SSBUMusicLink|Donkey Kong|Mangrove Cove}}
|{{SSBUMusicLink|Donkey Kong|Mangrove Cove}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Bayonetta and Candy Kong's both share beauty and curvaceous figures.  
*Bayonetta and Candy Kong both share beauty and curvaceous figures.  
*The stage resembles Candy's Save Point, a location in ''Donkey Kong Country'' where Donkey Kong and Diddy Kong save their progress.  
*The stage resembles Candy's Save Point, the location where Donkey Kong and Diddy Kong save their progress in ''Donkey Kong Country''.
*The music references the jazz-like style of Candy's Music Shop in ''Donkey Kong 64''.
*The Banana items references the Kongs' shared love for bananas.
*The Banana items references the Kongs' shared love for bananas.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Candy's role in aiding the Kongs in their adventures.
*This spirit's Support type references Candy Kong's role in aiding the Kongs in their adventures by saving their progress in ''Donkey Kong Country''.
*This spirit's Critical-Health Stats ↑ ability references Candy's Dance Studio, the replacement for Candy's Save Point in the Game Boy Advance remake of ''Donkey Kong Country'' where the Kongs can in extra lives.
*This spirit's Critical-Health Stats ↑ ability references Candy's Dance Studio where the Kongs win extra lives in the Game Boy Advance remake of ''Donkey Kong Country''.
*In World of Light, Candy Kong's spirit is located at Candy's Save Point in the DK Island map.
*In World of Light, Candy Kong's spirit is located at Candy's Save Point in the DK Island map.
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*Donkey Kong and Swanky Kong both share similar facial appearances.
*Donkey Kong and Swanky Kong both share similar facial appearances.
*The stage references Swanky Kong's appearance in the ''Donkey Kong Country'' series.
*The stage references Swanky Kong's appearance in the ''Donkey Kong Country'' series.
*The music references how Swanky Kong and Funky Kong are both Kongs that run their own businesses in the ''Donkey Kong Country'' series.
*The music references how Swanky Kong and Funky Kong are both Kongs that operate their businesses in the ''Donkey Kong Country'' series.
*The Beastball items reference Swanky Kong's business, Swanky's Sideshow, a circus-themed attraction where Swanky hosts three ball-tossing minigames.
*The Beastball items reference Swanky Kong's business, Swanky's Sideshow, a circus-themed attraction where Swanky hosts three ball-tossing minigames.
----'''Other trivia:'''
----'''Other trivia:'''
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|•Your jumping power decreases when the enemy's at high damage<br>•The enemy is less affected by gravity<br>•The enemy starts with damage but is more powerful
|•Your jumping power decreases when the enemy's at high damage<br>•The enemy is less affected by gravity<br>•The enemy starts with damage but is more powerful
|{{SSBUMusicLink|Donkey Kong|The Map Page / Bonus Level (Remix)}}
|{{SSBUMusicLink|Donkey Kong|The Map Page / Bonus Level (Remix)}}
|
|'''Spirit Battle inspiration:'''
*The Clear Donkey Kong represents Wrinkly Kong, the deceased member of the Kongs.  
*The Clear Donkey Kong represents Wrinkly Kong, the deceased member of the Kongs.  
*The stage references Wrinkly's status as a ghost, as Luigi's Mansion is inhabited by ghosts.
*The stage references Wrinkly's status as a ghost, as Luigi's Mansion is inhabited by ghosts.
*The music references Wrinkly Kong's appearance in the ''Donkey Kong Country'' series.
*The music references Wrinkly Kong's appearance in the ''Donkey Kong Country'' series.
*The High Gravity and Low Gravity hazards reference Wrinkly Kong's high jumping ability in ''DK: King of Swing.''
*The High Gravity and Low Gravity hazards reference Wrinkly Kong's high jumping ability in ''DK: King of Swing.''
*The third battle condition and this spirit's Trade-Off Defense ↑ ability likely references how Wrinkly Kong was old and frail, but came back as a ghost.
*The third battle condition references how Wrinkly Kong was old and frail, but came back as a ghost.
----'''Other trivia:'''
*This spirit's Support type references how Wrinkly Kong provides information to the player and saves their progress in the ''Donkey Kong Country'' series.
*This spirit's Trade-Off Defense ↑ ability further references Wrinkly Kong's frailty in her old age and return as a ghost.
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|{{SSBUMusicLink|Donkey Kong|Swinger Flinger}}
|{{SSBUMusicLink|Donkey Kong|Swinger Flinger}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Isabelle and Dixie Kong are both female anthropomorphic characters with blonde hair.  
*Isabelle and Dixie Kong are both blonde female anthropomorphic characters.
*Diddy Kong and Dixie Kong are both playable characters in ''Donkey Kong Country 2: Diddy's Kong Quest'', with Diddy Kong's pink costume based on Dixie's color scheme.
*Diddy Kong references his playable appearance with Dixie Kong in ''Donkey Kong Country 2: Diddy's Kong Quest''.
*The stage references Dixie's appearance in the ''Donkey Kong Country'' series.
*Diddy Kong's pink costume is based on Dixie's color scheme.
*The music references Dixie's playable appearance in ''Donkey Kong Country: Tropical Freeze''.
*The stage and music reference Dixie's appearance in the ''Donkey Kong Country'' series.
*The Banana items reference the Kongs' shared love for bananas.
*The Banana items reference the Kongs' shared love for bananas.
*Isabelle starts off with a Super Leaf, referencing Helicopter Whirl, Dixie Kong's signature move which allows her to glide across the stage and reduce falling speed.
*Isabelle starting off with a Super Leaf references Dixie Kong's signature move, Helicopter Whirl, which allows her to glide across the stage and reduce falling speed.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Grab type references Dixie's ability to carry objects with her ponytail.
*This spirit's Grab type references Dixie's ability to grab and carry objects with her ponytail.
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|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Diddy Kong and Lanky Kong are both unlockable playable Kong characters in ''Donkey Kong 64''.  
*Diddy Kong and Lanky Kong are both unlockable playable Kong characters in ''Donkey Kong 64''.  
*The total number of six fighters likely references Lanky Kong's sticker ability in ''Super Smash Bros. Brawl'': Attack +6.
*The total number of six fighters references Lanky Kong's sticker ability in ''Super Smash Bros. Brawl'': Attack +6.
*The music represents Lanky Kong's debut in ''Donkey Kong 64.''
*The stage references Lanky Kong's appearance in the ''Donkey Kong'' series.
*The music references Lanky Kong's debut in ''Donkey Kong 64.''
*The Banana items reference the Kongs' shared love for bananas.
*The Banana items reference the Kongs' shared love for bananas.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Grab type references Lanky Kong's ability to stretch out his arms in long distances, making it easy to defeat enemies and climb.
*This spirit's Grab type references Lanky Kong's ability to stretch out his arms, making it easy to defeat enemies and climb.
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|{{SSBUMusicLink|Donkey Kong|DK Rap}}
|{{SSBUMusicLink|Donkey Kong|DK Rap}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Diddy Kong and Tiny Kong are both unlockable playable characters in ''Donkey Kong 64''.  
*Diddy Kong and Tiny Kong are both unlockable playable Kong characters in ''Donkey Kong 64''.
*The music represents Tiny Kong's debut in ''Donkey Kong 64.''
*The stage references Tiny Kong's appearance in the ''Donkey Kong'' series.  
*The Tiny and the Low Gravity and Heavy Wind hazards reference Tiny's abilities in ''Donkey Kong 64'', including the ability to shrink and fly using her pigtails.
*The music references Tiny Kong's debut in ''Donkey Kong 64.''
*The timed battle condition references how the player can use Tiny's shrinking abilities until they run out of Crystal Coconuts needed to enable her shrinkage.
*The Heavy Wind and Low Gravity hazards reference Tiny's ability to glide and slowly fall using her pigtails in ''Donkey Kong 64''.
*The Tiny rule references Tiny's ability to shrink using the Tiny Barrel in ''Donkey Kong 64''.
*The timed battle condition references how the player can use Tiny's shrinking abilities until they run out of Crystal Coconuts needed for her shrinkage.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Tiny Kong's role in aiding the Kongs to defeat King K. Rool in ''Donkey Kong 64''.
*This spirit's Support type references Tiny Kong's role in aiding the Kongs to defeat King K. Rool in ''Donkey Kong 64''.
*In World of Light, Tiny Kong's spirit is located in the Lost Woods in the Sacred Land map, likely referencing the Minish, a race of tiny forest-dwelling sprites from ''The Legend of Zelda: Minish Cap'' who shares a similar diminutive trait with Tiny Kong's shrinking ability.
*This spirit's Easier Dodging ability references how Tiny uses her flying ability to dodge King K. Rool's multiple shockwaves in ''Donkey Kong 64''.
*In World of Light, Tiny Kong's spirit is located in the Lost Woods in the Sacred Land map, referencing the Minish, a race of tiny forest-dwelling sprites from ''The Legend of Zelda: Minish Cap'' who shares a similar diminutive trait with Tiny Kong's shrinking ability.
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*Donkey Kong and Chunky Kong are both playable Kong characters in ''Donkey Kong 64''.
*Donkey Kong and Chunky Kong are both playable Kong characters in ''Donkey Kong 64''.
*The music represents Chunky Kong's debut in ''Donkey Kong 64''.
*The music represents Chunky Kong's debut in ''Donkey Kong 64''.
*The battle condition and this spirit's Attack type reference how Chunky is the strongest member of the Kongs.
*The battle condition references how Chunky is the strongest member of the Kongs.
