Stance mirroring: Difference between revisions
(→List of characters with stance mirroring: It's late, too lazy to make the table, but at least the info is here) |
(Cleanup, re-wording, smashing all fighters together in one comprehensive table. Why have an entire separate section for fighters without mirroring? Someone will probably want to look over all the changes I've made here as I'm not well educated on this subject (and I don't own 3DS / Wii U haha)) |
||
Line 1: | Line 1: | ||
{{ArticleIcons|ssb4=y|ssbu=y}} | {{ArticleIcons|ssb4=y|ssbu=y|unofficial=y}} | ||
{{image|comparison of mirrored and non-mirrored characters}} | {{image|comparison of mirrored and non-mirrored characters}} | ||
[[File:SSB4 - Mirror Pose 01.jpg|thumb|275px|{{SSB4|Mario}} and {{SSB4|Greninja}}'s mirrored stances in {{forwiiu}}.]] | [[File:SSB4 - Mirror Pose 01.jpg|thumb|275px|{{SSB4|Mario}} and {{SSB4|Greninja}}'s mirrored stances in {{forwiiu}}.]] | ||
'''Stance mirroring''' is a mechanic in which most or all of a character's animations | '''Stance mirroring''' is a mechanic in which most or all of a character's animations and moves are mirrored if they turn around, mimicking the sprite mirroring of older fighting games. This mechanic results in the characters' front side being visible more often. When mirrored, all hitboxes are also mirrored - for example, a punch that is animated with a character's right arm, when mirrored, will instead use the character's right arm. | ||
In general, a character must have a symmetrical body and not wield a weapon in order to be eligible for stance mirroring, though | In general, a character must have a symmetrical body shape and not wield a weapon in order to be eligible for stance mirroring, though in ''[[Ultimate]]'' characters who put away weapons when not in use (e.g. [[Villager]]'s various tools) are generally not affected by this rule. Minor minor asymmetry such as [[Pikachu]]'s tail and [[King K. Rool]]'s eye tic can be acceptable, depending on their exact animations and hurtboxes. Compared to ''[[Smash 4]]'', characters with stance mirroring in ''Ultimate'' are generally animated in a way that better accommodates the feature. | ||
Stance mirroring also affects which hand characters use to hold, swing, and throw [[item]]s. Turning around will cause a held item to simply teleport to the other hand (there is no animation for it). | Stance mirroring also affects which hand characters use to hold, swing, and throw [[item]]s. Turning around will cause a held item to simply teleport to the other hand (there is no animation for it). A fighter with stance mirroring that is [[reverse]]d (for example, by Mario's [[Cape]]) can be seen in a non-mirrored position until they move around or perform an [[attack]]. | ||
As some characters mirror while others do not, it is possible for interactions to differ based on whether the characters are facing each other left-to-right versus right-to-left. For example, a mirroring character's thin attack may hit | As some characters mirror while others do not, it is possible for interactions to differ based on whether the characters are facing each other left-to-right versus right-to-left. For example, a mirroring character's thin attack may hit [[Marth]]'s extended sword arm from one direction, but not the other, as the different directions may change how far his arm extends into the [[Z-axis]]. | ||
Stance mirroring is not present in games before '' | Stance mirroring is not present in games before ''Smash 4'', though certain [[special move]]s and [[taunt]]s in ''[[Melee]]'' and ''[[Brawl]]'' have two different animations for each direction to accomplish a similar effect. | ||
