Super Smash Bros. Ultimate

Rage Drive: Difference between revisions

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m (Hope you don't mind me putting this here. I also have a non-command-input version if that is desired)
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==Rage==
==Rage==
[[File:KazuyaRage.jpg|thumb|250px|left|Kazuya under the effects of Rage. Notice the glowing red name under his damage meter.]]
[[File:KazuyaRage.jpg|thumb|250px|left|Kazuya under the effects of Rage. Notice the glowing red name under his damage meter.]]
Kazuya has access to a special ability called Rage (not to be confused with the universal [[rage]] mechanic). It will activate once Kazuya has sustained 100% damage or is at 25% of his maximum health in Stamina mode. During this state he will be surrounded by a red aura, while the name next to the damage meter will glow red. Rage will power up all of Kazuya's attacks by ×1.1 so long as it is active; it does not have a time limit, but will expire from a combination of damage taken by Kazuya and grabs missed by him; successfully performing a Rage Drive will also deplete Rage. Being healed under the Rage threshold however won't remove the status.
Kazuya has access to a special ability called '''Rage''' (not to be confused with the universal [[rage]] mechanic). It will activate once Kazuya has sustained 100% damage or is at 25% of his maximum health in Stamina mode. During this state he will be surrounded by a red aura, while the [[name]]space umder the damage meter will glow red. Rage will power up all of Kazuya's attacks by ×1.1 so long as it is active; it does not have a time limit, but will expire from a combination of damage taken by Kazuya and grabs missed by him; successfully performing a Rage Drive will also deplete Rage. Kazuya must lose a stock before being able to access Rage again. Also, being healed under the Rage threshold won't remove the status.


The formula for the depletion of Rage is <code>(Number of missed grabs or down specials × 110) + (Damage taken during Rage × {{rollover|17.6|11.22 outside of 1v1 battles|?}}) ≥ 650</code>.
The formula for the depletion of Rage is <code>(Number of missed grabs or down specials × 110) + (Damage taken during Rage × {{rollover|17.6|11.22 outside of 1v1 battles|?}}) ≥ 650</code>.
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==Rage Drive==
==Rage Drive==
When under the effects of Rage, Kazuya can use his Rage Drive. In effect, it is a more powerful variation of [[Heaven's Door]], which will fittingly trigger [[Special Zoom]]. During the Rage state, all of Kazuya's grabs will automatically turn into his Rage Drive, including [[Gates of Hell]]; however, using Heaven's Door in the air won't turn it into Rage Drive. It is possible to perform a [[Command Input Special Moves|command input]] version of the Rage Drive, with → ↓ ↘ + holding the attack button (normally, this would perform a [[Dragon Uppercut]] instead). The command input version is significantly stronger than a normal Rage Drive, and can be inputted out of a [[Crouch Dash]]; as such, it serves as a powerful approach tool.
When under the effects of Rage, Kazuya can use his Rage Drive. In effect, it is a more powerful variation of [[Heaven's Door]], which will fittingly trigger [[Special Zoom]]. there are three main ways to activate Rage Drive. The first is to simply grab the opponent. During the Rage state, all of Kazuya's grabs will automatically turn into his Rage Drive, including [[Gates of Hell]]. The second is to use the Heaven's door input, which automatically turns into Rage Drive on the ground. However, using Heaven's Door in the air won't turn it into Rage Drive. The third is to perform a [[Command Input Special Moves|command input]] version of the Rage Drive, with → ↓ ↘ + holding the attack button (normally, this would perform a [[Dragon Uppercut]] instead). The command input version is significantly stronger than a normal Rage Drive, and can be inputted out of a [[Crouch Dash]]; as such, it serves as a powerful approach tool.


==Origin==
==Origin==
Rage was introduced in ''Tekken 6''.
Rage was introduced in ''Tekken 6''. The effect activates when a character reaches 10% of their health (changed to 5% in ''Tekken 6: Bloodline Rebellion'' and changed again to 20% in ''Tekken 7''). While in Rage, the fighter gains a red aura and their health bar glows red, which is reflected in ''Ultimate''. Rage increases damage output on a character's moves, not unlike the ''Smash'' version of rage. It acts as what is colloquially known as a "comeback mechanic," as it gives losing players some help to possibly turn the tide of the fight in their favor.