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*The current Donkey Kong and Rambi the Rhino both debuted in ''Donkey Kong Country''.
*The current Donkey Kong and Rambi the Rhino both debuted in ''Donkey Kong Country''.
*The stage and music further references Rambi's debut in ''Donkey Kong Country''.  
*The stage and music further references Rambi's debut in ''Donkey Kong Country''.  
*The Impact Run battle condition, and this spirit's Attack type and Speed ↑ ability reference how Rambi attacks his enemies by ramming into them.
*The Impact Run battle condition references how Rambi attacks his enemies by ramming into them.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Speed ↑ ability references Rambi's ability to charge by holding the dash button.
*In World of Light, Rambi's spirit is located in the Forest Hill map, an animal-themed dungeon, referencing how Rambi is the Kongs' Animal Friend.
*In World of Light, Rambi's spirit is located in the Forest Hill map, an animal-themed dungeon, referencing how Rambi is the Kongs' Animal Friend.
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|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Corrin and Enguarde the Swordfish are both associated with water and swords.
*Corrin and Enguarde the Swordfish are both associated with water and swords.
*The stage references how Enguarde is often found in underwater stages in the ''Donkey Kong Country'' series.
*The stage references the underwater levels where Enguarde appears in the ''Donkey Kong'' series.
*The music references Enguarde's debut in ''Donkey Kong Country''.
*The music references Enguarde's debut in ''Donkey Kong Country''.
*The Buoyancy Reduced rule references Enguarde's enhanced swimming ability.
*The Buoyancy Reduced rule references Enguarde's enhanced swimming ability.
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|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Duck from Duck Hunt and Squawks the Parrot are both small bird characters.
*The Duck from Duck Hunt and Squawks the Parrot are both small bird characters.
*The stage and music reference Torchlight Trouble, a cavernous level that Squawks prominently appears in ''Donkey Kong Country''.
*The stage references Torchlight Trouble, a cavernous level that Squawks appears in ''Donkey Kong Country''.
*The Fog hazard and this spirit's Fog Immunity ability further reference Torchlight Trouble where Squawks carries a lantern to help guide the Kongs through the dark cavern.
*The music references Squawks' debut in ''Donkey Kong Country''.
*The Fog hazard further references the darkness of Torchlight Trouble, which requires Squawks to help guide the Kongs through.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references how Squawks is an Animal Friend to the Kongs.
*This spirit's Support type references how Squawks is an Animal Friend to the Kongs.
*This spirit's Fog Immunity ability references how Squawks guides the Kongs through Torchlight Trouble by carrying a lantern.
*In World of Light, Squawks' spirit is located at the Raging Volcano section, referencing Squawks' Shaft, a level within the volcanic Crocodile Cauldron in ''Donkey Kong Country 2: Diddy Kong's Quest''.
*In World of Light, Squawks' spirit is located at the Raging Volcano section, referencing Squawks' Shaft, a level within the volcanic Crocodile Cauldron in ''Donkey Kong Country 2: Diddy Kong's Quest''.
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*The stage is a joke reference to Expresso's speedy mechanic which is often used in the ''Sonic the Hedgehog'' series.
*The stage is a joke reference to Expresso's speedy mechanic which is often used in the ''Sonic the Hedgehog'' series.
*The music references Expresso's debut in ''Donkey Kong Country''.
*The music references Expresso's debut in ''Donkey Kong Country''.
*The Slippery Stage rule and second battle condition reference how Expresso's high top speed makes it difficult for him to control.
*The Slippery Stage rule references how Expresso's high top speed makes it difficult for him to control.
*The Floaty Jumps condition represents Expresso's ability to fall slowly.
*The Floaty Jumps battle condition references Expresso's ability to fall slowly.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references how Expresso is an Animal Friend to the Kongs.
*This spirit's Support type references how Expresso is an Animal Friend to the Kongs.
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*The stage references how the ''New Super Mario Bros.'' and the ''Donkey Kong Country'' series are both three-dimensional side-scrolling games.
*The stage references how the ''New Super Mario Bros.'' and the ''Donkey Kong Country'' series are both three-dimensional side-scrolling games.
*The music references Winky's debut in ''Donkey Kong Country''.
*The music references Winky's debut in ''Donkey Kong Country''.
*The battle conditions and this spirit's Foot Attack ↑ ability reference Winky's ability to perform high jumps and defeat powerful enemies by stomping on them.
*The "increased jump power" battle condition references Winky's ability to perform high jumps.
*The Instadrop battle condition references Winky's ability to defeat powerful enemies by stomping on them.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references how Winky is an Animal Friend to the Kongs.
*This spirit's Support type references how Winky is an Animal Friend to the Kongs.
*This spirit's Foot Attack ↑ ability further references Winky's ability to defeat powerful enemies by stomping on them.
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*Yoshi and Rattly the Rattlesnake are both green reptilian characters.
*Yoshi and Rattly the Rattlesnake are both green reptilian characters.
*The stage references Rattly's appearance in the ''Donkey Kong Country'' series.
*The stage references Rattly's appearance in the ''Donkey Kong Country'' series.
*The music references Rattle Battle, a stage in ''Donkey Kong Country 2: Diddy's Kong Quest'' which prominently features Rattly as a playable character.
*The music references Rattle Battle, a stage in ''Donkey Kong Country 2: Diddy's Kong Quest'' which features Rattly as a playable character.
*The battle conditions and this spirit's Jump ↑ ability reference Rattly's ability to jump exceptionally high.
*The battle conditions reference Rattly's ability to jump exceptionally high.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references how Rattly is an Animal Friend to the Kongs.
*This spirit's Support type references how Rattly is an Animal Friend to the Kongs.
*This spirit's Jump ↑ ability further references Rattly's high jumping abilities.
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*Squirtle and Ellie the Elephant both use water-based attacks.
*Squirtle and Ellie the Elephant both use water-based attacks.
*The stage and music reference Ellie's appearance in the ''Donkey Kong Country'' series.  
*The stage and music reference Ellie's appearance in the ''Donkey Kong Country'' series.  
*Squirtle's favored [[Water Gun]] and this spirit's Water & Ice Attack ↑ ability reference Ellie the Elephant's ability to shoot water from her trunk.
*Squirtle's favored [[Water Gun]] references Ellie the Elephant's ability to shoot water from her trunk.  
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references how Ellie is an Animal Friend to the Kongs.
*This spirit's Support type references how Ellie is an Animal Friend to the Kongs.
*This spirit's Water & Ice Attack ↑ ability references how Ellie attacks by shooting water from her trunk.
*In World of Light, Ellie's spirit is located in the Kongo Jungle section on a bridge over water similar to the stage's setting.
*In World of Light, Ellie's spirit is located in the Kongo Jungle section on a bridge over water similar to the stage's setting.
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----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Professor Chops' role in ''Donkey Kong Country Returns'' by providing information to the Kongs throughout their adventure.
*This spirit's Support type references Professor Chops' role in ''Donkey Kong Country Returns'' by providing information to the Kongs throughout their adventure.
*This spirit's Stamina ↑ ability references how Professor Chops' checkpoints provides the Kongs with an Extra Life Balloon if they lose a life after passing the checkpoint.
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*The stage references the Kritter's debut in ''Donkey Kong Country''.  
*The stage references the Kritter's debut in ''Donkey Kong Country''.  
*The music references the Kritter's appearance in ''Donkey Kong 64''.
*The music references the Kritter's appearance in ''Donkey Kong 64''.
*King K. Rool starts off with a Rocket Belt, referencing Kritter's appearance in ''Donkey Kong Barrel Blast''.
*King K. Rool starting off with a Rocket Belt references Kritter's appearance in ''Donkey Kong Barrel Blast''.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, Kritter's spirit is located in the DK Island map, a ''Donkey Kong''-themed dungeon.
*In World of Light, Kritter's spirit is located in the DK Island map, a ''Donkey Kong''-themed dungeon.
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|
|
*Pikachu's cap features black-and-yellow stripes, referencing Zinger's black-and-yellow stripe design.
*Pikachu's cap features black-and-yellow stripes, referencing Zinger's black-and-yellow stripe design.
*The stage references the various cave stages in the ''Donkey Kong Country'' series which prominently features Zingers as enemies.
*The stage references the various cave stages in the ''Donkey Kong Country'' series which feature Zingers as enemies.
*The music represents Bramble Blast, a bramble stage from ''Donkey Kong Country 2: Diddy's Kong Quest'' which prominently features Zingers as enemies.
*The music represents Bramble Blast, a bramble stage from ''Donkey Kong Country 2: Diddy's Kong Quest'' which features Zingers as enemies.