With the exceptions of Marth, Roy, Young Link, Toon Link, Pit, Lucina, Robin, Dark Pit, Chrom, Simon, Richter, and Sephiroth, as well as Link before ''Ultimate'', all characters | With the exceptions of Marth, [[Roy]], [[Young Link]], [[Toon Link]], [[Pit]], [[Lucina]], [[Robin]], [[Dark Pit]], [[Chrom]], [[Simon]], [[Richter]], and [[Sephiroth]], as well as [[Link]] before ''Ultimate'', all characters without stance mirroring face the screen when facing right. | ||
{{incomplete|needs description of how the mirrored Kirby interacts with copied moves from non-mirrored characters}} | {{incomplete|needs description of how the mirrored Kirby interacts with copied moves from non-mirrored characters}} | ||
== | ==Support for stance mirroring== | ||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
!Character!!{{GameIcon|SSB4|20px}}!!{{GameIcon|SSBU|20px}} | !Character!!{{GameIcon|SSB4|20px}}!!{{GameIcon|SSBU|20px}} | ||
|- | |- | ||
|Banjo & Kazooie||—||{{y|20px}} | |[[Banjo]] & [[Kazooie]]||—||{{y|20px}} | ||
|- | |- | ||
| | |[[Bayonetta]]||—||{{n|20px}} | ||
|- | |- | ||
|Bowser | |[[Bowser]]||{{y|20px}}||{{y|20px}} | ||
|- | |- | ||
| | |[[Bowser Jr.]]||{{y|20px}}||{{y|20px}} | ||
|- | |- | ||
| | |[[Byleth]]||—||{{n|20px}} | ||
|- | |- | ||
| | |[[Captain Falcon]]||{{n|20px}}||{{n|20px}} | ||
|- | |- | ||
| | |[[Charizard]]||{{y|20px}}||{{y|20px}} | ||
|- | |- | ||
| | |[[Chrom]]||—||{{n|20px}} | ||
|- | |- | ||
| | |[[Cloud]]||{{n|20px}}||{{n|20px}} | ||
|- | |- | ||
| | |[[Corrin]]||{{n|20px}}||{{n|20px}} | ||
|- | |- | ||
| | |[[Daisy]]||—||{{y|20px}} | ||
|- | |- | ||
| | |[[Dark Pit]]||—||{{n|20px}} | ||
|- | |- | ||
| | |[[Dark Samus]]||—||{{n|20px}} | ||
|- | |- | ||
| | |[[Diddy Kong]]||{{n|20px}}||{{y|20px}} | ||
|- | |- | ||
| | |[[Donkey Kong]]||{{n|20px}}||{{y|20px}} | ||
|- | |- | ||
| | |[[Dr. Mario]]||{{y|20px}}||{{y|20px}} | ||
|- | |- | ||
| | |[[Duck Hunt]]||{{y|20px}}||{{y|20px}} | ||
|- | |- | ||
| | |[[Falco]]||{{n|20px}}||{{n|20px}} | ||
|- | |- | ||
| | |[[Fox]]||{{n|20px}}||{{n|20px}} | ||
|- | |- | ||
| | |[[Ganondorf]]||{{n|20px}}||{{n|20px}} | ||
|- | |- | ||
| | |[[Greninja]]||{{y|20px}}||{{y|20px}} | ||
|- | |- | ||
| | |[[Ice Climbers]]||—||{{y|20px}} | ||
|- | |- | ||
| | |[[Ike]]||{{n|20px}}||{{n|20px}} | ||
|- | |- | ||
| | |[[Incineroar]]||—||{{y|20px}} | ||
|- | |- | ||
| | |[[Inkling]]||—||{{y|20px}} | ||
|- | |- | ||
| | |[[Isabelle]]||—||{{y|20px}} | ||
|- | |- | ||
| | |[[Ivysaur]]||—||{{y|20px}} | ||
|- | |- | ||
| | |[[Jigglypuff]]||{{y|20px}}||{{y|20px}} | ||
|- | |- | ||
| | |[[Joker]]||—||{{n|20px}} | ||
|- | |- | ||
| | |[[Kazuya]]||—||{{n|20px}} | ||
|- | |- | ||
| | |[[Ken]]||—||{{y|20px}} | ||
|- | |- | ||
| | |[[King Dedede]]||{{n|20px}}||{{n|20px}} | ||
|- | |- | ||
| | |[[King K. Rool]]||—||{{y|20px}} | ||
|- | |- | ||
| | |[[Kirby]]||{{y|20px}}||{{y|20px}} | ||
|- | |- | ||
| | |[[Link]]||{{n|20px}}||{{n|20px}} | ||
|- | |- | ||
| | |[[Little Mac]]||{{n|20px}}||{{n|20px}} | ||
|- | |- | ||
| | |[[Lucario]]||{{n|20px}}||{{n|20px}} | ||
|- | |- | ||
| | |[[Lucas]]||{{n|20px}}||{{y|20px}} | ||
|- | |- | ||
| | |[[Lucina]]||{{n|20px}}||{{n|20px}} | ||
|- | |- | ||
| | |[[Luigi]]||{{y|20px}}||{{y|20px}} | ||
|- | |- | ||
|Zelda||{{n|20px}}||{{y|20px}} | |[[Mario]]||{{y|20px}}||{{y|20px}} | ||
|- | |||
|[[Mega Man]]||{{y|20px}}||{{y|20px}} | |||
|- | |||
|[[Meta Knight]]||{{n|20px}}||{{n|20px}} | |||
|- | |||
|[[Mewtwo]]||{{y|20px}}||{{y|20px}} | |||
|- | |||
|[[Mii Brawler]]||{{y|20px}}||{{y|20px}} | |||
|- | |||
|[[Mii Gunner]]||{{n|20px}}||{{n|20px}} | |||
|- | |||
|[[Mii Swordfighter]]||{{n|20px}}||{{n|20px}} | |||
|- | |||
|[[Min Min]]||—||{{n|20px}} | |||
|- | |||
|[[Mr. Game & Watch]]||{{y|20px}}||{{y|20px}} | |||
|- | |||
|[[Mythra]]||—||{{n|20px}} | |||
|- | |||
|[[Ness]]||{{n|20px}}||{{y|20px}} | |||
|- | |||
|[[Olimar]]||{{n|20px}}||{{n|20px}} | |||
|- | |||
|[[Pac-Man]]||{{y|20px}}||{{y|20px}} | |||
|- | |||
|[[Palutena]]||{{n|20px}}||{{n|20px}} | |||
|- | |||
|[[Peach]]||{{n|20px}}||{{y|20px}} | |||
|- | |||
|[[Pichu]]||—||{{y|20px}} | |||
