Hit points: Difference between revisions
L33tSilvie (talk | contribs) No edit summary |
m (Reverted L33tSilvie: wait, it wasn't said in article, but it doesn't need to be, AS WELL AS IN TRIVIA, because it's about HIT POINTS, NOT DAMAGE) |
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== Trivia == | == Trivia == | ||
* In [[SSBB]], there is a glitch, where [[Bowser]] can be alive while at 0 HP. To perform it, Bowser's HP must reach 0 while he is in [[Giga Bowser (Final Smash)|Giga Bowser]] form. Bowser will turn back to normal while being alive and at 0 HP | |||
* In [[SSBB]], there is a glitch, where [[Bowser]] can be alive while at 0 | |||
[[Category:Damage]] | [[Category:Damage]] |
Revision as of 11:33, August 28, 2009
Hit Points (also known for simplicity as "HP") is the basic unit of health in the Stamina modes of the Super Smash Bros. Melee and Brawl. When a character is hit by an opponent's attack, their Hit Points decrease. The character can continue as normal until their Hit Points are reduced to 0, when they are knocked out. The health of two recurring bosses in the Super Smash Bros. series, Master Hand and Crazy Hand, are always measured in Hit Points, unless otherwise altered by an Action Replay.
Hit Points can be deceased just like Damage Percentage can be raised, so if an attack did 10%, it would decrease the opponent's HP by 10 points. Once the HP reaches 0 the character (or boss) will show an animation sequence of that character fainting or dying, during the sequence the other characters move in slow motion.
See also
Trivia
- In SSBB, there is a glitch, where Bowser can be alive while at 0 HP. To perform it, Bowser's HP must reach 0 while he is in Giga Bowser form. Bowser will turn back to normal while being alive and at 0 HP