*The Unira items references the Zinger's spines which prevents them from being defeated under normal circumstances.
*The Unira items references the Zinger's spines which prevents them from being defeated under normal circumstances.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type further references how Zingers cannot be defeated under normal circumstances.
*In World of Light, Zinger's spirit located at the entrance of the Caves in the DK Island map similar to the stage's setting.
*In World of Light, Zinger's spirit located at the entrance of the Caves in the DK Island map similar to the stage's setting.
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*The Tiny King K. Rool and Klaptrap are both tiny Kremling enemies.
*The Tiny King K. Rool and Klaptrap are both tiny Kremling enemies.
*The stage and music represent Klaptrap's debut in ''Donkey Kong Country''.
*The stage and music represent Klaptrap's debut in ''Donkey Kong Country''.
*More than one Klaptrap Assist Trophy enemy appears in this spirit battle, referencing how Klaptraps are common enemies in the ''Donkey Kong Country'' series.
*More than one Klaptrap Assist Trophy enemy appears, referencing the Klaptraps' status as common enemies in the ''Donkey Kong Country'' series.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Attack type and Weight ↓ ability reference how the Klaptraps are small, lightweight enemies who attacks using their sharp jaws.
*This spirit's Weight ↓ ability reference how the Klaptraps are small, lightweight enemies.
*This spirit's is obtainable through its challenge, referencing how Klaptraps work under King K. Rool in the ''Donkey Kong Country'' series.
*This spirit's is obtainable through its challenge, referencing how Klaptraps work under King K. Rool in the ''Donkey Kong Country'' series.
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|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*King K. Rool represents his pirate alter-ego, Kaptain K. Rool.
*King K. Rool represents his pirate alter-ego, Kaptain K. Rool.
*King K. Rool wears his pirate hat during his [[Blunderbuss]] attack.
*The stage references the Flying Krock, Kaptain K. Rool's flying airship where he is encountered in ''Donkey Kong Country 2: Diddy's Quest''.
*The stage references the Flying Krock, Kaptain K. Rool's flying airship where he is encountered in ''Donkey Kong Country 2: Diddy's Quest''.
*The music represents the battle theme heard during Kaptain K. Rool's boss battle.
*The music represents Kaptain K. Rool's boss battle theme in ''Donkey Kong Country 2''.
*The Invisibility rule references how Kaptain K. Rool frequently turns invisible during his boss battle.
*The Invisibility rule references how Kaptain K. Rool frequently turns invisible during his first boss battle.
*King K. Rool's frequent [[Blunderbuss]] references how Kaptain K. Rool uses his blunderbuss to attack; also, King K. Rool wears his pirate hat during the attack.
*King K. Rool's frequent Blunderbuss references how Kaptain K. Rool uses his blunderbuss to attack during his boss battles.  
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, Kaptain K. Rool's spirit is located on Dharkon's side on The Final Battle map while Mipha is featured across from him on Galeem's side, referencing how both characters are amphibious monarch characters, with K. Rool being a crocodile king.
*In World of Light, Kaptain K. Rool's spirit is located on Dharkon's side on The Final Battle map while Mipha is featured across from him on Galeem's side, referencing how both characters are amphibious monarch characters, with K. Rool being a crocodile king.
Line 960: Line 989:
|{{SSBUMusicLink|Donkey Kong|Swinger Flinger}}
|{{SSBUMusicLink|Donkey Kong|Swinger Flinger}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*King K. Rool and Lord Fredrik are leaders of a team of nomadic animal enemies in their respective games.
*King K. Rool's white coloration is based on Lord Fredrik's color scheme.
*King K. Rool's white coloration is based on Lord Fredrik's color scheme.
*King K. Rool and Lord Fredrik are leaders of a team of nomadic animals who oppose the Kongs in their respective game, with King K. Rool's
*The stage references how Lord Fredrik turns Donkey Kong Island into a frozen wasteland in ''Donkey Kong Country: Tropical Freeze''.
*The stage and Ice Floor hazard reference how Lord Fredrik turns Donkey Kong Island into a frozen wasteland in ''Donkey Kong Country: Tropical Freeze''.
*The music references Lord Fredrik's appearance in ''Donkey Kong Country: Tropical Freeze''.
*The music references Lord Fredrik's appearance in in ''Donkey Kong Country: Tropical Freeze''.
*The Ice Floor hazard references how Lord Fredrick uses ice dragons to freeze the arena during his boss battle.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Weight ↑ ability references how Lord Fredrik is a heavyweight character.
*This spirit's Weight ↑ ability references how Lord Fredrik is a heavyweight character.
Line 978: Line 1,008:
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Tiny Yoshi and Kip are both small reptilian characters.
*The Tiny Yoshi and Kip are both small reptilian characters.
*Yoshi starting off with a Rocket Belt and this spirit's Jump ↑ ability references the flying gameplay mechanic of ''Donkey Kong Barrel Blast''..
*The stage references the DK Jungle race courses in ''Donkey Kong Barrel Blast''.
*The music references how ''DK: Jungle Climber'' and ''Donkey Kong Barrel Blast'' are both ''Donkey Kong'' spin-off games.
*Yoshi starting off with a Rocket Belt references the jet-powered bongos each character uses in ''Donkey Kong Barrel Blast''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit is purchasable at Funky Kong's Shack, a shop that sells spirits related to vehicles or transportation, referencing Kip's rocket-powered bongos in this spirit’s artwork.
*This spirit's Jump ↑ ability references the flying gameplay mechanic of ''Donkey Kong Barrel Blast''.
*This spirit is purchasable at Funky Kong's Shack, a shop that sells spirits related to vehicles or transportation, referencing Kip's rocket-powered bongos in this spirit's artwork.
|-
|-
|168
|168
Line 993: Line 1,026:
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Wendy and Kalypso are both female reptilian characters.
*Wendy and Kalypso are both female reptilian characters.
*Wendy starts off with a Rocket Belt, referencing the flying gameplay mechanic of ''Donkey Kong Barrel Blast'', where this spirit's artwork is derived.
*The stage references the DK Jungle race courses in ''Donkey Kong Barrel Blast''.
*The second battle condition references Kalypso's top speed in ''Donkey Kong Barrel Blast''.
*The music references how ''DK: Jungle Climber'' and ''Donkey Kong Barrel Blast'' are both ''Donkey Kong'' spin-off games.
*The "increased move speed" battle condition references Kalypso's top speed stats in ''Donkey Kong Barrel Blast''.
*Wendy starting off with a Rocket Belt references the jet-powered bongos each character uses in ''Donkey Kong Barrel Blast''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Rocket Belt Equipped ability references how each character in ''Donkey Kong Barrel Blast'' starts the race with the jet-powered bongos.
*In World of Light, Kalypso's spirit located at the Kongo Jungle section similar to the stage's setting.
*In World of Light, Kalypso's spirit located at the Kongo Jungle section similar to the stage's setting.
|-
|-
Line 1,007: Line 1,043:
|•The enemy's physical attacks have increased power<br>•Timed [[stamina battle]] (1:30)<br>•All fighters have reduced jump ability
|•The enemy's physical attacks have increased power<br>•Timed [[stamina battle]] (1:30)<br>•All fighters have reduced jump ability
|{{SSBUMusicLink|Donkey Kong|Battle for Storm Hill}}
|{{SSBUMusicLink|Donkey Kong|Battle for Storm Hill}}
|
|'''Spirit Battle inspiration:'''
*Ryu and Karate Kong are both experts of martial arts.  
*Ryu and Karate Kong are both experts of martial arts.  
*The stage references the river where Donkey Kong battles Karate Kong in ''Donkey Kong: Jungle Beat''.
*The stage references the river where Donkey Kong battles Karate Kong in ''Donkey Kong: Jungle Beat''.
*The music references Karate Kong's appearance in ''Donkey Kong: Jungle Beat''.
*The music references Karate Kong's appearance in ''Donkey Kong: Jungle Beat''.
*The rules, battle conditions, and this spirit's Fist Attack ↑ ability reference Karate Kong's boss fight where he solely relies on physical attacks without jumping.
*The High Gravity hazard and Hard to Launch rule reference how Karate Kong's boss battle doesn't feature jumping mechanics.
*The first battle condition references Karate Kong's reliance on physical attacks.
*The timed stamina battle condition references Karate Kong's stamina battle in ''Donkey Kong: Jungle Beat''.
----'''Other trivia:'''
*This spirit's Fist Attack ↑ ability references Karate Kong's proficiency with hand-to-hand combat.
|-
|-
|171
|171
Line 1,025: Line 1,065:
*Donkey Kong and Ninja Kong are both members of the Kongs.
*Donkey Kong and Ninja Kong are both members of the Kongs.
*The stage references the barren forest-like area where Donkey Kong battles Ninja Kong in ''Donkey Kong: Jungle Beat''.
*The stage references the barren forest-like area where Donkey Kong battles Ninja Kong in ''Donkey Kong: Jungle Beat''.
*The music references the stage of the same name, which Donkey Kong traverses before fighting against Ninja Kong.
*The music references the Battle for Storm Hill stage that Donkey Kong must pass through before fighting against Ninja Kong.
*The first battle condition and Donkey Kong's favored [[Headbutt]] reference Ninja Kong's ability to use powerful punches and kicks to stun Donkey Kong.
*The first battle condition references Ninja Kong's ability to use powerful punches and kicks.
*Donkey Kong's favored [[Headbutt]] references how Ninja Kong's physical attacks can stun Donkey Kong.
|}
|}



