Skill Tree: Difference between revisions
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[[File:Skill Tree.png|thumb|280px | [[File:Skill Tree.png|thumb|280px|The Skill Tree with skills unlocked.]] | ||
The '''Skill Tree''' ({{ja|スキルツリー|Sukirutsurī}}, ''Skill Tree'') is a menu item in [[Adventure Mode: World of Light]]. In it, the player can spend Skill Spheres in order to learn Adventure Skills. These are effectively power-ups akin to the skills granted by Support [[Spirit]]s (and can sometimes stack with their equivalent Spirit skills), and are active in World of Light only. The icons resemble the stat boost icons found in ''[[Super Smash Bros. 4]]''{{'}}s [[Smash Tour]] and [[Smash Run]]. Obtaining a power-up also makes power-ups further down the tree available. The player can spend [[SP]] to forget a power-up and gain back all of the Skill Spheres spent on it. The skills can be carried over from a completed save file to a new one via the New Game+ feature. | The '''Skill Tree''' ({{ja|スキルツリー|Sukirutsurī}}, ''Skill Tree'') is a menu item in [[Adventure Mode: World of Light]]. In it, the player can spend Skill Spheres in order to learn Adventure Skills. These are effectively power-ups akin to the skills granted by Support [[Spirit]]s (and can sometimes stack with their equivalent Spirit skills), and are active in World of Light only. The icons resemble the stat boost icons found in ''[[Super Smash Bros. 4]]''{{'}}s [[Smash Tour]] and [[Smash Run]]. Obtaining a power-up also makes power-ups further down the tree available. The player can spend [[SP]] to forget a power-up and gain back all of the Skill Spheres spent on it. The skills can be carried over from a completed save file to a new one via the New Game+ feature. | ||
Revision as of 09:50, April 12, 2023
The Skill Tree (スキルツリー, Skill Tree) is a menu item in Adventure Mode: World of Light. In it, the player can spend Skill Spheres in order to learn Adventure Skills. These are effectively power-ups akin to the skills granted by Support Spirits (and can sometimes stack with their equivalent Spirit skills), and are active in World of Light only. The icons resemble the stat boost icons found in Super Smash Bros. 4's Smash Tour and Smash Run. Obtaining a power-up also makes power-ups further down the tree available. The player can spend SP to forget a power-up and gain back all of the Skill Spheres spent on it. The skills can be carried over from a completed save file to a new one via the New Game+ feature.
Obtaining all of the skills on the tree unlocks the Drill challenge, which rewards the player with 3 Classic Tickets. Additionally, Skill Spheres will no longer appear in shops or be awarded after battles, and treasure chests containing Skill Spheres will instead contain Spirit Points.
The total amount of Skill Spheres required to obtain all of the skills on the tree is 3,000.
List of skills
Some skills are different from support skills of the same name, resulting in different multipliers. For example "Special-Move Power ↑" is separate from its support skill counterpart, leading to a multiplier of ×1.1025 (1.05×1.05) instead of ×1.13. "Strong Throw", however, is identical and results in the normal ×1.18 multiplier.
Below is a list of all skills on the Skill Tree.
Skill | Cost | Description | Base Effects | Notes |
---|---|---|---|---|
Neutral Attack ↑ | 10 | Slightly increases the power of neutral attacks, such as jabs. | 1.05× Neutral attack damage | — |
Neutral Attack ↑ ↑ | 70 | Increases the power of neutral attacks, such as jabs. | 1.08× Neutral attack damage | — |
Tilt Attack ↑ | 15 | Slightly increases the power of tilt attacks (tilting L + attack button). | 1.05× Tilt attack damage | — |
Tilt Attack ↑ ↑ | 40 | Increases the power of tilt attacks (tilting L + attack button). | 1.08× Tilt attack damage | — |
Air Attack ↑ | 90 | Slightly increases the power of items and attacks used in the air. | 1.05× Airborne damage | — |
Air Attack ↑ ↑ | 130 | Increases the power of items and attacks used in the air. | 1.08× Airborne damage | — |
Special-Move Power ↑ | 80 | Slightly increases the power of all special moves. | 1.05× Special attack damage | Effects are identical to the skill of the same name, but is treated as a unique skill. |
Special-Move Power ↑ ↑ | 120 | Increases the power of special moves. | 1.08× Special attack damage | — |
Hyper Smash Attacks | 100 | Increases attack power and smash-attack charge speed. | 1.05× Smash attack damage | — |
1.1× Charge speed | ||||
Strong Throw | 30 | Slightly increases the power of grabbing and throwing attacks. | 1.1× Throw & pummel damage | Identical to the support skill of the same name. |
Mighty Throw | 80 | Greatly increases the power of grab and throw moves. | 1.18× Throw & pummel damage | — |
Shield Damage ↑ | 10 | Increases the damage dealt to enemy shields. | 1.3× Shield damage | Identical to the support skill of the same name. |
Meteor Smashes ↑ | 30 | Slightly increases the power of moves that have a meteor effect. | 1.05× Meteor attack damage | Affects attacks with angles between 240-300. |
Critical Hit ↑ | 40 | Grants a 5% chance to land a devastating critical hit. | 1.2× damage | Identical to the support skill of the same name. |
5% chance | ||||
Metal Killer | 90 | Increases damage dealt to metal opponents. | 1.4× damage | Identical to the support skill of the same name. |
Poisoned Smash | 130 | Sometimes poisons opponents hit by smash attacks. | 30% chance | Poisoned opponents have a purple aura effect and bubbles around them. |
1 damage per activation | ||||
0.5 seconds between activation | ||||
6 second duration | ||||
Shield Durability ↑ | 20 | Increases shield strength. | 1.4× shield health | Identical to the support skill of the same name. |
1.5× shield recovery rate | ||||
Easier Perfect Shield | 70 | Widens the window for performing a perfect shield. | 1.4× perfect shield duration | Identical to the support skill of the same name. |
Fire/Explosion Resist ↑ | 50 | Slightly reduces damage taken from explosion and fire attacks. | 0.6× Flame & Darkness damage received | Identical to the support skill of the same name. |
Weapon Resist ↑ | 100 | Decreases damage taken from melee weapons like swords and whips. | 0.6× Weapon damage received | Identical to the support skill of the same name. |
Perfect-Shield Reflect | 30 | Reflects incoming projectiles when you perform a perfect shield. | 1.2× reflected damage | Identical to the support skill of the same name. |
Unflinching Charged Smashes | 50 | Gain super armor while charging smash attacks. | 130 knockback-based armor | Identical to the support skill of the same name. |
0.9× damage received | ||||
Sprinting Endurance | 40 | Makes it harder to be launched while running. | 100 knockback-based armor | — |
0.95× damage received | ||||
Airborne Endurance | 50 | Makes it harder to be launched when in the air. | 100 knockback-based armor | Not to be confused with the support skill Air Defense ↑. |
0.95× damage received | ||||
Recovery Items ↑ | 30 | Increases the efficacy of healing items. | 1.5× healing | — |
Perfect-Shield Recovery | 30 | Restores health relative to an attack when it is blocked by a perfect shield. | 0.2× damage converted to healing | Not to be confused with the support skill Healing Shield. |
Heal with Smash Attacks | 70 | Sometimes steals opponents' health when they're hit with a smash attack. | 0.03× damage dealt converted to healing | Similar to the vampire bonus effect in SSB4, but only activates for smash attacks. |
30% chance | ||||
Braking Ability ↑ | 15 | Makes stopping easier when walking or running. | 2.0× friction | Identical to the support skill of the same name. |
Landing Lag ↓ | 20 | Reduces vulnerability when landing, making movement possible sooner. | 0.7× landing lag duration | Identical to the support skill of the same name. |
