Template:UpdateList (SSBU)/2.0.0: Difference between revisions
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(Bowser's Jab2 damage increase was listed as a buff when that change also affected negatively some low% combos) |
(Added technical data for Luigi and ZSS, fixed incorrect wording for K. Rool (bury throws don't really deal knockback).) |
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*{{buff|[[Stone]] now has super armor starting on frame 19 when used in the air. This makes the move harder to intercept.}} | *{{buff|[[Stone]] now has super armor starting on frame 19 when used in the air. This makes the move harder to intercept.}} | ||
|Pikachu=*{{buff|Pummel deals less hitlag (14 frames → 12), shortening its duration.}} | |Pikachu=*{{buff|Pummel deals less hitlag (14 frames → 12), shortening its duration.}} | ||
|Luigi=*{{buff|[[Up smash]] | |Luigi=*{{buff|[[Up smash]] has more knockback scaling (98 → 102).}} | ||
*{{nerf|[[Down aerial]]'s clean hit no longer affects grounded opponents. As a result, it has more startup against them (frame 10 → 11) and can no longer [[meteor smash]] them, greatly hindering its combo potential.}} | *{{nerf|[[Down aerial]]'s clean hit no longer affects grounded opponents. As a result, it has more startup against them (frame 10 → 11) and can no longer [[meteor smash]] them, greatly hindering its combo potential.}} | ||
*{{buff|Standing and pivot [[grab]]s have longer durations (frames 14-19 → 14-20 (standing)/17-22 → 17-23 (pivot)), and increases their range as a result.}} | *{{buff|Standing and pivot [[grab]]s have longer durations (frames 14-19 → 14-20 (standing)/17-22 → 17-23 (pivot)), and increases their range as a result.}} | ||
*{{buff|[[Green Missile]] has less ending lag.}} | *{{buff|[[Green Missile]] has less ending lag (FAF 64 → 63).}} | ||
*{{buff|[[Luigi Cyclone]] deals more knockback.}} | *{{buff|[[Luigi Cyclone]] deals more knockback (80 (base)/130/120 (scaling) → 85/140/130).}} | ||
|Ness=*{{buff|Up aerial autocancels earlier.}} | |Ness=*{{buff|Up aerial autocancels earlier.}} | ||
*{{buff|Down aerial deals more damage (12%/10% → 14%/12%) with its knockback compensated.}} | *{{buff|Down aerial deals more damage (12%/10% → 14%/12%) with its knockback compensated.}} | ||
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|Pit=*{{buff|Lightning Chariot will launch crouching opponents the same as standing opponents.}} | |Pit=*{{buff|Lightning Chariot will launch crouching opponents the same as standing opponents.}} | ||
|Zero Suit Samus=*{{nerf|Forward smash now has a sourspot at close range.}} | |Zero Suit Samus=*{{nerf|Forward smash now has a sourspot at close range.}} | ||
*{{change|Flip Jump has altered knockback. This reduces the bury time at lower percents but increases it at higher percents.}} | *{{change|Flip Jump has altered knockback (60/100 → 25/145). This reduces the bury time at lower percents but increases it at higher percents.}} | ||
*{{buff|Zero Suit Samus can grab earlier after using forward aerial (73 frames → 71).}} | *{{buff|Zero Suit Samus can grab earlier after using forward aerial (73 frames → 71).}} | ||
*{{buff|Zero Suit Samus can grab earlier after using up aerial (75 frames → 59).}} | *{{buff|Zero Suit Samus can grab earlier after using up aerial (75 frames → 59).}} | ||
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*{{buff|Shulk can grab edges after up aerial concludes.}} | *{{buff|Shulk can grab edges after up aerial concludes.}} | ||
|Duck Hunt=*{{bugfix|Fixed a game crash along with {{SSBU|Mii Swordfighter}} where [[Wild Gunman]] and the Mii Swordfighter’s special moves were used at the same time.}} | |Duck Hunt=*{{bugfix|Fixed a game crash along with {{SSBU|Mii Swordfighter}} where [[Wild Gunman]] and the Mii Swordfighter’s special moves were used at the same time.}} | ||
*{{ | *{{newbug|Corrupt save data occurs along with Mii Swordfighter if they play Century Smash.}} | ||
*{{buff|[[Trick Shot]] has less endlag (FAF 46 → 42).}} | *{{buff|[[Trick Shot]] has less endlag (FAF 46 → 42).}} | ||
*{{nerf|[[Clay Shooting]] has more endlag (FAF 61 → 64).}} | *{{nerf|[[Clay Shooting]] has more endlag (FAF 61 → 64).}} | ||
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*{{buff|The [[Final Smash Meter]] version of [[Plasma Scream]] has a higher knockback multiplier (x0.62 → x0.71).}} | *{{buff|The [[Final Smash Meter]] version of [[Plasma Scream]] has a higher knockback multiplier (x0.62 → x0.71).}} | ||
*{{bugfix|The instant KOing glitch involving {{SSBU|Sonic}} has been fixed.}} | *{{bugfix|The instant KOing glitch involving {{SSBU|Sonic}} has been fixed.}} | ||
|King K. Rool=*{{change|Down throw has | |King K. Rool=*{{change|Down throw has a different bury scaling formula (90 frames + 0.5*damage → 60 + 0.75*damage). This allows buried opponents to easily escape at low percents, but more difficult at high percents. Specifically, it is worse below 125%, and better above 125%.}} | ||
**{{buff|These changes improve K.Rool's mixup options at low percents, while making his KO confirms more varied and consistent at high percents.}} | **{{buff|These changes improve K. Rool's mixup options at low percents, while making his KO confirms more varied and consistent at high percents.}} | ||
**{{buff|With these changes, down throw now has 50/50 setup options, which can catch opponents with [[up smash]] or up aerial if they mash out of the bury at ~90%, or setup into forward smash if they are conditioned to wait out the bury.}} | **{{buff|With these changes, down throw now has 50/50 setup options, which can catch opponents with [[up smash]] or up aerial if they mash out of the bury at ~90%, or setup into forward smash if they are conditioned to wait out the bury.}} | ||
**{{buff|Down throw's changes make up tilt a consistent KO option out of down throw on middleweight characters from around 125%; previously, opponents could mash out even at 130%.}} | **{{buff|Down throw's changes make up tilt a consistent KO option out of down throw on middleweight characters from around 125%; previously, opponents could mash out even at 130%.}} |
Revision as of 04:50, March 31, 2021
There were no universal changes this update.