Revision as of 14:19, October 13, 2021

The following is the list of the spirits from the Donkey Kong series in Super Smash Bros. Ultimate.

Primary Spirits

No. Image Name Type Class Slot Base Power Max Power Base Attack Max Attack Base Defense Max Defense Ability Origin Game Acquisition
137
SSBU spirit Donkey Kong & Lady.png
Donkey Kong & Lady
Grab
★★★★ ⬡⬡⬡ 4,047 10,119 2,386 5,967 1,432 3,580 Strong Throw Donkey Kong •Battle via Spirit Board
•Purchase from the Vault Shop for 15,000G
138
SSBU spirit Donkey Kong Jr..png
Donkey Kong Jr.
Grab
★★★ 2,696 8,132 1,374 4,143 1,170 3,529 Strong Throw Donkey Kong Jr.
(Artwork: Donkey Kong Jr. Math)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
139
SSBU spirit Stanley.png
Stanley
Shield
★★ ⬡⬡ 1,624 6,519 763 3,064 861 3,455 No Effect Donkey Kong 3 •Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
140
SSBU spirit Cranky Kong.png
Cranky Kong
Attack
★★★ ⬡⬡⬡ 2,918 8,798 1,378 4,155 1,324 3,992 Speed ↓ Donkey Kong Country
(Artwork: Donkey Kong Country Returns)
•Summon with cores from Cyrus & Reese and Wrinkly Kong
•Battle via World of Light (DK Island)
•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once)
145
SSBU spirit Dixie Kong.png
Dixie Kong
Grab
★★★ ⬡⬡⬡ 2,526 7,600 1,288 3,876 1,238 3,724 Can Be Enhanced at Lv. 99 Donkey Kong Country 2: Diddy's Kong Quest
(Artwork: Donkey Kong Country: Tropical Freeze)
•Summon with cores from Tiny Kong and Candy Kong
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once)
146
SSBU spirit Dixie Kong & Kiddy Kong.png
Dixie Kong & Kiddy Kong
Grab
★★★★ ⬡⬡⬡ 4,465 11,167 2,212 5,531 2,001 5,004 Thrown Items ↑ Donkey Kong Country 3: Dixie Kong's Double Trouble! •Enhance the Dixie Kong spirit
147
SSBU spirit Lanky Kong.png
Lanky Kong
Grab
★★ ⬡⬡⬡ 1,505 6,023 775 3,102 730 2,921 No Effect Donkey Kong 64 •Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
149
SSBU spirit Chunky Kong.png
Chunky Kong
Attack
★★ ⬡⬡ 1,707 6,851 939 3,768 768 3,083 No Effect Donkey Kong 64 •Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
150
SSBU spirit Rambi.png
Rambi
Attack
★★★ 2,662 8,026 1,024 3,087 1,536 4,631 Speed ↑ Donkey Kong Country
(Artwork: Donkey Kong Country Returns)
•Battle via World of Light (Forest Hill)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
151
SSBU spirit Enguarde.png
Enguarde
Attack
★★ 2,018 8,078 1,076 4,306 828 3,315 Electric Weakness Donkey Kong Country •Battle via World of Light (DK Island)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
159
SSBU spirit Kritter.png
Kritter
Grab
956 4,782 631 3,156 325 1,626 No Effect Donkey Kong Country
(Artwork: Donkey Kong Barrel Blast)
•Battle via World of Light (DK Island)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
160
SSBU spirit Zinger.png
Zinger
Shield
1,208 6,041 767 3,836 441 2,205 No Effect Donkey Kong Country
(Artwork: DK: Jungle Climber)
•Battle via World of Light (DK Island)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
161
SSBU spirit Klaptrap.png
Klaptrap
Attack
★★ 1,926 7,742 1,176 4,728 676 2,717 Weight ↓ Donkey Kong Country •Complete Challenge (Classic Mode): As King K. Rool, reach the goal in Bonus Game within 45 seconds.
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
162
SSBU spirit Kaptain K. Rool.png
Kaptain K. Rool
Attack
★★★★ ⬡⬡ 4,232 10,583 2,243 5,609 1,989 4,974 No Effect Donkey Kong Country 2: Diddy's Kong Quest •Battle via World of Light (The Final Battle - Dark)
•Battle via Spirit Board
•Purchase from the Vault Shop for 15,000G
163
SSBU spirit Baron K. Roolenstein.png
Baron K. Roolenstein
Shield
★★★ ⬡⬡⬡ 2,933 8,826 1,584 4,766 1,349 4,060 No Effect Donkey Kong Country 3: Dixie Kong's Double Trouble! •Summon with cores from Dr. Crygor, Kritter, and The Creature & Flea Man
165
SSBU spirit Tiki Tak Tribe.png
Tiki Tak Tribe
Neutral
⬡⬡⬡ 990 4,952 314 1,571 638 3,191 Fire Weakness Donkey Kong Country Returns •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
166
SSBU spirit Lord Fredrik.png
Lord Fredrik
Grab
959 4,801 516 2,582 389 1,948 Weight ↑ Donkey Kong Country: Tropical Freeze •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
167
SSBU spirit Kip.png
Kip
Shield
858 4,300 409 2,049 401 2,008 Jump ↑ Donkey Kong Barrel Blast •Purchase at Funky Kong's Shack for 500SP
•Battle via Spirit Board
170
SSBU spirit Karate Kong.png
Karate Kong
Attack
★★★ 2,643 7,970 1,385 4,177 1,157 3,487 Fist Attack ↑ Donkey Kong Jungle Beat •Purchase at Anna's Emporium for 4000SP
•Battle via Spirit Board
171
SSBU spirit Ninja Kong.png
Ninja Kong
Shield
1,052 5,265 631 3,159 421 2,106 No Effect Donkey Kong Jungle Beat •Battle via Spirit Board
•Purchase from the Vault Shop for 500G

