Super Smash Bros. Ultimate

Wind God Fist: Difference between revisions

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The Wind God Fist has been in ''Tekken'' since its inception and has been a staple move in Mishima-style fighting karate, and thus all the Mishima family members. The electric variant, originally introduced as a hidden move on Jin Kazama in ''Tekken 3'' and later extended to other "Mishimas", is considered to be among the most iconic moves in the franchise and traditional fighting games as a whole. The original Wind God Fist is generally considered to be training wheels prior to learning the Electric Wind God Fist as a result of its inferior properties. In ''Tekken 4'' onwards, the Electric Wind God Fist is a "just frame" attack, only having a 1-frame window with no buffering available.
The Wind God Fist has been in ''Tekken'' since its inception and has been a staple move in Mishima-style fighting karate, and thus all the Mishima family members. The electric variant, originally introduced as a hidden move on Jin Kazama in ''Tekken 3'' and later extended to other "Mishimas", is considered to be among the most iconic moves in the franchise and traditional fighting games as a whole. The original Wind God Fist is generally considered to be training wheels prior to learning the Electric Wind God Fist as a result of its inferior properties. In ''Tekken 4'' onwards, the Electric Wind God Fist is a "just frame" attack, only having a 1-frame window with no buffering available.


[[Category:Command input special moves]]
[[Category:Kazuya]]
[[Category:Kazuya (SSBU)]]
[[Category:Kazuya (SSBU)]]
[[Category:Tekken universe]]
[[Category:Namco]]

Revision as of 10:26, July 1, 2021

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Wind God Fist
User Kazuya
Universe Tekken

Wind God Fist is one of several Command Input Special Moves exclusive to Kazuya.

How to perform

The player must execute a → ↓ ↘ + tap attack input. If done correctly, Kazuya will perform a powerful uppercut that will send the opponent flying.

Electric Wind God Fist

A more difficult to perform variant of the normal version. If the attack input is perform on the same frame or a frame after the ↘ input, the uppercut will have an electric effect and stun the opponent before launching them. While being difficult to perform due to the timing, the reward is large, allowing for much more effective combos.

Origin

Kazuya executing the Electric Wind God Fist in Tekken 5.

The Wind God Fist has been in Tekken since its inception and has been a staple move in Mishima-style fighting karate, and thus all the Mishima family members. The electric variant, originally introduced as a hidden move on Jin Kazama in Tekken 3 and later extended to other "Mishimas", is considered to be among the most iconic moves in the franchise and traditional fighting games as a whole. The original Wind God Fist is generally considered to be training wheels prior to learning the Electric Wind God Fist as a result of its inferior properties. In Tekken 4 onwards, the Electric Wind God Fist is a "just frame" attack, only having a 1-frame window with no buffering available.