Devil Blaster: Difference between revisions

5 bytes removed ,  3 years ago
→‎Origin: It's rather redundant to have "few" and "rare" right next to each other since the former word strongly implies the latter.
(→‎Origin: Projectiles are quite rare in Tekken since the developers usually can’t be bothered to make moves that aren’t grabs, throws, punches, and kicks.)
(→‎Origin: It's rather redundant to have "few" and "rare" right next to each other since the former word strongly implies the latter.)
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==Origin==
==Origin==
Devil Blaster (also called Inferno or Laser Beam) is an unblockable move introduced in ''Tekken 2'' as Devil Kazuya's signature move. It is also performed by two characters, Devil Jin and Angel. It is notably one of the rare few projectile moves in the series.
Devil Blaster (also called Inferno or Laser Beam) is an unblockable move introduced in ''Tekken 2'' as Devil Kazuya's signature move. It is also performed by two characters, Devil Jin and Angel. It is notably one of the few projectile moves in the series.


In its debut game, the attack takes out the opponent's health at 50%, making it very powerful. The only way to dodge it by crouching, leaving him opened to be attacked. Its command input is 1+2 (Triangle and Square buttons on the Playstation controller). He also has an air variant called Air Inferno, using the 3+4 (X and Circle buttons) input, which is referenced in ''Super Smah Bros. Ultimate''. Later games has the attack nerfed. In ''Tekken 7'', he uses it as his final attack in his Rage Art.
In its debut game, the attack takes out the opponent's health at 50%, making it very powerful. The only way to dodge it by crouching, leaving him opened to be attacked. Its command input is 1+2 (Triangle and Square buttons on the Playstation controller). He also has an air variant called Air Inferno, using the 3+4 (X and Circle buttons) input, which is referenced in ''Super Smah Bros. Ultimate''. Later games has the attack nerfed. In ''Tekken 7'', he uses it as his final attack in his Rage Art.