Support Spirits

No. Image Name Class Cost Ability Origin Game Acquisition
142
SSBU spirit Candy Kong.png
Candy Kong ★★ Critical-Health Stats ↑ Donkey Kong Country
(Artwork: DK: Jungle Climber)
•Battle via World of Light (DK Island)
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
143
SSBU spirit Swanky Kong.png
Swanky Kong Banana Gun Equipped Donkey Kong Country 2: Diddy's Kong Quest •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
144
SSBU spirit Wrinkly Kong.png
Wrinkly Kong ★★ Trade-Off Defense ↑ Donkey Kong Country 2: Diddy's Kong Quest
(Artwork: DK: Jungle Climber)
•Treasure Chest in World of Light (The Light Realm)
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
148
SSBU spirit Tiny Kong.png
Tiny Kong ★★★ Easier Dodging Donkey Kong 64 •Battle via World of Light (Sacred Land)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
152
SSBU spirit Squawks.png
Squawks ★★ ⬢⬢ Fog Immunity Donkey Kong Country
(Artwork: Donkey Kong Country Returns)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
153
SSBU spirit Expresso.png
Expresso Trade-Off Speed ↑ Donkey Kong Country •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
154
SSBU spirit Winky.png
Winky Foot Attack ↑ Donkey Kong Country •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
155
SSBU spirit Squitter.png
Squitter ★★ ⬢⬢ Sticky-Floor Immunity Donkey Kong Country 2: Diddy's Kong Quest •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
156
SSBU spirit Rattly.png
Rattly ★★ Jump ↑ Donkey Kong Country 2: Diddy's Kong Quest •Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
157
SSBU spirit Ellie.png
Ellie Water & Ice Attack ↑ Donkey Kong Country 3: Dixie Kong's Double Trouble! •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
158
SSBU spirit Professor Chops.png
Professor Chops Stamina ↑ Donkey Kong Country Returns •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
164
SSBU spirit Blast-o-Matic.png
Blast-o-Matic ★★★★ Giant Killer Donkey Kong 64
(Artwork: Super Smash Bros. Ultimate)
•Purchase at Sheldon's Place for 10,000SP
168
SSBU spirit Kalypso.png
Kalypso Rocket Belt Equipped Donkey Kong Barrel Blast •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
169
SSBU spirit Donkey Kong & Bongos.png
Donkey Kong & Bongos ★★ Perfect-Shield Reflect Donkey Konga •Purchase at Timmy and Tommy's for 1000SP

Master Spirit

No. Image Name Facility Origin Game Acquisition Music
141
SSBU spirit Funky Kong.png
Funky Kong Shopping (Funky Kong's Shack) Donkey Kong Country
(Artwork: Donkey Kong Country: Tropical Freeze)
•Battle via World of Light (DK Island) Funky's Fugue

Fighter Spirits

No. Image Alternate Artwork Name Origin Game Acquisition
134
SSBU spirit Donkey Kong.png
Donkey Kong SSBU.png
Donkey Kong Donkey Kong
(Artwork: Donkey Kong Country: Tropical Freeze)
•Complete Classic Mode with Donkey Kong
•Purchase from the Vault Shop for 300G
135
SSBU spirit Diddy Kong.png
Diddy Kong SSBU.png
Diddy Kong Donkey Kong Country
(Artwork: Donkey Kong Country: Tropical Freeze)
•Complete Classic Mode with Diddy Kong
•Purchase from the Vault Shop for 300G (after unlocking Diddy Kong)
136
SSBU spirit King K. Rool.png
King K. Rool SSBU.png
King K. Rool Donkey Kong Country
(Artwork: DK: Jungle Climber)
•Complete Classic Mode with King K. Rool
•Purchase from the Vault Shop for 300G (after unlocking King K. Rool)

Spirit Battles

Spirit Battle parameters Inspiration
No. Image Name Enemy Fighter(s) Type Power Stage Rules Conditions Music
137
SSBU spirit Donkey Kong & Lady.png
Donkey Kong & Lady •Giant Donkey Kong Donkey Kong (SSBU) (250 HP)
•Ally: Peach Peach (SSBU) (120 HP)
Grab
13,500 75m •Item Tidal Wave •You lose if your CPU ally is KO'd
•The enemy has super armor and is hard to launch or make flinch
•Timed stamina battle (1:30)
Donkey Kong / Donkey Kong Jr. Medley Spirit Battle inspiration:
  • The Giant Donkey Kong represents the original Donkey Kong, who was originally depicted as giant.
  • The Peach ally represents the Lady, who was originally depicted as a blonde woman.
  • The stage features the original 8-bit forms of Donkey Kong and the Lady appearing as stage elements.
  • The stage and music represent Donkey Kong and the Lady's debut in Donkey Kong.
  • The rule and battle conditions reference the main gameplay of Donkey Kong.
  • The Barrel items in the Item Tidal Wave rule reference the barrels Donkey Kong throws during the game's first level.
    • The first battle condition references how Jumpman must rescue the Lady from Donkey Kong.
    • The Super Armor battle condition references how Donkey Kong is impossible to touch when Jumpman reaches the end of the game's levels.
    • The timed stamina battle condition references both Jumpman's three lives and the time limit in each level.

Other trivia:
  • This spirit's Grab type references Donkey Kong's villainous role in the titular game by kidnapping the Lady.
  • This spirit's Strong Throw ability references Donkey Kong's ability to throw down barrels in the firs tlevel of DOnkey Kong.
138
SSBU spirit Donkey Kong Jr..png
Donkey Kong Jr. Donkey Kong Donkey Kong (SSBU)
•Giant Donkey Kong Donkey Kong (SSBU)
Grab
9,000 Kongo Jungle (hazards off) N/A •Defeat the main fighter to win
•The enemy's throws have increased power
•Reinforcements will appear during the battle
Donkey Kong / Donkey Kong Jr. Medley Spirit Battle inspiration:
  • The smaller-than-normal Donkey Kong represents Donkey Kong Jr., the father of the current Donkey Kong.
  • The Giant Donkey Kong represents the original Donkey Kong, the grandfather of the current Donkey Kong.
  • The stage references the two jungle stages of Donkey Kong Jr..
  • The music represents Donkey Kong Jr.'s appearance in Donkey Kong Jr..
  • The first battle condition reference how Donkey Kong Jr. must rescue his father from Mario in Donkey Kong Jr..
  • The third battle condition references the ending of Donkey Kong Jr. where the titular character rescues his father.

Other trivia:
  • This spirit's Grab type and Strong Throw ability references how Donkey Kong Jr. carries his father off-screen at the end of Donkey Kong Jr.
  • In World of Light, Donkey Kong Jr.'s spirit is located in the Pac-Maze section, referencing how Donkey Kong Jr. debuted as an 8-bit character.
139
SSBU spirit Stanley.png
Stanley Villager Villager (SSBU)
Shield
3,700 75m N/A •The enemy starts the battle with a Gust Bellows Donkey Kong / Donkey Kong Jr. Medley Spirit Battle inspiration:
  • The Villager and Stanley are both young protagonists.
  • The stage and music reference how Donkey Kong 3 is the sequel to Donkey Kong and Donkey Kong Jr.
  • The Villager starting off with a Gust Bellows references how Stanley uses his fumigator to push Donkey Kong to the top.

Other trivia:
  • This spirit's Shield type references how Stanley must protect the greenhouse from Donkey Kong and the bugs.
140
SSBU spirit Cranky Kong.png
Cranky Kong Donkey Kong Donkey Kong (SSBU)
Attack
9,700 Jungle Japes •Hazard: Slumber Floor •The floor is sleep-inducing Opening - Donkey Kong Spirit Battle inspiration:
  • Donkey Kong is the grandson of Cranky Kong, the older, bearded version of the original Donkey Kong.
  • The stage features Cranky Kong's silhouette in the window in the background.
  • The stage represents Cranky Kong's cabin in his appearance in Donkey Kong Country.
  • The music references Cranky Kong's debut as Donkey Kong in Donkey Kong, and the song he plays during the opening cutscene of Donkey Kong Country.
  • The Slumber Floor hazard references how Cranky Kong is often seen falling asleep.

Other trivia:
  • In World of Light, Cranky Kong's spirit is located at his cabin in the DK Island map.
  • This spirit's Speed ↓ ability references how Cranky Kong is often seen walking slowly.
141
SSBU spirit Funky Kong.png
Funky Kong Captain Falcon Captain Falcon (SSBU)
Diddy Kong Diddy Kong (SSBU)
Donkey Kong Donkey Kong (SSBU)
Neutral
9,000 Kongo Jungle •Item: Bullet Bill •The enemy is easily distracted by items Funky's Fugue
  • Captain Falcon and Funky Kong are both pilots of their own aircraft.
  • The Diddy Kong and Donkey Kong minions are fellow Kongs along with Funky Kong, and Funky's regular customers in his businesses.
  • The stage and music represent Funky Kong's debut in Donkey Kong Country/
  • The music represents Funky's Flights, Funky's travel service operation.
  • The Bullet Bill items references the Jumbo Barrel jet aircraft, which provides the Kongs aerial transport to a previous location in a game.
  • The battle condition references Funky Kong's role as an item shopkeeper in Donkey Kong Country: Tropical Freeze.

