Greninja (SSBU)/Neutral attack/Infinite: Difference between revisions
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|damage=0.5% | |damage=0.5% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=8 | |bk=8 | ||
|ks=10 | |ks=10 | ||
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}} | }} | ||
|'''+2''' frames | |'''+2''' frames | ||
| | |4× | ||
{{HitboxTableTitle|Rapid jab finisher|42}} | {{HitboxTableTitle|Rapid jab finisher|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
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|damage=2.0% | |damage=2.0% | ||
|angle=45 | |angle=45 | ||
|af=3 | |||
|bk=60 | |bk=60 | ||
|ks=120 | |ks=120 | ||
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|damage=2.0% | |damage=2.0% | ||
|angle=45 | |angle=45 | ||
|af=3 | |||
|bk=60 | |bk=60 | ||
|ks=120 | |ks=120 | ||
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|damage=2.0% | |damage=2.0% | ||
|angle=45 | |angle=45 | ||
|af=3 | |||
|bk=60 | |bk=60 | ||
|ks=120 | |ks=120 | ||
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==Timing== | ==Timing== | ||
Interruptibility and animation length are | After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only. | ||
{|class="wikitable" | {|class="wikitable" | ||
!Rapid | !Loop points | ||
|5, 8, 11, 14 | |3-4, 21-22 | ||
|- | |||
!Rapid jab | |||
|5, 8, 11, 14, 17, 20 | |||
|- | |- | ||
!Finisher | !Finisher |
Latest revision as of 14:36, July 28, 2022
Overview[edit]
Hitboxes[edit]
Timing[edit]
After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only.
Loop points | 3-4, 21-22 |
---|---|
Rapid jab | 5, 8, 11, 14, 17, 20 |
Finisher | 4-5 |
Interruptible | 48 |
Animation length | 56 |
Lag time |
Hitbox |
Loop point |
Interruptible |
|