User:PeabodySam/Sandbox: Difference between revisions

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==Subpages==
==Subpages==
*[[User:PeabodySam/Sandbox/Crossovers and Cameos|Crossovers and Cameos]]
*[[User:PeabodySam/Sandbox/Crossovers and Cameos|Crossovers and Cameos]]: An incomplete list of crossovers and cameos between franchises featured in ''Super Smash Bros.''
*[[User:PeabodySam/Sandbox/Ideas|Ideas]]
*[[User:PeabodySam/Sandbox/Ideas|Ideas]]: My personal ideas for new fighters, items, music, etc. in ''Super Smash Bros.''
 
==Music==
Music that I would like to see in the ''Super Smash Bros.'' series. If you would like to add your own suggestions, see [[User:RickTommy/Music that must be in Smash games]].
 
===''Banjo-Kazooie''===
*Gruntilda Battle (''Banjo-Kazooie'')
*HAG 1 (''Banjo-Tooie'')
*Gruntilda's Challenge (''Banjo-Kazooie: Nuts & Bolts'')
*The Final Fight (''Banjo-Kazooie: Nuts & Bolts'')
 
===''Castlevania''===
*Clockwork Mansion (''Super Castlevania IV'')
*Treasury Room (''Super Castlevania IV'')
*Dracula Battle (''Super Castlevania IV'')
 
===''Donkey Kong''===
*Level 9-8 (''Donkey Kong '94'')
*Mine Cart Madness (''Donkey Kong Country'')
*Fear Factory (''Donkey Kong Country'')
*Welcome to Crocodile Isle (''Donkey Kong Country 2: Diddy's Kong Quest'')
*Lockjaw's Saga (''Donkey Kong Country 2: Diddy's Kong Quest'')
*Boss Bossanova (''Donkey Kong Country 2: Diddy's Kong Quest'')
*Hideout Helm (''Donkey Kong 64'')
*King K. Rool Duel (''Donkey Kong 64'')
*Furious Fire (''Donkey Kong Country Returns'')
*Tiki Tong Terror (''Donkey Kong Country Returns'')
*Big Top Bop (''Donkey Kong Country Returns: Tropical Freeze'')
*Scorch 'n' Torch (''Donkey Kong Country Returns: Tropical Freeze'')
*Snomads Theme (''Donkey Kong Country Returns: Tropical Freeze'')
 
===''Fire Emblem''===
*The Sacrifice and the Saint (''Fire Emblem Echoes: Shadows of Valentia'')
*Twilight of the Gods (''Fire Emblem Echoes: Shadows of Valentia'')
 
===''Kid Icarus''===
*Boss Fight 2 (''Kid Icarus: Uprising'')
*Chaos Island (''Kid Icarus: Uprising'')
 
===''The Legend of Zelda''===
*Solidus Cave (''Hyrule Warriors'')
*Psychostorm (''Hyrule Warriors'')
*Silent Guardians (''Hyrule Warriors'')
*Focal Line (''Hyrule Warriors'')
*Eclipse of the Sun (''Hyrule Warriors'')
*Eclipse of the Moon (''Hyrule Warriors'')
*Eclipse of the World (''Hyrule Warriors'')
*Attacking Divine Beast Vah Medoh (''The Legend of Zelda: Breath of the Wild'')
*Attacking Divine Beast Vah Ruta (''The Legend of Zelda: Breath of the Wild'')
 
===''Mario''===
*Koopa's Road (''Super Mario 64'')
*Ultimate Koopa (''Super Mario 64'')
*Castle (''New Super Mario Bros.'')
*Nemesis King Koopa (''Super Mario Galaxy'')
*Melty Molten Galaxy (''Super Mario Galaxy'')
*Bowser's Galaxy Reactor (''Super Mario Galaxy'')
*Battle for the Grand Star (''Super Mario Galaxy'')
*Speedy Comet (''Super Mario Galaxy 2'')
 
