Super Smash Bros. Ultimate

Chrom (SSBU)/Up special: Difference between revisions

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[[File:ChromUSpecialLanding.gif|thumb|250px|Hitbox visualization showing Chrom's up special, Soaring Slash, when landing.]]
[[File:ChromUSpecialLanding.gif|thumb|250px|Hitbox visualization showing Chrom's up special, Soaring Slash, when landing.]]
{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
==Update History==
==Update History==
Line 11: Line 12:
*{{nerf|Soaring Slash's meteor smash hitbox has reduced knockback, and Chrom's falling speed is increased 15 frames into the descent. This makes the move more likely to KO Chrom first when used in a sacrificial KO, limiting its ability to secure wins in a last-stock scenario.}}
*{{nerf|Soaring Slash's meteor smash hitbox has reduced knockback, and Chrom's falling speed is increased 15 frames into the descent. This makes the move more likely to KO Chrom first when used in a sacrificial KO, limiting its ability to secure wins in a last-stock scenario.}}
**{{nerf|Additionally, the descent will now sometimes fail to connect into the landing hit when used out of a jump, due to Chrom descending much faster than the opponent.}}
**{{nerf|Additionally, the descent will now sometimes fail to connect into the landing hit when used out of a jump, due to Chrom descending much faster than the opponent.}}
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
! {{rollover|Rehit rate|If not 0, hits again every X frames|y}}
{{HitboxTableTitle|Hit 1|42}}
{{HitboxTableTitle|Hit 1|25}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 22: Line 23:
|ks=100
|ks=100
|fkv=155
|fkv=155
|setweight=t
|r=4.8
|r=4.8
|bn=top
|bn=top
Line 34: Line 36:
|slvl=L
|slvl=L
}}
}}
|0
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
Line 42: Line 43:
|ks=100
|ks=100
|fkv=155
|fkv=155
|setweight=t
|r=4.8
|r=4.8
|bn=top
|bn=top
Line 54: Line 56:
|slvl=L
|slvl=L
}}
}}
|0
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
Line 62: Line 63:
|ks=100
|ks=100
|fkv=140
|fkv=140
|setweight=t
|r=4.8
|r=4.8
|bn=top
|bn=top
Line 74: Line 76:
|slvl=L
|slvl=L
}}
}}
|0
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=3
|id=3
Line 82: Line 83:
|ks=100
|ks=100
|fkv=140
|fkv=140
|setweight=t
|r=4.8
|r=4.8
|bn=top
|bn=top
Line 94: Line 96:
|slvl=L
|slvl=L
}}
}}
|0
{{HitboxTableTitle|Hits 2-3|42}}
{{HitboxTableTitle|Late hit|25}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 104: Line 105:
|ks=100
|ks=100
|fkv=125
|fkv=125
|setweight=t
|r=9.0
|r=9.0
|bn=top
|bn=top
Line 116: Line 118:
|slvl=S
|slvl=S
}}
}}
|7
{{HitboxTableTitle|Falling (early)|42}}
{{HitboxTableTitle|Falling (early)|25}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 125: Line 126:
|ks=30
|ks=30
|fkv=0
|fkv=0
|setweight=t
|r=8.0
|r=8.0
|bn=top
|bn=top
Line 138: Line 140:
|a=f
|a=f
}}
}}
|0
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
Line 146: Line 147:
|ks=100
|ks=100
|fkv=160
|fkv=160
|setweight=t
|r=8.0
|r=8.0
|bn=top
|bn=top
Line 159: Line 161:
|g=f
|g=f
}}
}}
|0
{{HitboxTableTitle|Falling (late)|42}}
{{HitboxTableTitle|Falling (late)|25}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 168: Line 169:
|ks=50
|ks=50
|fkv=0
|fkv=0
|setweight=t
|r=8.0
|r=8.0
|bn=top
|bn=top
Line 181: Line 183:
|a=f
|a=f
}}
}}
|0
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
Line 189: Line 190:
|ks=100
|ks=100
|fkv=150
|fkv=150
|setweight=t
|r=8.0
|r=8.0
|bn=top
|bn=top
Line 202: Line 204:
|g=f
|g=f
}}
}}
|0
{{HitboxTableTitle|Landing|42}}
{{HitboxTableTitle|Landing|25}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=6.0%
|damage=6.0%
|angle=60
|angle=60
|af=3
|bk=70
|bk=70
|ks=115
|ks=115
Line 224: Line 226:
|rebound=f
|rebound=f
}}
}}
|0
{{HitboxTableRowNote|All hitboxes except the landing hit use weight-independent knockback.|25}}
|}
|}


