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Sephiroth's attributes are fairly polarized. He is a rather tall character, but is classified as a [[Weight|lightweight]],<ref name=Presents>[https://www.youtube.com/watch?v=vsY0pdCW9N0 Super Smash Bros. Ultimate - Mr. Sakurai Presents "Sephiroth"]</ref> being tied with {{SSBU|Kirby}}, {{SSBU|Mewtwo}}, {{SSBU|Pikachu}} and {{SSBU|Olimar}} as the seventh-lightest character in the game. He has the fourteenth slowest [[walk]]ing speed, yet his [[dash]]ing speed and [[traction]] are both above-average (with the former being marginally faster than his fellow [[Square Enix]] representative, {{SSBU|Hero}}). In the air, Sephiroth's overall [[jump]]ing force and [[air acceleration]] are both average, he has slow [[air speed]] and below-average [[air friction]], and yet he has the eleventh fastest [[falling speed]] and above-average [[gravity]]. Despite his height, Sephiroth's [[crouch]] is decently low, and his short hop is tied with {{SSBU|Steve}}'s for the lowest in the game, the latter of which aids him very well in the neutral game. | Sephiroth's attributes are fairly polarized. He is a rather tall character, but is classified as a [[Weight|lightweight]],<ref name=Presents>[https://www.youtube.com/watch?v=vsY0pdCW9N0 Super Smash Bros. Ultimate - Mr. Sakurai Presents "Sephiroth"]</ref> being tied with {{SSBU|Kirby}}, {{SSBU|Mewtwo}}, {{SSBU|Pikachu}} and {{SSBU|Olimar}} as the seventh-lightest character in the game. He has the fourteenth slowest [[walk]]ing speed, yet his [[dash]]ing speed and [[traction]] are both above-average (with the former being marginally faster than his fellow [[Square Enix]] representative, {{SSBU|Hero}}). In the air, Sephiroth's overall [[jump]]ing force and [[air acceleration]] are both average, he has slow [[air speed]] and below-average [[air friction]], and yet he has the eleventh fastest [[falling speed]] and above-average [[gravity]]. Despite his height, Sephiroth's [[crouch]] is decently low, and his short hop is tied with {{SSBU|Steve}}'s for the lowest in the game, the latter of which aids him very well in the neutral game. | ||
Among Sephiroth's two most defining traits is his range. He notably sports among the longest range in ''Ultimate'' thanks to his signature weapon, the Masamune.<ref name=Presents/> Unlike other swordfighters, Sephiroth's {{b|sweetspot|hitbox}} hitboxes differ between his stab and slash attacks: his stab moves (up tilt, down smash, forward aerial, and down aerial) have sweetspots positioned along the tip of Masamune (much like {{SSBU|Marth}} and {{SSBU|Simon}}'s own tipper mechanics) with a mediumspot at the center of the blade, while his slash attacks (forward tilt, forward smash, up smash, back aerial, and up aerial) have sweetspots positioned along the upper center of its blade (similar to {{SSBU|Roy}}'s inverse tipper mechanic, but with better range overall) with mediumspots at the tip.<ref name=Presents/> This gives Sephiroth plenty of ranged options if opponents are reasonably within range of him. On the other hand, the handle of the Masamune also has sourspots, which means Sephiroth needs to be careful when spacing his attacks. | Among Sephiroth's two most defining traits is his [[range]]. He notably sports among the longest range in ''Ultimate'' thanks to his signature weapon, the Masamune.<ref name=Presents/> Unlike other swordfighters, Sephiroth's {{b|sweetspot|hitbox}} hitboxes differ between his stab and slash attacks: his stab moves (up tilt, down smash, forward aerial, and down aerial) have sweetspots positioned along the tip of Masamune (much like {{SSBU|Marth}} and {{SSBU|Simon}}'s own tipper mechanics) with a mediumspot at the center of the blade, while his slash attacks (forward tilt, forward smash, up smash, back aerial, and up aerial) have sweetspots positioned along the upper center of its blade (similar to {{SSBU|Roy}}'s inverse tipper mechanic, but with better range overall) with mediumspots at the tip.<ref name=Presents/> This gives Sephiroth plenty of ranged options if opponents are reasonably within range of him. On the other hand, the handle of the Masamune also has sourspots, which means Sephiroth needs to be careful when spacing his attacks. | ||
Sephiroth's other most defining trait is his unique [[fighter ability]], [[Winged Form]]. It is a unique comeback mechanic that activates when Sephiroth has received enough damage, similarly to [[Aura]] and [[Super Special Move]]s. However, activating this form depends on how many stocks and how much percentage he has compared to his opponent(s). When active, his wing unfurls and grants him a third jump, a 1.3× damage multiplier, and much higher mobility overall; in particular, Sephiroth gains the seventh fastest dashing speed (tied with {{SSBU|Zero Suit Samus}}'), the highest traction (surpassing {{SSBU|Sonic}}'s), as well as higher air speed, acceleration and friction. | Sephiroth's other most defining trait is his unique [[fighter ability]], [[Winged Form]]. It is a unique comeback mechanic that activates when Sephiroth has received enough damage, similarly to [[Aura]] and [[Super Special Move]]s. However, activating this form depends on how many stocks and how much percentage he has compared to his opponent(s). When active, his wing unfurls and grants him a third jump, a 1.3× damage multiplier, and much higher mobility overall; in particular, Sephiroth gains the seventh fastest dashing speed (tied with {{SSBU|Zero Suit Samus}}'), the highest traction (surpassing {{SSBU|Sonic}}'s), as well as higher air speed, acceleration and friction. |
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