Double shine: Difference between revisions

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A '''double shine''', '''triple shine''' or so forth is a move in [[Melee]] in which [[Fox McCloud (SSBM)|Fox]] or [[Falco Lombardi|Falco]] use their [[shine]], [[jump-canceling#leaving the shield with a jump|jump-cancel]] the shine, and then [[jump-canceling#Canceling the jump with an attack|jump-cancel]] (other definition) the jump into another [[shine]], and repeat the process thereof. This move requires very fast inputs on the controller and is considered very difficult for players to perform.
A '''Double Shine'''(or triple shine, and so forth, as it can be used an infinite amount of times) is the repeated use of [[Reflector]] by either [[Fox (SSBM)|Fox]] or [[Falco (SSBM)|Falco]] in [[Super Smash Bros. Melee|Melee]]. It is performed by first using Reflector, then jump canceling it, and then interrupting the pre-jump animation with another reflector. It is easier to perform with Falco due to his longer jump animation. It is very hard to perform and is often practiced at slower speeds in [[Training mode]]


[[FreddyP]] from [[GameFAQs]] says of double shine, "''Double, triple, quadruple, and so on shine is just shine, jump, shine, jump, shine, etc.
FreddyP from [[GameFAQs]] says of double shine, "''Double, triple, quadruple, and so on shine is just shine, jump, shine, jump, shine, etc.


''Same for both Fox and Falco, and can be done forever. The important thing is that the next shine has to be done before Fox/Falco leaves the ground after jumping from the previous shine, which is 4 frames for Fox and 6 for Falco. You need insanely fast reflexes to do them, and very very few people can consistently do even a double shine in a match.''"
''Same for both Fox and Falco, and can be done forever. The important thing is that the next shine has to be done before Fox/Falco leaves the ground after jumping from the previous shine, which is 4 frames for Fox and 6 for Falco. You need insanely fast reflexes to do them, and very very few people can consistently do even a double shine in a match.''"
[[Category:Character-specific terminology]]
[[Category:Character-specific terminology]]

Revision as of 18:08, September 21, 2009

A Double Shine(or triple shine, and so forth, as it can be used an infinite amount of times) is the repeated use of Reflector by either Fox or Falco in Melee. It is performed by first using Reflector, then jump canceling it, and then interrupting the pre-jump animation with another reflector. It is easier to perform with Falco due to his longer jump animation. It is very hard to perform and is often practiced at slower speeds in Training mode

FreddyP from GameFAQs says of double shine, "Double, triple, quadruple, and so on shine is just shine, jump, shine, jump, shine, etc.

Same for both Fox and Falco, and can be done forever. The important thing is that the next shine has to be done before Fox/Falco leaves the ground after jumping from the previous shine, which is 4 frames for Fox and 6 for Falco. You need insanely fast reflexes to do them, and very very few people can consistently do even a double shine in a match."