Other trivia:
  • In World of Light, Funky Kong's spirit is located at Funky's Flights in the DK Island map.
142
SSBU spirit Candy Kong.png
Candy Kong Bayonetta Bayonetta (SSBU)
Shield
3,800 Kongo Falls •Item: Bananas •The enemy starts the battle with a Banana Gun
•The enemy has increased move speed
Mangrove Cove Spirit Battle inspiration:
  • Bayonetta and Candy Kong both share beauty and curvaceous figures.
  • The stage resembles Candy's Save Point, the location where Donkey Kong and Diddy Kong save their progress in Donkey Kong Country.
  • The music references the jazz-like style of Candy's Music Shop in Donkey Kong 64.
  • The Banana items references the Kongs' shared love for bananas.

Other trivia:
  • This spirit's Support type references Candy Kong's role in aiding the Kongs in their adventures by saving their progress in Donkey Kong Country.
  • This spirit's Critical-Health Stats ↑ ability references Candy's Dance Studio where the Kongs win extra lives in the Game Boy Advance remake of Donkey Kong Country.
  • In World of Light, Candy Kong's spirit is located at Candy's Save Point in the DK Island map.
143
SSBU spirit Swanky Kong.png
Swanky Kong Donkey Kong Donkey Kong (SSBU)
Attack
1,700 Kongo Jungle •Item: Beastball •The enemy is easily distracted by items Funky's Fugue Spirit Battle inspiration:
  • Donkey Kong and Swanky Kong both share similar facial appearances.
  • The stage references Swanky Kong's appearance in the Donkey Kong Country series.
  • The music references how Swanky Kong and Funky Kong are both Kongs that operate their businesses in the Donkey Kong Country series.
  • The Beastball items reference Swanky Kong's business, Swanky's Sideshow, a circus-themed attraction where Swanky hosts three ball-tossing minigames.

Other trivia:
  • This spirit's Banana Gun Equipped ability references the Kongs' shared love for bananas.
144
SSBU spirit Wrinkly Kong.png
Wrinkly Kong •Clear Donkey Kong Donkey Kong (SSBU)
Shield
3,500 Luigi's Mansion •Hazard: High Gravity
•Hazard: Low Gravity
•Your jumping power decreases when the enemy's at high damage
•The enemy is less affected by gravity
•The enemy starts with damage but is more powerful
The Map Page / Bonus Level (Remix) Spirit Battle inspiration:
  • The Clear Donkey Kong represents Wrinkly Kong, the deceased member of the Kongs.
  • The stage references Wrinkly's status as a ghost, as Luigi's Mansion is inhabited by ghosts.
  • The music references Wrinkly Kong's appearance in the Donkey Kong Country series.
  • The High Gravity and Low Gravity hazards reference Wrinkly Kong's high jumping ability in DK: King of Swing.
  • The third battle condition references how Wrinkly Kong was old and frail, but came back as a ghost.

Other trivia:
  • This spirit's Support type references how Wrinkly Kong provides information to the player and saves their progress in the Donkey Kong Country series.
  • This spirit's Trade-Off Defense ↑ ability further references Wrinkly Kong's frailty in her old age and return as a ghost.
145
SSBU spirit Dixie Kong.png
Dixie Kong Isabelle Isabelle (SSBU)
Diddy Kong Diddy Kong (SSBU)
Grab
9,100 Jungle Japes •Item: Banana Peel •The enemy is easily distracted by items Swinger Flinger Spirit Battle inspiration:
  • Isabelle and Dixie Kong are both blonde female anthropomorphic characters.
  • Diddy Kong references his playable appearance with Dixie Kong in Donkey Kong Country 2: Diddy's Kong Quest.
  • Diddy Kong's pink costume is based on Dixie's color scheme.
  • The stage and music reference Dixie's appearance in the Donkey Kong Country series.
  • The Banana items reference the Kongs' shared love for bananas.
  • Isabelle starting off with a Super Leaf references Dixie Kong's signature move, Helicopter Whirl, which allows her to glide across the stage and reduce falling speed.

Other trivia:
  • This spirit's Grab type references Dixie's ability to grab and carry objects with her ponytail.
147
SSBU spirit Lanky Kong.png
Lanky Kong Diddy Kong Team Diddy Kong (SSBU)×6
Grab
3,900 Kongo Falls •Item: Bananas •The enemy is easily distracted by items
•Defeat an army of fighters
DK Rap Spirit Battle inspiration:
  • Diddy Kong and Lanky Kong are both unlockable playable Kong characters in Donkey Kong 64.
  • The total number of six fighters references Lanky Kong's sticker ability in Super Smash Bros. Brawl: Attack +6.
  • The stage references Lanky Kong's appearance in the Donkey Kong series.
  • The music references Lanky Kong's debut in Donkey Kong 64.
  • The Banana items reference the Kongs' shared love for bananas.

Other trivia:
  • This spirit's Grab type references Lanky Kong's ability to stretch out his arms, making it easy to defeat enemies and climb.
148
SSBU spirit Tiny Kong.png
Tiny Kong Diddy Kong Diddy Kong (SSBU)
Grab
9,500 Jungle Japes •Tiny
•Hazard: Low Gravity
•Hazard: Heavy Wind
•Dangerously high winds are in effect
•Timed battle (1:00)
•Gravity is reduced
DK Rap Spirit Battle inspiration:
  • Diddy Kong and Tiny Kong are both unlockable playable Kong characters in Donkey Kong 64.
  • The stage references Tiny Kong's appearance in the Donkey Kong series.
  • The music references Tiny Kong's debut in Donkey Kong 64.
  • The Heavy Wind and Low Gravity hazards reference Tiny's ability to glide and slowly fall using her pigtails in Donkey Kong 64.
  • The Tiny rule references Tiny's ability to shrink using the Tiny Barrel in Donkey Kong 64.
  • The timed battle condition references how the player can use Tiny's shrinking abilities until they run out of Crystal Coconuts needed for her shrinkage.

Other trivia:
  • This spirit's Support type references Tiny Kong's role in aiding the Kongs to defeat King K. Rool in Donkey Kong 64.
  • This spirit's Easier Dodging ability references how Tiny uses her flying ability to dodge King K. Rool's multiple shockwaves in Donkey Kong 64.
  • In World of Light, Tiny Kong's spirit is located in the Lost Woods in the Sacred Land map, referencing the Minish, a race of tiny forest-dwelling sprites from The Legend of Zelda: Minish Cap who shares a similar diminutive trait with Tiny Kong's shrinking ability.
149
SSBU spirit Chunky Kong.png
Chunky Kong Donkey Kong Donkey Kong (SSBU)
Attack
3,800 Jungle Japes N/A •The enemy's punches and elbow strikes have increased power DK Rap
  • Donkey Kong and Chunky Kong are both playable Kong characters in Donkey Kong 64.
  • The music represents Chunky Kong's debut in Donkey Kong 64.
  • The battle condition references how Chunky is the strongest member of the Kongs.
150
SSBU spirit Rambi.png
Rambi Donkey Kong Donkey Kong (SSBU)
Attack
9,100 Kongo Falls (Ω form) N/A •The enemy can deal damage by dashing into you Jungle Level (Brawl) Spirit Battle inspiration:
  • The current Donkey Kong and Rambi the Rhino both debuted in Donkey Kong Country.
  • The stage and music further references Rambi's debut in Donkey Kong Country.
  • The Impact Run battle condition references how Rambi attacks his enemies by ramming into them.

Other trivia:
  • This spirit's Speed ↑ ability references Rambi's ability to charge by holding the dash button.
  • In World of Light, Rambi's spirit is located in the Forest Hill map, an animal-themed dungeon, referencing how Rambi is the Kongs' Animal Friend.
151
SSBU spirit Enguarde.png
Enguarde Corrin Corrin (SSBU)
Attack
3,600 Great Bay •Buoyancy Reduced •You can't swim
•The enemy's dash attacks have increased power
•The enemy favors dash attacks
Ice Cave Chant Spirit Battle inspiration:
  • Corrin and Enguarde the Swordfish are both associated with water and swords.
  • The stage references the underwater levels where Enguarde appears in the Donkey Kong series.
  • The music references Enguarde's debut in Donkey Kong Country.
  • The Buoyancy Reduced rule references Enguarde's enhanced swimming ability.
  • The battle conditions reference how Enguarde attacks underwater enemies by dashing, with Corrin's dash attack resembling Enguarde's pointed bill.