===''Metroid''===
*Phendrana Battle (''Metroid Prime'')
*Theme of Dark Samus (''Metroid Prime 2: Echoes'')
*Quadraxis (''Metroid Prime 2: Echoes'')
*Emperor Ing Spider (''Metroid Prime 2: Echoes'')
*Alinos Gateway (''Metroid Prime Hunters'')
*Hunters (''Metroid Prime Hunters'')
*Bryyo Cliffside (''Metroid Prime 3: Corruption'')
*Rundas Fight (''Metroid Prime 3: Corruption'')
*Gandrayda (''Metroid Prime 3: Corruption'')
*Metroid Prime Trilogy (''Metroid Prime Trilogy'')
*Surface (''Metroid: Samus Returns'')
*Boss Diggernaut (''Metroid: Samus Returns'')
*Chozo Laboratory (''Metroid: Samus Returns'')
 
===''Pokémon''===
*Vs. Mewtwo (''Pokémon Stadium'')
*Vs. Red (''Pokémon Gold and Silver'')
*Vs. Lusamine (''Pokémon Sun and Moon'')
 
===''Star Fox''===
*Sector Y / Solar (''Star Fox 64'')
 
==Spirits==
 
===New Spirit Battles===
 
{|class="wikitable sortable" style="width:100%;"
|-
! colspan=3|Spirit
! colspan=7|Battle parameters
! colspan=1 rowspan=2|Inspiration
|-
! style="width:5%;"|No.
! style="width:5%;"|Image
! Name
! Enemy Fighter(s)
! style="width:5%;"|Type
! style="width:5%;"|Power
! Stage
! Rules
! Conditions
! Music
|-
|N/A
|[[File:SMRPG Smithy.jpg|center|64x64px]]
|Smithy
|•Metal {{SSBU|King Dedede}} {{Head|King Dedede|g=SSBU|s=20px|cl=Grey}}<br/>•Metal {{SSBU|Mii Swordfighter}} (×2) {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Shy Guy Mask)
|{{SpiritType|Attack}}
|4,000
|[[Midgar]] ([[Ω form]])
|•Item: Shooting Types<br/>•Item: Swords
|•Defeat the main fighter to win<br/>•The enemy's melee weapons have increased power<br/>•The enemy has increased defense when the enemy's at high damage
|{{SSBUMusicLink|Super Smash Bros.|Multi-Man Melee}}
|•Metal King Dedede resembles Smithy as a rotund metallic hammer-wielding king. His increased defense references Smithy's tank and mask heads during the second phase of his battle.<br/>•The Metal Mii Swordfighters represent the Shypers that assist Smithy. Just like in ''Super Mario RPG'', it is not necessary to defeat them.<br/>•The shooting and sword items represent Smithy's goal of filling the world with weapons.
|-
|N/A
|N/A
|Gooigi
|•Metal {{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Yellow}}
|{{SpiritType|Grab}}
|4,000
|[[Luigi's Mansion]]
|•Jump Power ↓
|•All fighters have reduced jump power<br/>•The enemy favors grabs and throws<br/>•The enemy is weak to water attacks
|{{SSBUMusicLink|Super Mario|On the Hunt -Gloomy Manor Ver.- (Instrumental)}}
|•Metal Luigi's grabs and throws are centered around the Poltergust G-00, representing Gooigi's abilities. His weakness to water represents Gooigi immediately dissolving upon touching water.<br/>•The reduced jump power reflects Luigi and Gooigi's inability to jump normally in the ''Luigi's Mansion'' series.
|-
|163
|[[File:SSBU spirit Baron K. Roolenstein.png|center|64x64px]]
|Baron K. Roolenstein
|•{{SSBU|King K. Rool}} {{Head|King K. Rool|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Green}}
|{{SpiritType|Shield}}
|6,000
|[[Castle Siege]] (Throne Room)
|•Hazard: Zap Floor<br>•Item: [[Barrel]]
|•The floor is electrified<br>•The enemy tends to avoid conflict<br>•The enemy favors up specials
|{{SSBUMusicLink|Donkey Kong|Funky's Fugue}}
|•King K. Rool's [[Propellerpack]] originates from Baron K. Roolenstein. He avoids conflict because Roolenstein does not directly fight Dixie and Kiddy.<br>•R.O.B. represents KAOS.<br>•The stage represents Kastle KAOS.<br>•The Zap Floor represents the electric bulbs.<br>•Barrels were used by Dixie and Kiddy to fight Roolenstein.
|-
