Team:Super Smash Twins: Difference between revisions
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== About == | == About == | ||
'''! & ?''' are known as the Super Smash Twins for 2v2 battles. | |||
The twin brothers usually main [[Kirby]] & [[Jigglypuff]], but sometimes play [[Fox]] or [[Falco]], [[Marth]] & [[Sheik]]. For low-tier doubles they play [[Kirby]] & [[Pichu]]. | |||
Their trademark KOs involve Kirby setting up a Jigglypuff Rest with grabs, throws, or even a Copy attack. Combined with Kirbycides, this team combo is very different from the usual brute-force attacks most teams rely on. | |||
At many events you will see them stage counter-pick on Jungle Japes where the Klaptrap plays such a profound role in tactics they call him by the nickname "Skill." Kirbycides catch people off guard easier with so many pitfalls and the two puffballs can recover out of the water better than the commonly played fastfallers. | |||
== See Also == | == See Also == |
Revision as of 16:49, June 7, 2007
The Super Smash Twins are the team name of the Smashers t!mmy & t0mmy, AKA "! & ?".
About
! & ? are known as the Super Smash Twins for 2v2 battles.
The twin brothers usually main Kirby & Jigglypuff, but sometimes play Fox or Falco, Marth & Sheik. For low-tier doubles they play Kirby & Pichu. Their trademark KOs involve Kirby setting up a Jigglypuff Rest with grabs, throws, or even a Copy attack. Combined with Kirbycides, this team combo is very different from the usual brute-force attacks most teams rely on.
At many events you will see them stage counter-pick on Jungle Japes where the Klaptrap plays such a profound role in tactics they call him by the nickname "Skill." Kirbycides catch people off guard easier with so many pitfalls and the two puffballs can recover out of the water better than the commonly played fastfallers.