Other trivia:
  • This spirit's Electric Weakness ability references how Enguarde is vulnerable to electrical attacks, as water is a conductor for electricity.
  • In World of Light, Enguarde's spirit is located in a large body of water similar to the stage's sea setting.
152
SSBU spirit Squawks.png
Squawks Duck Hunt Duck Hunt (SSBU)
Grab
4,400 The Great Cave Offensive •Hazard: Fog •The stage is covered in fog
•Timed battle (1:30)
Ice Cave Chant Spirit Battle inspiration:
  • The Duck from Duck Hunt and Squawks the Parrot are both small bird characters.
  • The stage references Torchlight Trouble, a cavernous level that Squawks appears in Donkey Kong Country.
  • The music references Squawks' debut in Donkey Kong Country.
  • The Fog hazard further references the darkness of Torchlight Trouble, which requires Squawks to help guide the Kongs through.

Other trivia:
  • This spirit's Support type references how Squawks is an Animal Friend to the Kongs.
  • This spirit's Fog Immunity ability references how Squawks guides the Kongs through Torchlight Trouble by carrying a lantern.
  • In World of Light, Squawks' spirit is located at the Raging Volcano section, referencing Squawks' Shaft, a level within the volcanic Crocodile Cauldron in Donkey Kong Country 2: Diddy Kong's Quest.
153
SSBU spirit Expresso.png
Expresso Falco Falco (SSBU)
Attack
1,800 Green Hill Zone •Slippery Stage •The stage's platforms are very slippery
•The enemy has increased move speed
•The enemy falls slowly
The Map Page / Bonus Level (Remix) Spirit Battle inspiration:
  • Falco and Expresso the Ostrich are both bird-like characters.
  • The stage is a joke reference to Expresso's speedy mechanic which is often used in the Sonic the Hedgehog series.
  • The music references Expresso's debut in Donkey Kong Country.
  • The Slippery Stage rule references how Expresso's high top speed makes it difficult for him to control.
  • The Floaty Jumps battle condition references Expresso's ability to fall slowly.

Other trivia:
  • This spirit's Support type references how Expresso is an Animal Friend to the Kongs.
  • This spirit's Trade-Off Speed ↑ ability references how Expresso is unable to defeat his enemies, but makes up for it with his speed, being an ostrich.
154
SSBU spirit Winky.png
Winky Greninja Greninja (SSBU)
Attack
1,700 Mushroom Kingdom U N/A •The enemy deals damage when falling
•The enemy has increased jump power
Jungle Level (Brawl) Spirit Battle inspiration:
  • Greninja and Winky the Frog are both frog-like characters.
  • The stage references how the New Super Mario Bros. and the Donkey Kong Country series are both three-dimensional side-scrolling games.
  • The music references Winky's debut in Donkey Kong Country.
  • The "increased jump power" battle condition references Winky's ability to perform high jumps.
  • The Instadrop battle condition references Winky's ability to defeat powerful enemies by stomping on them.

Other trivia:
  • This spirit's Support type references how Winky is an Animal Friend to the Kongs.
  • This spirit's Foot Attack ↑ ability further references Winky's ability to defeat powerful enemies by stomping on them.
155
SSBU spirit Squitter.png
Squitter Diddy Kong Diddy Kong (SSBU)
Grab
3,600 Jungle Japes •Move Speed ↓ •You have reduced move speed Ice Cave Chant Spirit Battle inspiration:
  • Diddy Kong and Squitter the Spider are both playable characters in Donkey Kong Country 2: Diddy's Quest.
  • The stage and music reference Squitter's appearance in the Donkey Kong Country series.
  • The Move Speed ↓ rule references Squitter's webs, which can trap and defeat enemies.

Other trivia:
  • This spirit's Support type references how Squitter is an Animal Friend to the Kongs.
  • This spirit's Sticky-Floor Immunity ability references Squitter's ability to travel on his sticky webs.
156
SSBU spirit Rattly.png
Rattly Yoshi Yoshi (SSBU)
Grab
3,400 Kongo Jungle N/A •The enemy loves to jump
•The enemy has increased jump power
Snakey Chantey Spirit Battle inspiration:
  • Yoshi and Rattly the Rattlesnake are both green reptilian characters.
  • The stage references Rattly's appearance in the Donkey Kong Country series.
  • The music references Rattle Battle, a stage in Donkey Kong Country 2: Diddy's Kong Quest which features Rattly as a playable character.
  • The battle conditions reference Rattly's ability to jump exceptionally high.

Other trivia:
  • This spirit's Support type references how Rattly is an Animal Friend to the Kongs.
  • This spirit's Jump ↑ ability further references Rattly's high jumping abilities.
157
SSBU spirit Ellie.png
Ellie Squirtle Team Squirtle (SSBU)×4
Shield
2,100 Jungle Japes N/A •The enemy favors neutral specials Snakey Chantey Spirit Battle inspiration:
  • Squirtle and Ellie the Elephant both use water-based attacks.
  • The stage and music reference Ellie's appearance in the Donkey Kong Country series.
  • Squirtle's favored Water Gun references Ellie the Elephant's ability to shoot water from her trunk.

Other trivia:
  • This spirit's Support type references how Ellie is an Animal Friend to the Kongs.
  • This spirit's Water & Ice Attack ↑ ability references how Ellie attacks by shooting water from her trunk.
  • In World of Light, Ellie's spirit is located in the Kongo Jungle section on a bridge over water similar to the stage's setting.
158
SSBU spirit Professor Chops.png
Professor Chops Donkey Kong Donkey Kong (SSBU)
Grab
1,700 Kongo Falls •Item: Banana Peel •The enemy can instantly escape from movement-disabling moves Jungle Hijinxs Spirit Battle trivia:
  • Donkey Kong represents Super Kong, the white-colored version of Donkey Kong that Professor Chops summons in Donkey Kong Country Returns.
  • The music references Professor Chops' debut in Donkey Kong Country Returns.
  • The Banana Peel item references the Kongs' shared love for bananas.
  • The battle condition references Super Kong's invincibility to enemy attacks.

Other trivia:
  • This spirit's Support type references Professor Chops' role in Donkey Kong Country Returns by providing information to the Kongs throughout their adventure.
  • This spirit's Stamina ↑ ability references how Professor Chops' checkpoints provides the Kongs with an Extra Life Balloon if they lose a life after passing the checkpoint.
159
SSBU spirit Kritter.png
Kritter King K. Rool King K. Rool (SSBU)
Grab
1,700 Kongo Jungle •Defense ↑ •The enemy has increased defense
•The enemy starts the battle with a Rocket Belt
Jungle Level (64) Spirit Battle inspiration:
  • King K. Rool and Kritter are both Kremlings, a race of crocodile enemies in the Donkey Kong Country series.
  • The stage references the Kritter's debut in Donkey Kong Country.
  • The music references the Kritter's appearance in Donkey Kong 64.
  • King K. Rool starting off with a Rocket Belt references Kritter's appearance in Donkey Kong Barrel Blast.

Other trivia:
  • In World of Light, Kritter's spirit is located in the DK Island map, a Donkey Kong-themed dungeon.
160
SSBU spirit Zinger.png
Zinger Pikachu Pikachu (SSBU)
Shield
1,800 The Great Cave Offensive (Ω form) •Item: Unira •The enemy's throwing-type items have increased power Stickerbush Symphony
  • Pikachu's cap features black-and-yellow stripes, referencing Zinger's black-and-yellow stripe design.
  • The stage references the various cave stages in the Donkey Kong Country series which feature Zingers as enemies.
  • The music represents Bramble Blast, a bramble stage from Donkey Kong Country 2: Diddy's Kong Quest which features Zingers as enemies.
  • The Unira items references the Zinger's spines which prevents them from being defeated under normal circumstances.

Other trivia:
  • This spirit's Shield type further references how Zingers cannot be defeated under normal circumstances.
  • In World of Light, Zinger's spirit located at the entrance of the Caves in the DK Island map similar to the stage's setting.
161
SSBU spirit Klaptrap.png
Klaptrap •Tiny King K. Rool King K. Rool (SSBU)
Attack
4,000 Kongo Jungle •Assist Trophy Enemies (Klaptrap) •Hostile assist trophies will appear Stickerbush Symphony Spirit Battle inspiration:
  • Klaptrap appears as the Assist Trophy enemy.
  • The Tiny King K. Rool and Klaptrap are both tiny Kremling enemies.
  • The stage and music represent Klaptrap's debut in Donkey Kong Country.
  • More than one Klaptrap Assist Trophy enemy appears, referencing the Klaptraps' status as common enemies in the Donkey Kong Country series.

