100-Man Smash: Difference between revisions

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After the short pause following the defeat of 99 opponents, the final foe will spawn. It is much [[Weight|heavier]] than any of the previous foes and as a result is slightly harder to defeat. In Brawl, the last foe is your own character.
After the short pause following the defeat of 99 opponents, the final foe will spawn. It is much [[Weight|heavier]] than any of the previous foes and as a result is slightly harder to defeat. In Brawl, the last foe is your own character.


==Strategies==
==Known Strategies==
===Donkey Kong===
===Donkey Kong===
Playing as [[Donkey Kong (SSBM)|Donkey Kong]] in ''Super Smash Bros. Melee'', situate him in the middle of the stage. When the Fighting Wire Frames begin approaching Donkey Kong, use his [[Down Special Move]], the [[Hand Slap]]. Any Fighting Wire Frames in the radius of this move should be [[Knock-out|knocked out]] instantly. It is also recommended to ignore any kind of [[item]], especially those which are explosive.
Playing as [[Donkey Kong (SSBM)|Donkey Kong]] in ''Super Smash Bros. Melee'', situate him in the middle of the stage. When the Fighting Wire Frames begin approaching Donkey Kong, use his [[Down Special Move]], the [[Hand Slap]]. Any Fighting Wire Frames in the radius of this move should be [[Knock-out|knocked out]] instantly. It is also recommended to ignore any kind of [[item]], especially those which are explosive.
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===Pikachu===
===Pikachu===
Simply stand underneath any spawn location and spam [[Thunder]]. One hit should [[KO]].
Simply stand underneath any spawn location and spam [[Thunder]]. One hit should [[KO]].
==Rewards==
==Rewards==
* Clearing 100-Man Melee/Brawl will challenge the player to defeat [[Falco Lombardi|Falco]], where victory will result in [[unlockable character|unlocking]] the character.
* Clearing 100-Man Melee/Brawl will challenge the player to defeat [[Falco Lombardi|Falco]], where victory will result in [[unlockable character|unlocking]] the character.

Revision as of 00:23, July 1, 2008

100-Man Melee and 100-Man Brawl are Multi-Man modes in Super Smash Bros. Melee and Brawl, respectively. They challenge the player to defeat one hundred opponents (Fighting Wire Frames in Melee, and Fighting Alloys in Brawl) without falling from the stage or self-destructing. In 100-Man Brawl, playable characters appear as every twenty-fifth opponent. These usually take a few minutes for players to clear, and can be quite difficult on higher difficulties.

Checkpoints

A certain level of difficulty is programmed into four different checkpoints of 100-Man Melee and 100-Man Brawl. After beating a certain amount of opponents, their behavior will change and they will gradually become more difficult. The amount at which the opponents are released will also increase. These checkpoints are shown by either a short pause in the spawning of Fighting Wire Frames or by a spike in the amount at which they are spawned.

Beginning

From the beginning of the match, two to three opponents spawn and will gradually increase to between four and five. However they are behave at a very low level, that of a level 1 Computer Player. There will be a short pause after defeating the first 25.

25 opponents defeated

After 25 opponents are defeated, the amount at which they spawn will reset, but will gradually increase again. They are aggressive and slightly more dangerous than the first 25 foes.

50 opponents defeated

After 50 opponents are defeated, the amount at which they spawn will reach a maximum of between four and five. Most will constantly approach the player, while some may spread out among the stage. This checkpoint is where most players begin to encounter challenges.

90 opponents defeated

At some point after 90 opponents are defeated, there will be a small pause during the last few foes to acknowledge that the match is nearing its end. Nevertheless, the last few opponents will shield dodge and use smash attacks much more often. After these final opponents are defeated, there will be one short, last pause before the final challenger appears.

99 opponents defeated

After the short pause following the defeat of 99 opponents, the final foe will spawn. It is much heavier than any of the previous foes and as a result is slightly harder to defeat. In Brawl, the last foe is your own character.

Known Strategies

Donkey Kong

Playing as Donkey Kong in Super Smash Bros. Melee, situate him in the middle of the stage. When the Fighting Wire Frames begin approaching Donkey Kong, use his Down Special Move, the Hand Slap. Any Fighting Wire Frames in the radius of this move should be knocked out instantly. It is also recommended to ignore any kind of item, especially those which are explosive.

Mario

Keep using the Super Jump Punch on the Fighting Wire Frames. They'll be KO'd very quickly, requiring only one or two hits. Try not to hit any explosive item (such as Bob-Ombs or even Capsules, since they can explode as well) and avoid to use it near the edge, because it can result in a self-destruct.

Roy

Keep using Blazer on the Fighting Wire Frames. Similar with Mario, one hit should be enough to KO each of them. As usual, avoid explosives.

Bowser

Stay in the middle of the stage and use his Whirling Fortress as the Fighting Wire Frames approach. They should be KO'd with one hit each. If a Bob-omb spawns in the lowest platform, grab it and throw it away, then keep on spinning.

Young Link

Stay in the middle of the stage and spin attack. One hit kills them.

Pikachu

Simply stand underneath any spawn location and spam Thunder. One hit should KO.

Rewards

  • Clearing 100-Man Melee/Brawl will challenge the player to defeat Falco, where victory will result in unlocking the character.


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