|- | |||
|[[Pikachu]]||{{n|20px}}||{{y|20px}} | |||
|- | |||
|[[Piranha Plant]]||—||{{y|20px}} | |||
|- | |||
|[[Pit]]||{{n|20px}}||{{n|20px}} | |||
|- | |||
|[[Pyra]]||—||{{n|20px}} | |||
|- | |||
|[[R.O.B.]]||{{y|20px}}||{{y|20px}} | |||
|- | |||
|[[Richter]]||—||{{n|20px}} | |||
|- | |||
|[[Ridley]]||—||{{y|20px}} | |||
|- | |||
|[[Robin]]||{{n|20px}}||{{n|20px}} | |||
|- | |||
|[[Rosalina]] & [[Luma]]<ref>Luma has stance mirroring.</ref>||{{n|20px}}||{{n|20px}} | |||
|- | |||
|[[Roy]]||{{n|20px}}||{{n|20px}} | |||
|- | |||
|[[Ryu]]||{{y|20px}}||{{y|20px}} | |||
|- | |||
|[[Samus]]||{{n|20px}}||{{n|20px}} | |||
|- | |||
|[[Sephiroth]]||{{n|20px}}||{{n|20px}} | |||
|- | |||
|[[Sheik]]||{{n|20px}}||{{n|20px}} | |||
|- | |||
|[[Shulk]]||{{n|20px}}||{{n|20px}} | |||
|- | |||
|[[Simon]]||{{n|20px}}||{{n|20px}} | |||
|- | |||
|[[Snake]]||{{n|20px}}||{{n|20px}} | |||
|- | |||
|[[Sonic]]||{{y|20px}}||{{y|20px}} | |||
|- | |||
|[[Squirtle]]||—||{{y|20px}} | |||
|- | |||
|[[Steve]]||—||{{y|20px}} | |||
|- | |||
|[[Terry]]||—||{{y|20px}} | |||
|- | |||
|[[Toon Link]]||{{n|20px}}||{{n|20px}} | |||
|- | |||
|[[Villager]]||{{n|20px}}||{{y|20px}} | |||
|- | |||
|[[Wario]]||{{y|20px}}||{{y|20px}} | |||
|- | |||
|[[Wii Fit Trainer]]||{{n|20px}}||{{n|20px}} | |||
|- | |||
|[[Wolf]]||—||{{n|20px}} | |||
|- | |||
|[[Yoshi]]||{{n|20px}}||{{y|20px}} | |||
|- | |||
|[[Young Link]]||—||{{n|20px}} | |||
|- | |||
|[[Zelda]]||{{n|20px}}||{{y|20px}} | |||
|- | |||
|[[Zero Suit Samus]]||{{n|20px}}||{{n|20px}} | |||
|} | |} | ||
===Notes=== | |||
== | <references/> | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] |
Revision as of 12:27, August 24, 2021
Stance mirroring is a mechanic in which most or all of a character's animations and moves are mirrored if they turn around, mimicking the sprite mirroring of older fighting games. This mechanic results in the characters' front side being visible more often. When mirrored, all hitboxes are also mirrored - for example, a punch that is animated with a character's right arm, when mirrored, will instead use the character's right arm.
In general, a character must have a symmetrical body shape and not wield a weapon in order to be eligible for stance mirroring, though in Ultimate characters who put away weapons when not in use (e.g. Villager's various tools) are generally not affected by this rule. Minor minor asymmetry such as Pikachu's tail and King K. Rool's eye tic can be acceptable, depending on their exact animations and hurtboxes. Compared to Smash 4, characters with stance mirroring in Ultimate are generally animated in a way that better accommodates the feature.
Stance mirroring also affects which hand characters use to hold, swing, and throw items. Turning around will cause a held item to simply teleport to the other hand (there is no animation for it). A fighter with stance mirroring that is reversed (for example, by Mario's Cape) can be seen in a non-mirrored position until they move around or perform an attack.
As some characters mirror while others do not, it is possible for interactions to differ based on whether the characters are facing each other left-to-right versus right-to-left. For example, a mirroring character's thin attack may hit Marth's extended sword arm from one direction, but not the other, as the different directions may change how far his arm extends into the Z-axis.
Stance mirroring is not present in games before Smash 4, though certain special moves and taunts in Melee and Brawl have two different animations for each direction to accomplish a similar effect.
With the exceptions of Marth, Roy, Young Link, Toon Link, Pit, Lucina, Robin, Dark Pit, Chrom, Simon, Richter, and Sephiroth, as well as Link before Ultimate, all characters without stance mirroring face the screen when facing right.
Support for stance mirroring
Notes
- ^ Luma has stance mirroring.