Other trivia:
  • This spirit's Weight ↓ ability reference how the Klaptraps are small, lightweight enemies.
  • This spirit's is obtainable through its challenge, referencing how Klaptraps work under King K. Rool in the Donkey Kong Country series.
162
SSBU spirit Kaptain K. Rool.png
Kaptain K. Rool King K. Rool King K. Rool (SSBU) (180 HP)
Attack
13,500 Halberd •Invisibility •The enemy's neutral special has increased power
Stamina battle
•The enemy is invisible after a little while
Crocodile Cacophony Spirit Battle inspiration:
  • King K. Rool represents his pirate alter-ego, Kaptain K. Rool.
  • King K. Rool wears his pirate hat during his Blunderbuss attack.
  • The stage references the Flying Krock, Kaptain K. Rool's flying airship where he is encountered in Donkey Kong Country 2: Diddy's Quest.
  • The music represents Kaptain K. Rool's boss battle theme in Donkey Kong Country 2.
  • The Invisibility rule references how Kaptain K. Rool frequently turns invisible during his first boss battle.
  • King K. Rool's frequent Blunderbuss references how Kaptain K. Rool uses his blunderbuss to attack during his boss battles.

Other trivia:
  • In World of Light, Kaptain K. Rool's spirit is located on Dharkon's side on The Final Battle map while Mipha is featured across from him on Galeem's side, referencing how both characters are amphibious monarch characters, with K. Rool being a crocodile king.
165
SSBU spirit Tiki Tak Tribe.png
Tiki Tak Tribe Diddy Kong Team Diddy Kong (SSBU)Diddy Kong (SSBU)Diddy Kong (SSBU)Diddy Kong (SSBU)
Neutral
1,700 Kongo Falls N/A •Take your strongest team into this no-frills battle Jungle Hijinxs Spirit Battle inspiration:
  • The Diddy Kong Team references the many number of members in the Tiki Tak Tribe.
  • The stage references how Donkey Kong Country Returns is an entry in the Donkey Kong Country series.
  • The music references the Tiki Tak Tribe's appearance in Donkey Kong Country Returns.

Other trivia:
  • This spirit's Fire Weakness ability references how the Tiki Tak Tribe is made of wood, which is susceptible to fires.
  • In World of Light, the Tiki Tak Tribe spirit is located in the Poison Woods section, referencing how the Tiki Tak Tribe is stationed within the rainforests of Donkey Kong Island in Donkey Kong Country Returns.
166
SSBU spirit Lord Fredrik.png
Lord Fredrik King K. Rool King K. Rool (SSBU)
Grab
2,300 Summit (Battlefield form) •Hazard: Ice Floor •The floor is frozen Swinger Flinger Spirit Battle inspiration:
  • King K. Rool and Lord Fredrik are leaders of a team of nomadic animal enemies in their respective games.
  • King K. Rool's white coloration is based on Lord Fredrik's color scheme.
  • The stage references how Lord Fredrik turns Donkey Kong Island into a frozen wasteland in Donkey Kong Country: Tropical Freeze.
  • The music references Lord Fredrik's appearance in Donkey Kong Country: Tropical Freeze.
  • The Ice Floor hazard references how Lord Fredrick uses ice dragons to freeze the arena during his boss battle.

Other trivia:
  • This spirit's Weight ↑ ability references how Lord Fredrik is a heavyweight character.
167
SSBU spirit Kip.png
Kip •Tiny Yoshi Team Yoshi (SSBU)×4
Shield
1,800 Yoshi's Story N/A •The enemy starts the battle with a Rocket Belt Boss 2 - DK: Jungle Climber Spirit Battle inspiration:
  • The Tiny Yoshi and Kip are both small reptilian characters.
  • The stage references the DK Jungle race courses in Donkey Kong Barrel Blast.
  • The music references how DK: Jungle Climber and Donkey Kong Barrel Blast are both Donkey Kong spin-off games.
  • Yoshi starting off with a Rocket Belt references the jet-powered bongos each character uses in Donkey Kong Barrel Blast.

Other trivia:
  • This spirit's Jump ↑ ability references the flying gameplay mechanic of Donkey Kong Barrel Blast.
  • This spirit is purchasable at Funky Kong's Shack, a shop that sells spirits related to vehicles or transportation, referencing Kip's rocket-powered bongos in this spirit's artwork.
168
SSBU spirit Kalypso.png
Kalypso Wendy Team Bowser Jr. (SSBU)×4
Shield
1,800 Kongo Falls N/A •The enemy starts the battle with a Rocket Belt
•The enemy has increased move speed
Boss 2 - DK: Jungle Climber Spirit Battle inspiration:
  • Wendy and Kalypso are both female reptilian characters.
  • The stage references the DK Jungle race courses in Donkey Kong Barrel Blast.
  • The music references how DK: Jungle Climber and Donkey Kong Barrel Blast are both Donkey Kong spin-off games.
  • The "increased move speed" battle condition references Kalypso's top speed stats in Donkey Kong Barrel Blast.
  • Wendy starting off with a Rocket Belt references the jet-powered bongos each character uses in Donkey Kong Barrel Blast.

Other trivia:
  • This spirit's Rocket Belt Equipped ability references how each character in Donkey Kong Barrel Blast starts the race with the jet-powered bongos.
  • In World of Light, Kalypso's spirit located at the Kongo Jungle section similar to the stage's setting.
170
SSBU spirit Karate Kong.png
Karate Kong Ryu Ryu (SSBU) (160 HP)
Attack
9,500 Kongo Falls (Ω form) •Hard to Launch
•Hazard: High Gravity
•The enemy's physical attacks have increased power
•Timed stamina battle (1:30)
•All fighters have reduced jump ability
Battle for Storm Hill Spirit Battle inspiration:
  • Ryu and Karate Kong are both experts of martial arts.
  • The stage references the river where Donkey Kong battles Karate Kong in Donkey Kong: Jungle Beat.
  • The music references Karate Kong's appearance in Donkey Kong: Jungle Beat.
  • The High Gravity hazard and Hard to Launch rule reference how Karate Kong's boss battle doesn't feature jumping mechanics.
  • The first battle condition references Karate Kong's reliance on physical attacks.
  • The timed stamina battle condition references Karate Kong's stamina battle in Donkey Kong: Jungle Beat.

Other trivia:
  • This spirit's Fist Attack ↑ ability references Karate Kong's proficiency with hand-to-hand combat.
171
SSBU spirit Ninja Kong.png
Ninja Kong Donkey Kong Donkey Kong (SSBU)
Shield
1,900 Distant Planet (Battlefield form) N/A •The enemy's kicks and knee strikes have increased power
•The enemy favors side specials
Battle for Storm Hill
  • Donkey Kong and Ninja Kong are both members of the Kongs.
  • The stage references the barren forest-like area where Donkey Kong battles Ninja Kong in Donkey Kong: Jungle Beat.
  • The music references the Battle for Storm Hill stage that Donkey Kong must pass through before fighting against Ninja Kong.
  • The first battle condition references Ninja Kong's ability to use powerful punches and kicks.
  • Donkey Kong's favored Headbutt references how Ninja Kong's physical attacks can stun Donkey Kong.

Series Order

Number Name Series
134 Donkey Kong Donkey Kong Series
135 Diddy Kong
136 King K. Rool
137 Donkey Kong & Lady
138 Donkey Kong Jr.
139 Stanley
140 Cranky Kong
141 Funky Kong
142 Candy Kong
143 Swanky Kong
144 Wrinkly Kong
145 Dixie Kong
146 Dixie Kong & Kiddy Kong
147 Lanky Kong
148 Tiny Kong
149 Chunky Kong
150 Rambi
151 Enguarde
152 Squawks
153 Expresso
154 Winky
155 Squitter
156 Rattly
157 Ellie
158 Professor Chops
159 Kritter
160 Zinger
161 Klaptrap
162 Kaptain K. Rool
163 Baron K. Roolenstein
164 Blast-o-Matic
165 Tiki Tak Tribe
166 Lord Fredrik
167 Kip Donkey Kong: Barrel Blast North America
Donkey Kong: Jet Race PAL
168 Kalypso
169 Donkey Kong & Bongos Donkey Kong Jungle Beat
170 Karate Kong
171 Ninja Kong

Trivia

  • Prior to the 1.1.0 update, Dixie Kong (as well as the Dixie Kong and Kiddy Kong spirit) was ordered before Swanky Kong and Wrinkly Kong.
  • Due to their appearances as spirits, Super Smash Bros. Ultimate is the first appearance of Kiddy Kong and Swanky Kong since the Game Boy Advance version of Donkey Kong Country 3, as well as Tiny Kong in her debut design.
  • The Donkey Kong & Bongos' game of origin is listed as "Donkey Kong Jungle Beat", despite the artwork and specific pairing actually coming from the Donkey Konga series.