==Timing==
==Timing==
This data is if the move starts and lands at the same level. The duration of falling will change depending on when Chrom lands, if he lands at all.
The falling hit lasts as long as Chrom continues falling. It sets his vertical speed to -6 on frames 54-67, then -7.5 from frame 68 onward. The timings below are when he initiates and lands with the move at ground level.
 
To [[B-reverse]] the move, the control stick has to be held backward either on the frame it is initiated, or until frame 5. The jump starts on frame 31, and the move enables ledge grabs from the front starting on frame 51. It cannot grab ledges from behind.
 
===Attack===
{|class="wikitable"
{|class="wikitable"
!Super Armor
!Optional reverse
|5
|-
!Super armor
|10-30
|10-30
|-
|-
Line 237: Line 244:
|10-11
|10-11
|-
|-
!Multihits
!Hits 2-3
|39-47
|39-47
|-
|-
!Falling (early, late)
!Falling (early, late)
|54, 55-63
|54, 55-63
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=27}}{{FrameStrip|t=Hitbox|c=9}}{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=9|s=HitboxChangeE}}
|-
|-
!Landing
{{FrameStrip|t=Vulnerable|c=4|e=VulnerableStateS}}{{FrameStrip|t=Vulnerable|c=5|s=VulnerableStateE}}{{FrameStrip|t=Armour|c=21}}{{FrameStrip|t=Vulnerable|c=33}}
{{FrameStripEnd}}
 
===Landing===
{|class="wikitable"
!Hitbox
|1-4
|1-4
|-
|-
!Interruptible (landing)
!Interruptible
|37
|37
|-
|-
!Animation length (landing)
!Animation length
|53
|53
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=27}}{{FrameStrip|t=Hitbox|c=9}}{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=9|s=HitboxChangeE|e=HitboxLoopS}}{{FrameStrip|t=Hitbox|c=4|s=HitboxLoopE}}{{FrameStrip|t=Lag|c=32}}{{FrameStrip|t=Interruptible|c=17}}
{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=32}}{{FrameStrip|t=Interruptible|c=17}}
|-
{{FrameStrip|t=Vulnerable|c=9}}{{FrameStrip|t=Armour|c=21}}{{FrameStrip|t=Vulnerable|c=86}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y|armour=y|vulnerable=y}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|armour=y|vulnerable=y|state=y|interruptible=y}}
 
==Parameters==
The ledge grab limit only applies during the falling portion (frame 54 onward), and only counts ledges grabbed out of the move. Unlike the universal limit of 6 ledge grabs, after this limit is exceeded, ledges are completely ignored without even showing the graphical effect for an attempted grab.
 
{|class="wikitable"
!Aerial height multiplier
|0.95
|-
!Period before landing after jump
|20 frames
|-
!Additional air acceleration multiplier
|13
|-
!Ledge grab limit
|5
|}


{{MvSubNavChrom|g=SSBU}}
{{MvSubNavChrom|g=SSBU}}
[[Category:Chrom (SSBU)]]
[[Category:Chrom (SSBU)]]
[[Category:Up special moves (SSBU)]]
[[Category:Up special moves (SSBU)]]

Revision as of 00:53, July 12, 2022

Hitbox visualization showing Chrom's up special, Soaring Slash.
Hitbox visualization showing Chrom's up special, Soaring Slash, when falling.
Hitbox visualization showing Chrom's up special, Soaring Slash, when landing.
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You can discuss this issue on the talk page or edit this page to improve it.

Overview

Update History

Super Smash Bros. Ultimate 1.1.0

  • Change The properties of Soaring Slash have been altered.