|N/A
|[[File:Blue Bubble.png|center|64x64px]]
|[[Bubble]]
|•{{SSBU|Meta Knight}} (×3) ({{Head|Meta Knight|g=SSBU|s=20px|cl=Red}}{{Head|Meta Knight|g=SSBU|s=20px|cl=Green}}{{Head|Meta Knight|g=SSBU|s=20px|cl=White}})
|{{SpiritType|Grab}}
|2,000
|[[Temple]]
|•Item: [[Fairy Bottle]]
|•The enemy loves to jump<br>•The enemy starts the battle with a [[Fire Flower]]
|{{SSBUMusicLink|The Legend of Zelda|Temple Theme}}
|•Meta Knight resembles the Bubble's design in ''Ocarina of Time'', with the costumes representing Red, Green, and White Bubbles. The Fire Flower represents the Bubble's ability to light Link on fire.<br>•Bubbles are commonly found in temples and dungeons.<br>•Link can turn Bubbles into Fairies in certain ''Zelda'' games.
|-
|N/A
|[[File:OoT Stalfos Artwork.png|center|64x64px]]
|[[Stalfos]]
|•{{SSBU|Link}} {{Head|Link|g=SSBU|s=20px|cl=Grey}}
|{{SpiritType|Attack}}
|6,000
|[[Temple]]
|N/A
|•The enemy's melee weapons have increased power<br>•The enemy favors dash attacks
|{{SSBUMusicLink|The Legend of Zelda|Saria's Song / Middle Boss Battle}}
|•One of the Stalfos's attacks in ''Ocarina of Time'' resembles Link's Jump Slash.<br>•The Middle Boss Battle music plays during Stalfos battles in ''Ocarina of Time''.
|-
|N/A
|N/A
|Lana
|•{{SSBU|Zelda}} {{Head|Zelda|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Shield}}
|6,000
|[[Green Greens]]
|•Item Tidal Wave<br>•Item: Cucco
|•Certain items will appear in large numbers
|{{SSBUMusicLink|The Legend of Zelda|Saria's Song / Middle Boss Battle}}
|•The Cuccos appearing in large numbers represent Lana's Summoning Gate.<br>•The stage represents Faron Woods, with Whispy Woods representing the Great Deku Tree.
|-
|N/A
|N/A
|Cia
|•{{SSBU|Bayonetta}} {{Head|Bayonetta|g=SSBU|s=20px|cl=Original}}<br>•{{SSBU|Link}} {{Head|Link|g=SSBU|s=20px|cl=Black}} (×4)
|{{SpiritType|Grab}}
|6,000
|[[Reset Bomb Forest]]
|N/A
|•Reinforcements will appear during the battle<br>•Defeat the main fighter to win
|{{SSBUMusicLink|Castlevania|Bloody Tears / Monster Dance}}
|•The Link minion fighters represent the Dark Links used by Cia.<br>•The stage represents the Valley of Seers.
|-
|272
|[[File:SSBU spirit Dark Suit.png|center|64x64px]]
|Dark Suit
|•{{SSBU|Samus}} {{Head|Samus|g=SSBU|s=20px|cl=Brown}}
|{{SpiritType|Shield}}
|4,000
|[[Spear Pillar]] ([[Battlefield form]])
|•Hazard: Poison Cloud
|•The stage is covered in a poisonous cloud
|{{SSBUMusicLink|Metroid|Multiplayer - Metroid Prime 2: Echoes}}
|•Samus uses the Dark Suit color scheme.<br>•The Poison Cloud represents the poisonous atmosphere of Dark Aether.
|-
|N/A
|[[File:MOM Kihunter Concept Art.png|center|64x64px]]
|[[Kihunter]]
|•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Green}} (×3)
|{{SpiritType|Attack}}
|2,000
|[[Distant Planet]]
|•Item: [[Beehive]]
|•The enemy loves to jump
|{{SSBUMusicLink|Metroid|Multiplayer - Metroid Prime 2: Echoes}}
|•The stage represents the Brinstar, Biosphere, and Sector 2 (TRO) jungle locales where Kihunters are encountered. Therefore, the music is a remix of the Brinstar theme from ''Super Metroid''.<br>•The Beehive references the Kihunter's beelike appearance and hives.
|-
|724
|[[File:SSBU spirit Phosphora.png|center|64x64px]]
|[[Phosphora]]
|•{{SSBU|Zero Suit Samus}} {{Head|Zero Suit Samus|g=SSBU|s=20px|cl=ShortsBlue}}
|{{SpiritType|Attack}}
|6,000
|[[Palutena's Temple]] ([[Battlefield form]])
|•Assist Trophy Enemies (Phosphora)<br>•Item: [[Lightning Bolt]]<br>•Hazard: Zap Floor
|•Hostile assist trophies will appear<br>•The floor is electrified<br>•The enemy's electric attacks have increased power<br>•The enemy has increased move speed
