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Honestly, I don't think this is a glitch (purely unintended mechanics) so much as it is an exploit (using intended mechanics in an unintended way), as the characters it works on don't go into helpless, and only gain the move back if they are hit (with some exceptions, like Pit in Brawl), which grab releasing with pummeling isn't a hit. [[User:Awesomelink234|<span style="font-size:10pt;background:#00FF20;border:outset #083 2px;padding:1px 3px;color:#050DF7">Awesomelink234, the Super Cool Gamer</span>]] ([[User talk:Awesomelink234|talk]]) 13:49, June 6, 2021 (EDT) | Honestly, I don't think this is a glitch (purely unintended mechanics) so much as it is an exploit (using intended mechanics in an unintended way), as the characters it works on don't go into helpless, and only gain the move back if they are hit (with some exceptions, like Pit in Brawl), which grab releasing with pummeling isn't a hit. [[User:Awesomelink234|<span style="font-size:10pt;background:#00FF20;border:outset #083 2px;padding:1px 3px;color:#050DF7">Awesomelink234, the Super Cool Gamer</span>]] ([[User talk:Awesomelink234|talk]]) 13:49, June 6, 2021 (EDT) | ||
'''Oppose''' for the same reasons as Toomai. I highly doubt that grab releasing certain characters for an automatic easy KO is an intentional design choice. Compare this to the [[landing lag glitch]] which only effects certain characters, but not all, yet that was clearly unintentional. I am of the opinion the same applies here. [[File:Toad.png|20px]] '''[[User:Omega Toad|<font color="deepskyblue">Omega Toαd,</font>]] [[User talk:Omega Toad|<font color="blue">the Toad Warrior.</font>]] [[Special:Contributions/Omega Toad|<font color="#7B5BEE">(I'm the best!)</font>]]''' 19:22, June 6, 2021 (EDT) |