Landing Lag ↓ ↓ | 70 | Reduces vulnerability when landing, making movement possible sooner. | 0.6× landing lag duration | — |
Easier Dodging | 30 | Increases period of invincibility when dodging, and air dodges travel farther. | 1.2× intangibility frames | Identical to the support skill of the same name. |
1.2× dodge distance | ||||
Super Easy Dodging | 70 | Greatly increases period of invincibility when dodging, and air dodges travel farther. | 1.3× intangibility frames | — |
1.3× dodge distance | ||||
No Penalty for Continuous Dodging | 100 | Removes the penalty for repeatedly dodging. | — | — |
Masterful Fall Break | 30 | More effectively breaks your fall with the shield button after being launched. | 2.0× tech window | — |
Additional Midair Jump | 100 | Increases the number of midair jumps by one. | +1 jump | Identical to the support skill of the same name. |
Shooting Items ↑ | 40 | Increases the power and ammo of shooting items. | 1.1× Shooting item damage | Identical to the support skill of the same name. |
1.2× ammo | ||||
Thrown Items ↑ | 30 | Increases the distance and power of thrown items. | 1.1× Throwing item damage | Identical to the support skill of the same name. |
1.3× throw speed | ||||
Battering Items ↑ | 40 | Increases the power of battering items. | 1.1× Battering item damage | Identical to the support skill of the same name. |
Healing-Item Attraction | 30 | Pulls nearby recovery items closer. | 0.5 units/frame | Similar to the support skill Item Gravitation, but only activates for healing items. |
45 unit range | ||||
Stats ↑ after Eating | 50 | Slightly increases attack, defense, and move speed after eating food. | 1.1× All damage sources | Identical to the support skill of the same name. |
1.3× Defense | ||||
1.2× Ground mobility & air max speed | ||||
5 second duration | ||||
Strong-Wind Resist | 30 | Reduces the effect of strong winds. | 0.4× wind influence | Identical to the support skill of the same name. |
Lava-Floor Resist | 40 | Reduces damage taken from lava floors. | 0.4× lava-floor damage received | Identical to the support skill of the same name. |
Poison Damage Reduced | 40 | Reduces the damage taken from poison. | 0.4× poison damage received | Identical to the support skill of the same name. |
Attack ↑ When Healthy | 40 | Slightly increases attack power when damage is less than 30%. | 1.05× All damage sources | Active while under 30% damage or above 70% health |
Defense ↑ When Healthy | 20 | Slightly increases defense when damage is less than 30%. | 1.05× Defense | Active while under 30% damage or above 70% health |
Undamaged Attack & Speed ↑ | 70 | Slightly increases attack and move speed while at 0% damage. | 1.1× All damage sources | Identical to the support skill of the same name. |
1.3× Ground mobility & air max speed | ||||
Critical-Health Attack ↑ | 30 | Increases attack power for a while when badly damaged. | 1.1× All damage sources | Identical to the support skill of the same name. Activates when above 80% damage or below 30% health. Lasts 20 seconds. |
Critical-Health Defense ↑ | 30 | Increases defense for a while when badly damaged. | 1.1× Defense | Identical to the support skill of the same name. Activates when above 80% damage or below 30% health. Lasts 20 seconds. |
Endless Smash Holding | 20 | Grants the ability to hold smash attacks indefinitely. | — | — |
Transformation Duration ↑ | 30 | Extends the amount of time transformation items like the Super Mushroom last. | 1.5× Transformation & equipment duration | Identical to the support skill of the same name. |
Activities ↑ | 90 | Increases Gym and Dojo efficiency, and increases loot in Explore. | 1.1× experience in Gym & Dojo training speed | Active across save-files and outside of Adventure Mode as long as the player has one save-file with the skill active. |
Edge Grab ↑ | 60 | Grants longer reach when grabbing edges and longer invincibility after the grab. | 1.3× edge-grab radius | Similar to the Gluey Edge/Edge-Gripper bonus effect in SSB4. |
1.3× intangibility duration | ||||
Improved Escape | 20 | Makes grabs and stuns easier to escape. | 0.6× trapped duration | Identical to the support skill of the same name. |
Fast Final Smash Meter | 100 | Increases FS Meter charging speed. | 1.3× Charge rate & charge from attacks | Identical to the support skill of the same name. |
Double Final Smash | 150 | Grants a second Final Smash after using a Final Smash. | — | Identical to the support skill of the same name. Equipping a support spirit with Double Final Smash and enabling this skill will not give the player a third Final Smash. |