User:CanvasK/Sandbox/Item restrictions: Difference between revisions

m
I just wanted to verify if the Smash Ball acted the same way as Boss Galaga did with Daybreak3 and thought I broke something. Thwomp works the same as Boss Galaga, haven't checked the others yet
m (I may be able to put these three into the same table with how few are actually affecting each other; could possibly even remove the table because Victini is the only one being different)
m (I just wanted to verify if the Smash Ball acted the same way as Boss Galaga did with Daybreak3 and thought I broke something. Thwomp works the same as Boss Galaga, haven't checked the others yet)
Line 22: Line 22:
*Smash Balls will prevent Black Holes from spawning. All currently spawned and active Black Holes will be deleted when a Final Smash is used.
*Smash Balls will prevent Black Holes from spawning. All currently spawned and active Black Holes will be deleted when a Final Smash is used.
*Smash Balls will prevent the third Dragoon/Daybreak Part from spawning. A third Dragoon/Daybreak Part will prevent the third Daybreak/Dragoon Part and Smash Balls from spawning.
*Smash Balls will prevent the third Dragoon/Daybreak Part from spawning. A third Dragoon/Daybreak Part will prevent the third Daybreak/Dragoon Part and Smash Balls from spawning.
**Any currently spawned Dragoon/Daybreak Parts will disappear when a Smash Ball spawns.
**In Training, if a floating Smash Ball is spawned, disappears (either over time or reset), Parts are spawned, and then a Smash Ball, there can be a rolling Smash Ball that co-exists with Parts
***If this is performed with a rolling Smash Ball that disappears, then Parts spawned will be overwritten by a new spawned Smash Ball and vice versa. This effect persists until a floating Smash Ball is made to spawn.
**In Training with 1 Frame speed, spawning a Smash Ball and then a Part without advancing the frame will cause the "not allowed" sound to play on loop (even if the menu is closed) and prevent any other item from spawning. Advancing the frame (via the frame advance button or spawning a CPU) will override the Smash Ball with the Part and return everything to normal.
*A third Dragoon/Daybreak Part will prevent Boss Galaga from spawning. Boss Galaga will prevent a third Dragoon Part from spawning, but not a third Daybreak Part.
*A third Dragoon/Daybreak Part will prevent Boss Galaga from spawning. Boss Galaga will prevent a third Dragoon Part from spawning, but not a third Daybreak Part.


33,281

edits