|{{SSBUMusicLink|Kid Icarus|Thunder Cloud Temple}}
|•The Zap Floor, Lightning Bolt, and increased electric attack power reference Phosphora's electric powers.<br>•Zero Suit Samus's increased speed references Phosphora's lightning-quick movements.<br>•The music and stage reference the Thunder Cloud Temple, where Pit fights Phosphora.
|-
|N/A
|[[File:Monoeye artwork.png|center|64x64px]]
|[[Monoeye]]
|•{{SSBU|Meta Knight}} {{Head|Meta Knight|g=SSBU|s=20px|cl=Pink}} (×3)
|{{SpiritType|Neutral}}
|2,000
|[[Skyworld]]
|•Hazard: Low Gravity
|•The enemy loves to jump<br>•Gravity is reduced
|{{SSBUMusicLink|Kid Icarus|Underworld}}
|•The Low Gravity and frequent jumping reference the fact that Monoeyes are always floating.
|-
|N/A
|[[File:LightningChariotOrigin.png|center|64x64px]]
|[[Lightning Chariot]]
|•Clear {{SSBU|Pit}} {{Head|Pit|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Neutral}}
|8,000
|[[Figure-8 Circuit]]
|•Sudden Final Smash
|•The enemy is invisible<br>•The enemy will suddenly have a Final Smash
|{{SSBUMusicLink|Kid Icarus|Lightning Chariot Base}}
|•Clear Pit represents the ghost of the Chariot Master.<br>•Clear Pit's Final Smash uses the Lightning Chariot.<br>•The stage and music reference the racetrack atop the Lightning Chariot Base, where Pit fights the Chariot Master.
|-
|N/A
|[[File:Gyromite Prof Hector.png|center|64x64px]]
|Prof. Hector
|•{{SSBU|Dr. Mario}} {{Head|Dr. Mario|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Shield}}
|2,000
|[[Mario Bros.]]
|•Item: Exploding Types
|•The enemy is easily distracted by items
|{{SSBUMusicLink|Nintendo|Stack-Up/Gyromite}}
|•The exploding items reference the dynamite collected by Hector in ''Gyromite''.
|-
|N/A
|[[File:Gyromite Prof Vector.png|center|64x64px]]
|Prof. Vector
|•{{SSBU|Dr. Mario}} {{Head|Dr. Mario|g=SSBU|s=20px|cl=Yellow}}
|{{SpiritType|Grab}}
|2,000
|[[Living Room]]
|N/A
|•Take your strongest team into this no-frills battle
|{{SSBUMusicLink|Nintendo|Stack-Up/Gyromite}}
|•The falling blocks on this stage represent the gameplay of ''Stack-Up'', which features Vector on the box art.
|-
|N/A
|[[File:Gyromite Smick.png|center|64x64px]]
|Smick
|•{{SSBU|Yoshi}} (×3) {{Head|Yoshi|g=SSBU|s=20px|cl=Crafted}}<br>•Ally: {{SSBU|Dr. Mario}} {{Head|Dr. Mario|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Attack}}
|4,000
|[[Mario Bros.]]
|•Item: [[Food]]
|•You lose if your CPU ally is KO'd<br>•The enemy is easily distracted by items
|{{SSBUMusicLink|Nintendo|Stack-Up/Gyromite}}
|•Yoshi's attraction to food is a reference to Smicks being distracted by turnips.<br>•Dr. Mario represents Hector, who must be kept safe from Smicks in ''Gyromite''.
|-
|N/A
|[[File:AHIT Hat Kid.png|center|64x64px]]
|Hat Kid
|•{{SSBU|Mii Gunner}} {{Head|Mii Gunner|g=SSBU|s=20px}} (Top Hat, Wild West Wear)<br>•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Neutral}}
|6,000
|[[Mario Galaxy]]
|•Item: [[Bunny Hood]]<br>•Item: [[Freezie]]<br>•Item: [[Timer]]
|•Defeat the main fighter to win<br>•The enemy is easily distracted by items<br>•The enemy prefers Up Specials.<br>•All fighters are invisible after a little while
|{{SSBUMusicLink|Super Mario|Fossil Falls}}
|•Mii Gunner's Top Hat represents the Kid's Hat. Her [[Grenade Launch]] represents the Brewer Hat. Her item distraction represents ''A Hat in Time''{{'}}s "collect-a-thon" gameplay.<br>•Princess Peach, who prefers her [[Peach Parasol]], represents the Umbrella.<br>•The Bunny Hood, Freezie, and Timer represent the Sprint Hat, Ice Hat, and Time Stop Hat, respectively.<br>•The invisibility condition represents the Dweller's Mask.<br>•The stage represents Hat Kid's spaceship.
