Template:UpdateList (SSBU)/2.0.0: Difference between revisions

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(Bowser's Jab2 damage increase was listed as a buff when that change also affected negatively some low% combos)
(Added technical data for Luigi and ZSS, fixed incorrect wording for K. Rool (bury throws don't really deal knockback).)
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*{{buff|[[Stone]] now has super armor starting on frame 19 when used in the air. This makes the move harder to intercept.}}
*{{buff|[[Stone]] now has super armor starting on frame 19 when used in the air. This makes the move harder to intercept.}}
|Pikachu=*{{buff|Pummel deals less hitlag (14 frames → 12), shortening its duration.}}
|Pikachu=*{{buff|Pummel deals less hitlag (14 frames → 12), shortening its duration.}}
|Luigi=*{{buff|[[Up smash]] deals more knockback.}}
|Luigi=*{{buff|[[Up smash]] has more knockback scaling (98 → 102).}}
*{{nerf|[[Down aerial]]'s clean hit no longer affects grounded opponents. As a result, it has more startup against them (frame 10 → 11) and can no longer [[meteor smash]] them, greatly hindering its combo potential.}}
*{{nerf|[[Down aerial]]'s clean hit no longer affects grounded opponents. As a result, it has more startup against them (frame 10 → 11) and can no longer [[meteor smash]] them, greatly hindering its combo potential.}}
*{{buff|Standing and pivot [[grab]]s have longer durations (frames 14-19 → 14-20 (standing)/17-22 → 17-23 (pivot)), and increases their range as a result.}}
*{{buff|Standing and pivot [[grab]]s have longer durations (frames 14-19 → 14-20 (standing)/17-22 → 17-23 (pivot)), and increases their range as a result.}}
*{{buff|[[Green Missile]] has less ending lag.}}
*{{buff|[[Green Missile]] has less ending lag (FAF 64 → 63).}}
*{{buff|[[Luigi Cyclone]] deals more knockback.}}
*{{buff|[[Luigi Cyclone]] deals more knockback (80 (base)/130/120 (scaling) → 85/140/130).}}
|Ness=*{{buff|Up aerial autocancels earlier.}}
|Ness=*{{buff|Up aerial autocancels earlier.}}
*{{buff|Down aerial deals more damage (12%/10% → 14%/12%) with its knockback compensated.}}
*{{buff|Down aerial deals more damage (12%/10% → 14%/12%) with its knockback compensated.}}
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|Pit=*{{buff|Lightning Chariot will launch crouching opponents the same as standing opponents.}}
|Pit=*{{buff|Lightning Chariot will launch crouching opponents the same as standing opponents.}}
|Zero Suit Samus=*{{nerf|Forward smash now has a sourspot at close range.}}
|Zero Suit Samus=*{{nerf|Forward smash now has a sourspot at close range.}}
*{{change|Flip Jump has altered knockback. This reduces the bury time at lower percents but increases it at higher percents.}}
*{{change|Flip Jump has altered knockback (60/100 → 25/145). This reduces the bury time at lower percents but increases it at higher percents.}}
*{{buff|Zero Suit Samus can grab earlier after using forward aerial (73 frames → 71).}}
*{{buff|Zero Suit Samus can grab earlier after using forward aerial (73 frames → 71).}}
*{{buff|Zero Suit Samus can grab earlier after using up aerial (75 frames →  59).}}
*{{buff|Zero Suit Samus can grab earlier after using up aerial (75 frames →  59).}}
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*{{buff|Shulk can grab edges after up aerial concludes.}}
*{{buff|Shulk can grab edges after up aerial concludes.}}
|Duck Hunt=*{{bugfix|Fixed a game crash along with {{SSBU|Mii Swordfighter}} where [[Wild Gunman]] and the Mii Swordfighter’s special moves were used at the same time.}}
|Duck Hunt=*{{bugfix|Fixed a game crash along with {{SSBU|Mii Swordfighter}} where [[Wild Gunman]] and the Mii Swordfighter’s special moves were used at the same time.}}
*{{change|Corrupt save data occurs along with Mii Swordfighter if they play Century Smash.}}
*{{newbug|Corrupt save data occurs along with Mii Swordfighter if they play Century Smash.}}
*{{buff|[[Trick Shot]] has less endlag (FAF 46 → 42).}}
*{{buff|[[Trick Shot]] has less endlag (FAF 46 → 42).}}
*{{nerf|[[Clay Shooting]] has more endlag (FAF 61 → 64).}}
*{{nerf|[[Clay Shooting]] has more endlag (FAF 61 → 64).}}
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*{{buff|The [[Final Smash Meter]] version of [[Plasma Scream]] has a higher knockback multiplier (x0.62 → x0.71).}}
*{{buff|The [[Final Smash Meter]] version of [[Plasma Scream]] has a higher knockback multiplier (x0.62 → x0.71).}}
*{{bugfix|The instant KOing glitch involving {{SSBU|Sonic}} has been fixed.}}
*{{bugfix|The instant KOing glitch involving {{SSBU|Sonic}} has been fixed.}}
|King K. Rool=*{{change|Down throw has less base knockback, but more knockback growth. This allows buried opponents to easily escape at low percents, but more difficult at high percents. Specifically, it is worse below 125%, and better above 125%.}}
|King K. Rool=*{{change|Down throw has a different bury scaling formula (90 frames + 0.5*damage → 60 + 0.75*damage). This allows buried opponents to easily escape at low percents, but more difficult at high percents. Specifically, it is worse below 125%, and better above 125%.}}
**{{buff|These changes improve K.Rool's mixup options at low percents, while making his KO confirms more varied and consistent at high percents.}}
**{{buff|These changes improve K. Rool's mixup options at low percents, while making his KO confirms more varied and consistent at high percents.}}
**{{buff|With these changes, down throw now has 50/50 setup options, which can catch opponents with [[up smash]] or up aerial if they mash out of the bury at ~90%, or setup into forward smash if they are conditioned to wait out the bury.}}
**{{buff|With these changes, down throw now has 50/50 setup options, which can catch opponents with [[up smash]] or up aerial if they mash out of the bury at ~90%, or setup into forward smash if they are conditioned to wait out the bury.}}
**{{buff|Down throw's changes make up tilt a consistent KO option out of down throw on middleweight characters from around 125%; previously, opponents could mash out even at 130%.}}
**{{buff|Down throw's changes make up tilt a consistent KO option out of down throw on middleweight characters from around 125%; previously, opponents could mash out even at 130%.}}

Revision as of 04:50, March 31, 2021

There were no universal changes this update.