Instant double jump: Difference between revisions
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'''Instant Double Jump''' is an advanced technique in ''[[Super Smash Bros. Ultimate]]'' that involves the use of a [[double jump]] as close to the ground as possible. | '''Instant Double Jump''' is an advanced technique in ''[[Super Smash Bros. Ultimate]]'' that involves the use of a [[double jump]] as close to the ground as possible. | ||
Revision as of 13:13, July 18, 2021
Instant Double Jump is an advanced technique in Super Smash Bros. Ultimate that involves the use of a double jump as close to the ground as possible.
How to Perform
There are two types of Instant Double Jump:
Perfect Instant Double Jump
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Pichu performing a Perfect Instant Double Jump into a neutral aerial
Perfect Instant Double Jump, or Buffered Instant Double Jump is performed by jumping, releasing the jump button, then double-jumping, all within 4 frames of each other. An aerial attack can be used at any point during these four frames.
Delayed Instant Double Jump
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Falco using a Delayed Instant Double Jump to extend a combo
Delayed Instant Double Jump, also known as Active Hop or Auto-Cancel Hop is performed by double-jumping immediately after another jump (typically a short hop). In this case, aerial attacks can be used after the double jump.
Applications
- Allows for rising aerials that hit at ground level without suffering from the short-hop damage penalty
- Allows for attacks at heights that a regular short hop or full hop on their own may not reach, allowing for extended combos
- Makes some aerial follow-ups with strict timings easier
- Potential for more options on landing than a regular full hop
- More autocancel options. For example, Byleth's down aerial can auto-cancel after a perfect Instant Double Jump, but not a short-hop.
- Consistent late hits on aerials
- Momentum shifts