Rage Drives were introduced in ''Tekken 7: Fated Retribution''.
Rage Drives were introduced in ''Tekken 7: Fated Retribution'' as one of the abilities characters can only use while in Rage. These attacks are essentially powerful modified versions of regular moves, often with higher damage and/or more armor. Rage Drives generally open up combo opportunites and allow the player to escape pressure from the opponent. Like with Rage Arts, its sister mechanic, only one Rage Drive can be used per round, as using it instantly removes Rage.


==Names in other languages==
==Names in other languages==
<!--
<!--
Check is PAL versions are different
{{langtable
{{langtable
|ja=
|ja=しィジ
|en=
|en=Rage
|fr=
|fr=Rage
|de=
|de=Rage
|es=
|es=Rage
|it=
|it=Rage
|ko=
|ko=Rage
|zh=
|zh=
|nl=
|nl=Rage
|ru=
|ru=Ярость
}}
}}
-->
-->

Revision as of 16:23, July 3, 2021

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Rage Drive
Kazuya Rage Drive SSBU.gif
Rage Drive in Ultimate.
User Kazuya
Universe Tekken

The Rage Drive is a special move accessible to Kazuya when he is under the effects of Rage.

Rage

Kazuya under the effects of Rage. Notice the glowing red name under his damage meter.

Kazuya has access to a special ability called Rage (not to be confused with the universal rage mechanic). It will activate once Kazuya has sustained 100% damage or is at 25% of his maximum health in Stamina mode. During this state he will be surrounded by a red aura, while the namespace umder the damage meter will glow red. Rage will power up all of Kazuya's attacks by ×1.1 so long as it is active; it does not have a time limit, but will expire from a combination of damage taken by Kazuya and grabs missed by him; successfully performing a Rage Drive will also deplete Rage. Kazuya must lose a stock before being able to access Rage again. Also, being healed under the Rage threshold won't remove the status.

The formula for the depletion of Rage is (Number of missed grabs or down specials × 110) + (Damage taken during Rage × 17.6) ≥ 650.

Insert table here

Rage Drive

When under the effects of Rage, Kazuya can use his Rage Drive. In effect, it is a more powerful variation of Heaven's Door, which will fittingly trigger Special Zoom. there are three main ways to activate Rage Drive. The first is to simply grab the opponent. During the Rage state, all of Kazuya's grabs will automatically turn into his Rage Drive, including Gates of Hell. The second is to use the Heaven's door input, which automatically turns into Rage Drive on the ground. However, using Heaven's Door in the air won't turn it into Rage Drive. The third is to perform a command input version of the Rage Drive, with → ↓ ↘ + holding the attack button (normally, this would perform a Dragon Uppercut instead). The command input version is significantly stronger than a normal Rage Drive, and can be inputted out of a Crouch Dash; as such, it serves as a powerful approach tool.

Origin

Rage was introduced in Tekken 6. The effect activates when a character reaches 10% of their health (changed to 5% in Tekken 6: Bloodline Rebellion and changed again to 20% in Tekken 7). While in Rage, the fighter gains a red aura and their health bar glows red, which is reflected in Ultimate. Rage increases damage output on a character's moves, not unlike the Smash version of rage. It acts as what is colloquially known as a "comeback mechanic," as it gives losing players some help to possibly turn the tide of the fight in their favor.

Rage Drives were introduced in Tekken 7: Fated Retribution as one of the abilities characters can only use while in Rage. These attacks are essentially powerful modified versions of regular moves, often with higher damage and/or more armor. Rage Drives generally open up combo opportunites and allow the player to escape pressure from the opponent. Like with Rage Arts, its sister mechanic, only one Rage Drive can be used per round, as using it instantly removes Rage.

Names in other languages