Spam: Difference between revisions

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Some popular moves to spam:
Some popular moves to spam:
*[[Mario]]'s/[[Luigi]]'s/[[Dr. Mario]]'s [[Fireball|Fireballs]]/[[Megavitamins]]
*[[Mario]]'s/[[Luigi]]'s/[[Dr. Mario]]'s [[Fireball|Fireballs]]/[[Megavitamins]]
*[[Luigi]]'s [[Luigi Cyclone]], Also the [[Mario Tornado|Mario]]/[[Doctor Tornado]] in Melee
*[[Luigi]]'s [[Luigi Cyclone]], Also the [[Mario Tornado|Mario]]/[[Dr. Tornado]] in Melee
*[[Fox]]'s/[[Falco]]'s/[[Wolf]]'s [[Blaster]]
*[[Fox]]'s/[[Falco]]'s/[[Wolf]]'s [[Blaster]]
*[[Samus]]'s [[Missile|missiles]] (either kind)
*[[Samus]]'s [[Missile|missiles]] (either kind)

Revision as of 11:29, August 13, 2009

Spamming refers to using a certain move repetitively. Projectiles are the most used spamming moves. This action is sometimes considered cheap, especially when a player uses the same attacks all the time. Some players will use different attack but will have a tendency to use spammy attacks more often. Juggling an opponent may also involve spamming such as repeating Up Tilts. Grabs have also been known to spam. This is known as a chaingrab. Ideally, the spammable move is fast, has little or no lag, and can be used from a distance. While the game discourages spamming with Stale-Move Negation, the average spammable move doesn't do much damage anyway, so the effect is less noticeable. Spamming all the time will make a player's attacks very predictable, so a "normal" player can shield to dodge most of the spammer's attacks. Playing with characters with counterattacks or reflectors is also a good way to deal with spamming players.

Some popular moves to spam: