Porky Minch: Difference between revisions

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| Stabbing Flurry || A || Porky's walker does a flurry of stabs, inflicting extremely heavy damage if all blows land (over 160% on Intense [[difficulty]]). Even on Easy difficulty in [[Boss Battles]] the damage is very high (about 70%). The last hit alone has decent knockback, and on Very Hard (Intense in Boss Battles) most hits landing can lead to an [[OHKO]]. It is possible to [[DI]] out of it by approaching towards him and jumping above, although the attack can easily trap the player and inflict multiple hits. Some characters can [[crouch]] under this move. || 1
| Stabbing Flurry || A || Porky's walker does a flurry of stabs, inflicting extremely heavy damage if all blows land (over 160% on Intense [[difficulty]]). Even on Easy difficulty in [[Boss Battles]] the damage is very high (about 70%). The last hit alone has decent knockback, and on Very Hard (Intense in Boss Battles) most hits landing can lead to an [[OHKO]]. It is possible to [[DI]] out of it by approaching towards him and jumping above, although the attack can easily trap the player and inflict multiple hits. Some characters can [[crouch]] under this move. || 1
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| Jump || A^ || Porky's walker jumps up high and tries to land on the player. Its [[sweetspot]] can OHKO on Intense difficulty, while damage can reach 48%; however, it is rarely used and predictable. || 3
| Jump || A^ || Porky's walker jumps up high and tries to land on the player. On Intense difficulty, damage can reach 48%; however, it is rarely used and predictable. || 3
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| Walk || < or > || Porky's walker walks around. Contact does minor damage (up to 22%) and decent knockback (KOing below 70% on Intense but quite over 100% on lower difficulties). Difficult to see coming (the walker speeds up a little and its eyes glow), but easily avoided by staying away or jumping over the mech. || 1
| Walk || < or > || Porky's walker walks around. Contact does minor damage (up to 22%) and decent knockback (KOing below 70% on Intense but quite over 100% on lower difficulties). Difficult to see coming (the walker speeds up a little and its eyes glow), but easily avoided by staying away or jumping over the mech. || 1
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| Energy Laser || B || Porky's walker creates a ball of energy, which shoots an extremely swift laser towards the player. In the air, it is a multi-hit attack and on the ground it is a powerful one-hit attack that does upwards of 50%. On the higher difficulties, it's fast enough to circle around for a second hit; on Intense it can even deal a third hit, inflicting up to 150% with every hit KOing below 50%. On this difficulty, both variants of the laser can OHKO in most if not all situations, while touching the sparkling sphere is always a guaranteed KO, even in Boss Battles, being close to the upper [[blast line]]. On Very Hard and lower difficulties this move cannot OHKO, since the beam will circle around a maximum of two times, while the character has still [[super armor]], also each hit will KO above 50% and deal less damage; however, it’s still a dreaded attack. It’s speed, unpredictable startup and power make it very dangerous, even more considering it is extremely difficult to avoid or [[shield]]. || 2
| Energy Laser || B || Porky's walker creates a ball of energy, which shoots an extremely swift laser towards the player. In the air, it is a multi-hit attack and on the ground it is a powerful one-hit attack that does upwards of 50%. On the higher difficulties, it's fast enough to circle around for a second hit; on Intense it can even deal a third hit, inflicting up to 150% with every hit KOing below 50%. On this difficulty, both variants of the laser can OHKO in most if not all situations, while touching the sparkling sphere is always a guaranteed KO, even in Boss Battles, being close to the upper [[blast line]]. On Very Hard and lower difficulties this move cannot OHKO, since the beam will circle around a maximum of two times, while the character has still [[super armor]], also each hit will KO above 50% and deal less damage; however, it’s still a dreaded attack. It’s speed, unpredictable startup and power make it very dangerous, even more considering it is extremely difficult to avoid or [[shield]]. || 2
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| Lightning || B^ || Porky's walker hovers up, and tries to attack the player with a lightning bolt. At low HP, he does this two or three times (depending on whether or not he's on turbo). It is an OHKO on high difficulties (excluding Boss Battles), while maximum damage is extremely high, from 40% to 120% (if multiple hits land). Standing on Porky will not dodge the attack, instead dealing weaker vertical knockback, but is still very dangerous, since the player is very close to the upper blast line. If Porky is at low health, doing enough damage to KO him will end the attack early (although his walker will land before entering the animation of his defeat). || 3
| Lightning || B^ || Porky's walker hovers up, and tries to attack the player with a lightning bolt. At low HP, he does this two or three times (depending on whether or not he's on turbo). Standing on Porky will not dodge the attack, instead dealing weaker vertical knockback, but is still very dangerous, since the player is very close to the upper blast line. If Porky is at low health, doing enough damage to KO him will end the attack early (although his walker will land before entering the animation of his defeat). || 3
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| Porky Bots || Bv || Porky's walker sends out six Porky-Bots from ''Mother 3'' that try to self-destruct on the player, bursting at contact much like a [[Bombed]] (although they cannot throw their head). If they are attacked with a projectile, they [[trip]] and explode, inflicting up to 30%. The burst has OHKO power on Very Hard and above, but won't KO until noticeably later in Boss Battles. In Boss Battles, the robots can still deal damage to the player even after Porky himself has been defeated. || 2
| Porky Bots || Bv || Porky's walker sends out six Porky-Bots from ''Mother 3'' that try to self-destruct on the player, bursting at contact much like a [[Bombed]] (although they cannot throw their head). If they are attacked with a projectile, they [[trip]] and explode, inflicting up to 30%. The burst has strong KO power on Very Hard and above, but won't KO until noticeably later in Boss Battles. In Boss Battles, the robots can still deal damage to the player even after Porky himself has been defeated. || 2
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| Dash || Unusable || Porky's walker hops slightly before rapidly charging at the player and off-screen. Very swift and quite unpredictable, this attack is very powerful, dealing up to 58% and massive knockback. It OHKOs on Hard and above (Very Hard in Boss Battles), and even on the lower difficulties it can KO at very low percentages, especially if the player is close to the side blast lines. Jumping over the walker is advised over other methods of avoiding it but, if the player doesn't jump off in time, they will be carried past the side blast line, resulting in a guaranteed KO as well. || 1
| Dash || Unusable || Porky's walker hops slightly before rapidly charging at the player and off-screen. Very swift and quite unpredictable, this attack is very powerful, dealing up to 58% and massive knockback. It can KO at very low percentages, especially if the player is close to the side blast lines. Jumping over the walker is advised over other methods of avoiding it but, if the player doesn't jump off in time, they will be carried past the side blast line, resulting in a guaranteed KO. || 1
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