Template:UpdateList (SSBU)/3.1.0: Difference between revisions
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**{{buff|All variants of Hadoken deal more damage (Hadoken: 6% (light)/6.5% (medium)/7% (heavy) → 7%/7.5%/8%, true Hadoken: 7.5%/8.1%/8.7% → 8.7%/9.3%/10%, Shakunetsu Hadoken: 5% → 7.3%).}} | **{{buff|All variants of Hadoken deal more damage (Hadoken: 6% (light)/6.5% (medium)/7% (heavy) → 7%/7.5%/8%, true Hadoken: 7.5%/8.1%/8.7% → 8.7%/9.3%/10%, Shakunetsu Hadoken: 5% → 7.3%).}} | ||
**{{buff|All variants of Hadoken had their travel speeds adjusted, increasing their versatility (light: 0.9 → 0.8, medium: 1.2 → 1.3, heavy: 1.5 → 1.8).}} | **{{buff|All variants of Hadoken had their travel speeds adjusted, increasing their versatility (light: 0.9 → 0.8, medium: 1.2 → 1.3, heavy: 1.5 → 1.8).}} | ||
**{{buff|Light regular Hadoken has a longer duration (75 frames → 82).}} | |||
**{{nerf|Heavy Hadoken and light Shakunetsu Hadoken have shorter durations (60 frames → 50 (regular), 60 → 55 (H. Shakunetsu), 75 → 68 (L. Shakunetsu)).}} | |||
*{{buff|The clean hit of [[Tatsumaki Senpukyaku]] has a larger hitbox when used on the ground (3.5u → 4.5u).}} | *{{buff|The clean hit of [[Tatsumaki Senpukyaku]] has a larger hitbox when used on the ground (3.5u → 4.5u).}} | ||
|Ken=*{{buff|Neutral attack 1 and 2 can be canceled into a special move for a longer amount of time.}} | |Ken=*{{buff|Neutral attack 1 and 2 can be canceled into a special move for a longer amount of time.}} |
Revision as of 17:31, May 1, 2021
- Increased the minimum amount of time between wall jumps made in the same direction (130 frames → 180).
- Fixed an issue characters appearing on screen that caused them to take damage before the countdown ends.
- Fixed an issue that caused an already-defeated character to reappear in a non-interactable state after getting blast KOed on screen with Death's Scythe and using a specific final smash at the exact location of their KO.
- Fixed the electric hitstun glitch in Training Mode.
- Held item attacks have been removed.