|-
|N/A
|[[File:AHIT Mafia Boss.png|center|64x64px]]
|Mafia Boss
|•{{SSBU|Wario}} {{Head|Wario|g=SSBU|s=20px|cl=ClassicRed}}
|{{SpiritType|Shield}}
|2,000
|[[Delfino Plaza]]
|•Assist Trophy Enemies (Phosphora)<br>•Item: [[Food]]
|•Hostile assist trophies will appear
|{{SSBUMusicLink|Other|Tetris: Type A}}
|•Phosphora represents Mafia Boss's Ultra Charge attack.<br/>•The Food item is a reference to the Mafia Boss leading the Mafia of Cooks, as well as the enormous meat rollers in Mafia Town.<br/>•The stage represents Mafia Town.
|-
|N/A
|[[File:AHIT Conductor.png|center|64x64px]]
|Conductor
|•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Yellow}}
|{{SpiritType|Attack}}
|4,000
|[[Spirit Train]]
|•Item: Exploding Types
|•Timed battle
|{{SSBUMusicLink|Other|Dillon's Rolling Western: The Last Ranger}}
|•This Spirit Battle is a reference to Train Rush, with the stage representing the Conductor's train, and the exploding items and timed battle representing the time limit to defuse the train's bomb.
|-
|N/A
|[[File:AHIT DJ Grooves.png|center|64x64px]]
|DJ Grooves
|•{{SSBU|King Dedede}} {{Head|King Dedede|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Grab}}
|4,000
|[[Fourside]]
|•Assist Trophy Enemies ([[Jeff]])<br>•Item: [[Cucco]]
|•Hostile assist trophies will appear
|{{SSBUMusicLink|Super Mario|Ground Theme - Super Mario Bros. 2 (Remix)}}
|•This Spirit Battle is a reference to The Big Parade, with the stage representing the Moon Set, the Cucco representing the owls marching after Hat Kid, and Jeff representing the pyrotechnics.
|-
|N/A
|N/A
|Snatcher
|•Giant {{SSBU|Mr. Game & Watch}} {{Head|Mr. Game & Watch|g=SSBU|s=20px|cl=Blue}} (×2)
|{{SpiritType|Grab}}
|6,000
|[[Luigi's Mansion]] ([[Ω form]])
|•Bob-omb Festival
|•Bob-ombs will rain from the sky after a little while<br>•The enemy is giant<br>•Reinforcements will appear during the battle<br>•Defeat the main fighter to win
|{{SSBUMusicLink|Super Mario|Main Theme - Luigi's Mansion}}
|•The Bob-omb Festival represents the Snatcher's bombardment of explosive attacks.<br/>•The Mr. Game & Watch reinforcement fighter represents the Snatcher's attempt to trick Hat Kid with a cardboard cutout during his battle.
|-
|N/A
|N/A
|Goat
|•{{SSBU|Piranha Plant}} {{Head|Piranha Plant|g=SSBU|s=20px|cl=Purple}} (×3)
|{{SpiritType|Shield}}
|2,000
|[[Find Mii]]
|N/A
|•Only certain Pokémon will emerge from Poké Balls ([[Gogoat]])
|{{SSBUMusicLink|Kid Icarus|Lightning Chariot Base}}
|•The Piranha Plants represent the flowering plants from The Illness has Spread.<br/>•Gogoat represents the Goats of Alpine Skyline. Just like the Goats, it cannot be fought directly.
|-
|N/A
|[[File:AHIT Mustache Girl.png|center|64x64px]]
|Mustache Girl
|•{{SSBU|Daisy}} {{Head|Daisy|g=SSBU|s=20px|cl=Pink}}
|{{SpiritType|Neutral}}
|8,000
|[[Castle Siege]]
|•Uncontrollable Speed<br/>•Temporary Invincibility
|•The enemy is very fast and can't stop quickly<br/>•The enemy will occasionally be invincible when the enemy's at high damage
|{{SSBUMusicLink|Super Mario|The Great Tower Showdown 2}}
|•The uncontrollable speed represents Mustache Girl's teleportation attacks and overall high attack speed.<br/>•The temporary invincibility represents Mustache Girl's ability to make herself invincible during her boss battle's penultimate phase.<br/>•The stage represents Mustache Girl's castle in The End.
|}
 
