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Template:UpdateList (SSBU)/1.1.0: Difference between revisions
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(The parameters of Bowser's Flying Slam were stealthily updated with this patch, toning down the effect of percentage on the amount of control Bowser and the opponent have during the move's tug-o-war. (source: Meshima's vl param sheet: https://docs.google.com/spreadsheets/d/1rwDPL1jhE-KuEbbcBkkTb44z1smJp9rYme_xb4BIJTk/edit#gid=773723218&range=D42 )) |
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|Bayonetta=*{{nerf|[[Witch Time]]'s duration scaling is lower (40 → 30).}} | |Bayonetta=*{{nerf|[[Witch Time]]'s duration scaling is lower (40 → 30).}} | ||
*{{nerf|Witch Time's regeneration per frame is slower (0.04 → 0.03).}} | *{{nerf|Witch Time's regeneration per frame is slower (0.04 → 0.03).}} | ||
* | *{{newbug|A glitch with Witch Time has been created, with its slowdown duration now being capable of underflowing and [https://twitter.com/aeroezz/status/1072534908923494400/video/1 becoming extremely long] under certain circumstances.}} | ||
|Inkling=*{{buff|[[Splat Bomb]] deals more damage (8%-14% → 9%-15%).}} | |Inkling=*{{buff|[[Splat Bomb]] deals more damage (8%-14% → 9%-15%).}} | ||
*{{buff|Splat Bomb applies more [[ink]] (80/140 → 110/170).}} | *{{buff|Splat Bomb applies more [[ink]] (80/140 → 110/170).}} |
Revision as of 07:29, March 24, 2021
Fixed a glitch causing throws in Training Mode to gradually reduce knockback taken by the victim if the Fixed Damage option was turned on, even to the point of them taking no knockback.
The AI for various characters has been adjusted.
The short hop aerial multiplier is now correctly applied to fighters with more than one midair jump.