Auto-canceling: Difference between revisions

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*{{SSBB|Ganondorf}}: Approaching with his down aerial meteor smash is known as Thunder-stomping, and it has excellent combo ability and KO power as well. Up aerial is also a decent KO option.
*{{SSBB|Ganondorf}}: Approaching with his down aerial meteor smash is known as Thunder-stomping, and it has excellent combo ability and KO power as well. Up aerial is also a decent KO option.
*{{SSBB|Ike}}: His powerful back aerial is useful for both approaching and KOing although it is his only aerial which can auto-cancel in a short hop.  
*{{SSBB|Ike}}: His powerful back aerial is useful for both approaching and KOing although it is his only aerial which can auto-cancel in a short hop.  
*{{SSBB|Luigi}}: All of his aerials auto-cancel from a short hop but more notably, he can perform two forward, up or down aerials in a short hop and he will still auto-cancel them making them strong approach tools on the ground especially forward aerial. His up aerial also had trait in ''Smash 64'' although it along with down aerial lost this trait in ''Smash 4''. His up aerial did regain this trait in ''Ultimate'' however.
*{{SSBB|Luigi}}: All of his aerials auto-cancel from a short hop but more notably, he can perform two forward, up or down aerials in a short hop and he will still auto-cancel them making them strong approach tools on the ground especially forward aerial.  
*{{SSBB|King Dedede}}: Back aerial auto-cancels as soon as its hitbox ends. This should not even occur as the move should have 4 frames of lag before it can auto-cancel but because back aerial's auto-cancel window is listed in the move's script before the command to remove the late hit's hitboxes, it makes the late hit linger for 4 extra frames and removes the hitboxes once the move can auto-cancel. Back aerial is Dedede's best approach option besides his grab and its unintentionally lenient auto-cancel makes his already amazing back aerial that much better.
*{{SSBB|King Dedede}}: Back aerial auto-cancels as soon as its hitbox ends. This should not even occur as the move should have 4 frames of lag before it can auto-cancel but because back aerial's auto-cancel window is listed in the move's script before the command to remove the late hit's hitboxes, it makes the late hit linger for 4 extra frames and removes the hitboxes once the move can auto-cancel. Back aerial is Dedede's best approach option besides his grab and its unintentionally lenient auto-cancel makes his already amazing back aerial that much better.
*{{SSBB|Meta Knight}}: All of his aerials auto-cancel in a short hop. Most notably, his forward aerial's long range and autocancel window give it great utility in relieving pressure, approaching, and comboing.  
*{{SSBB|Meta Knight}}: All of his aerials auto-cancel in a short hop. Most notably, his forward aerial's long range and autocancel window give it great utility in relieving pressure, approaching, and comboing.  
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