===Fixed Spirit Battles===
In some cases, I feel that a Spirit Battle could have better represented the respective Spirit. Usually, this just means adjusting the fighter, stage, or music choices.
 
{|class="wikitable sortable" style="width:100%;"
|-
! colspan=3|Spirit
! colspan=7|Battle parameters
! colspan=1 rowspan=2|Inspiration
|-
! style="width:5%;"|No.
! style="width:5%;"|Image
! Name
! Enemy Fighter(s)
! style="width:5%;"|Type
! style="width:5%;"|Power
! Stage
! Rules
! Conditions
! Music
|-
|62
|[[File:SSBU spirit Mechakoopa.png|center|64x64px]]
|[[Mechakoopa]]
|•[[Bowser Jr. (SSBU)|Iggy]] {{Head|Bowser Jr.|g=SSBU|s=20px|cl=Iggy}}
|{{SpiritType|Grab}}
|3,800
|[[Mushroom Kingdom U]] (Slide Lift Tower)
|•Item: Exploding Types
|•The enemy favors down specials
|{{SSBUMusicLink|Super Mario Bros.|King Bowser - Super Mario Bros. 3}}
|•The puppet fighter's down special uses the Mechakoopa itself. His Junior Clown Car references the Koopa Clown Car used in ''Super Mario World'', in which Bowser throws Mechakoopas at Mario.
|-
|166
|[[File:SSBU spirit Lord Fredrik.png|center|64x64px]]
|Lord Fredrik
|•{{SSBU|King K. Rool}} {{Head|King K. Rool|g=SSBU|s=20px|cl=White}}
|{{SpiritType|Grab}}
|2,300
|[[Castle Siege]] (Underground Cavern)
|•Hazard: Ice Floor
|•The floor is frozen
|{{SSBUMusicLink|Super Mario Bros.|King Bowser - Super Mario Bros. 3}}
|•The stage more closely resembles the Volcano Dome where Lord Fredrik is fought.<br>•The music is a rock song, better matching the style of Lord Fredrik's boss theme.
|-
|269
|[[File:SSBU spirit Gravity Suit.png|center|64x64px]]
|Gravity Suit
|•{{SSBU|Samus}} {{Head|Samus|g=SSBU|s=20px|cl=Purple}}
|{{SpiritType|Shield}}
|3,800
|[[Norfair]]
|•Hazard: High Gravity
|•Your jumping power decreases
|{{SSBUMusicLink|Metroid|Magmoor Caverns - Metroid: Samus Returns}}
|•The music and stage directly reference the Gravity Suit's role in navigating Norfair in ''Super Metroid''.
|-
|287
|[[File:SSBU spirit Mecha Ridley.png|center|64x64px]]
|Mecha Ridley
|•Giant {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Grey}}
|{{SpiritType|Shield}}
|4,100
|[[Frigate Orpheon]] ([[Ω form]])
|•Move Speed ↓
|•The enemy's smash attacks have increased power<br>•[[Stamina battle]]<br/>•The enemy is giant
|{{SSBUMusicLink|Metroid|Vs. Meta Ridley}}
|•The stage is a Space Pirate ship, much like the Mother Ship where Mecha Ridley is fought.
|-
|289
|[[File:SSBU spirit Little Birdie.png|center|64x64px]]
|Little Birdie
|•Tiny {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Yellow}}
|{{SpiritType|Shield}}
|3,700
|[[Distant Planet]]
|•Defense ↑<br>•Attack Power ↑<br>•Giant
|•The enemy is giant after a little while<br>•The enemy has increased attack power after a little while<br>•The enemy has increased defense after a little while
|{{SSBUMusicLink|Metroid|Nemesis Ridley}}
|•The music is Ridley's theme from ''Other M''.
|-
|293
|[[File:SSBU spirit Kanden.png|center|64x64px]]
|Kanden