Super Smash Bros. Ultimate 2.0.0

  • Nerf Soaring Slash's meteor smash hitbox has reduced knockback, and Chrom's falling speed is increased 15 frames into the descent. This makes the move more likely to KO Chrom first when used in a sacrificial KO, limiting its ability to secure wins in a last-stock scenario.
    • Nerf Additionally, the descent will now sometimes fail to connect into the landing hit when used out of a jump, due to Chrom descending much faster than the opponent.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 6.0% 0 AngleIcon91.png Standard 0 100 155 HitboxTableIcon(True).png 4.8 top 0.0 5.0 18.0 1.6× 0.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Chrom Hit SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 6.0% 0 AngleIcon89.png Standard 0 100 155 HitboxTableIcon(True).png 4.8 top 0.0 5.0 8.0 1.6× 0.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Chrom Hit SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 0 6.0% 0 AngleIcon90.png Standard 0 100 140 HitboxTableIcon(True).png 4.8 top 0.0 12.5 8.0 1.6× 0.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Chrom Hit SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
3 0 0 6.0% 0 AngleIcon91.png Standard 0 100 140 HitboxTableIcon(True).png 4.8 top 0.0 12.5 18.0 1.6× 0.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Chrom Hit SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Hits 2-3
0 0 7 1.5% 0 Autolink angle (366) Standard 0 100 125 HitboxTableIcon(True).png 9.0 top 0.0 16.0 to 8.0 14.0 0.5× 0.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Chrom Hit SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Falling (early)
0 0 0 6.0% 0 AngleIcon70.png Standard 120 30 0 HitboxTableIcon(True).png 8.0 top 0.0 14.0 to 7.0 12.0 0.2× 0.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png M Chrom Hit SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 6.0% 0 AngleIcon270.png Standard 0 100 160 HitboxTableIcon(True).png 8.0 top 0.0 14.0 to 7.0 12.0 0.2× 0.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png M Chrom Hit SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Falling (late)
0 0 0 6.0% 0 AngleIcon70.png Standard 0 50 0 HitboxTableIcon(True).png 8.0 top 0.0 14.0 to 7.0 12.0 to 13.0 0.2× 0.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png M Chrom Hit SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 6.0% 0 AngleIcon270.png Standard 0 100 150 HitboxTableIcon(True).png 8.0 top 0.0 14.0 to 7.0 12.0 to 13.0 0.2× 0.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png M Chrom Hit SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Landing
0 0 0 6.0% 0 AngleIcon60.png Forward 70 115 0 HitboxTableIcon(False).png 10.0 top 0.0 6.0 to 11.0 11.8 1.2× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Chrom Hit SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing

The falling hit lasts as long as Chrom continues falling. It sets his vertical speed to -6 on frames 54-67, then -7.5 from frame 68 onward. The timings below are when he initiates and lands with the move at ground level.

To B-reverse the move, the control stick has to be held backward either on the frame it is initiated, or until frame 5. The jump starts on frame 31, and the move enables ledge grabs from the front starting on frame 51. It cannot grab ledges from behind.

Attack

Optional reverse 5
Super armor 10-30
Hit 1 10-11
Hits 2-3 39-47
Falling (early, late) 54, 55-63
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png
FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(VulnerableStateS).png FrameIcon(VulnerableStateE).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Armour).png FrameIcon(Armour).png FrameIcon(Armour).png FrameIcon(Armour).png FrameIcon(Armour).png FrameIcon(Armour).png FrameIcon(Armour).png FrameIcon(Armour).png FrameIcon(Armour).png FrameIcon(Armour).png FrameIcon(Armour).png FrameIcon(Armour).png FrameIcon(Armour).png FrameIcon(Armour).png FrameIcon(Armour).png FrameIcon(Armour).png FrameIcon(Armour).png FrameIcon(Armour).png FrameIcon(Armour).png FrameIcon(Armour).png FrameIcon(Armour).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png

Landing

Hitbox 1-4
Interruptible 37
Animation length 53
FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
FrameIcon(Vulnerable).png
Vulnerable
FrameIcon(BlankStateS).pngFrameIcon(BlankStateE).png
State change
Armor
Armour
Interruptibility
Interruptible

Parameters

The ledge grab limit only applies during the falling portion (frame 54 onward), and only counts ledges grabbed out of the move. Unlike the universal limit of 6 ledge grabs, after this limit is exceeded, ledges are completely ignored without even showing the graphical effect for an attempted grab.

Aerial height multiplier 0.95
Period before landing after jump 20 frames
Additional air acceleration multiplier 13
Ledge grab limit 5