|•{{SSBU|Samus}} {{Head|Samus|g=SSBU|s=20px|cl=Black}}
|{{SpiritType|Attack}}
|1,700
|[[Frigate Orpheon]] ([[Battlefield form]])
|•Item: [[Motion-Sensor Bomb]]
|•The enemy is easily distracted by items
|{{SSBUMusicLink|Metroid|Psycho Bits}}
|•The puppet fighter's costume much more closely matches Kanden's color scheme.<br>•The stage better resembles the Celestial Archives, where Kanden is first encountered.
|-
|294
|[[File:SSBU spirit Trace.png|center|64x64px]]
|Trace
|•{{SSBU|Dark Samus}} {{Head|Dark Samus|g=SSBU|s=20px|cl=Red}}
|{{SpiritType|Attack}}
|1,900
|[[Summit]] ([[Battlefield form]])
|•Invisibility
|•The enemy is invisible<br>•The enemy starts the battle with a [[Staff]]
|{{SSBUMusicLink|Metroid|Psycho Bits}}
|•The puppet fighter bears a somewhat closer resemblance to Trace's color scheme<br>•The stage better resembles Arcterra, where Trace is first encountered.<br>•The Staff references Trace's ability to snipe with the Imperialist.
|-
|401
|[[File:SSBU spirit Andross (Star Fox 64 3D).png|center|64x64px]]
|Andross (Star Fox 64 3D)
|•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=White}}
|{{SpiritType|Grab}}
|9,900
|[[Venom]]
|•Assist Trophy Enemies ([[Andross]])<br>•Hazard: Low Gravity
|•Gravity is reduced<br>•Hostile assist trophies will appear
|{{SSBUMusicLink|Star Fox|Sector Ω}}
|•The puppet fighter is a white-haired primate, more closely resembling Andross.
|-
|721
|[[File:SSBU spirit Eggplant Wizard.png|center|64x64px]]
|Eggplant Wizard
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Grab}}
|9,300
|[[Reset Bomb Forest]]
|•Defense ↓<br>•Attack Power ↓<br>•Item: [[Food]]
|•The enemy starts the battle with a [[Lip's Stick]]<br>•You have reduced defense after a little while<br>•You have reduced attack power after a little while
|{{SSBUMusicLink|Kid Icarus|Kid Icarus Retro Medley}}
|•The puppet fighter is a mage wearing blue and purple robes, more closely matching Eggplant Wizard's role and appearance.<br>•The music medley includes the theme played in dungeons, where Eggplant Wizards are found in ''Kid Icarus''.<br>•The Lip's Stick, which attaches a [[flower]] to a fighter's head, references Eggplant Wizard's ability to turn Pit's upper body into a plant.
|-
|1,296
|[[File:SSBU spirit Shantae.png|center|64x64px]]
|Shantae
|•{{SSBU|Zero Suit Samus}} {{Head|Zero Suit Samus|g=SSBU|s=20px|cl=ShortsOrange}}
|{{SpiritType|Grab}}
|9,400
|[[Pirate Ship]]
|•Item: Transforming Types
|•The enemy's battering items have increased power<br>•The enemy starts the battle with a [[Killing Edge]]
|{{SSBUMusicLink|Castlevania|Hail from the Past}}
|•The music has a Middle Eastern melody with a techno bass line, better matching the style of the ''Shantae'' soundtrack.
|}

Revision as of 18:12, July 16, 2021

Subpages

  • Crossovers and Cameos: An incomplete list of crossovers and cameos between franchises featured in Super Smash Bros.
  • Ideas: My personal ideas for new fighters, items, music, etc. in Super Smash Bros.