Template:UpdateList (SSBU)/11.0.0: Difference between revisions
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(Improved wording on some changes) |
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*{{change|The final hit of dash attack is no longer weight independent, essentially reverting one of the changes made in 10.1.0.}} | *{{change|The final hit of dash attack is no longer weight independent, essentially reverting one of the changes made in 10.1.0.}} | ||
|Captain Falcon= | |Captain Falcon= | ||
*{{buff|[[Falcon Dive]] has | *{{buff|[[Falcon Dive]] has significantly less ending lag after connecting with an opponent (FAF 67 → 40), making it considerably harder to [[Tech Check]] Falcon's recovery.}} | ||
|Jigglypuff= | |Jigglypuff= | ||
*{{change|Changed the length of vulnerability when [[crumple|crumpling]] to be consistent with other fighters.}} | *{{change|Changed the length of vulnerability when [[crumple|crumpling]] to be consistent with other fighters.}} | ||
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*{{change|Changed the length of vulnerability when [[crumple|crumpling]] to be consistent with other fighters.}} | *{{change|Changed the length of vulnerability when [[crumple|crumpling]] to be consistent with other fighters.}} | ||
|Pichu= | |Pichu= | ||
*{{buff|Neutral aerial makes Pichu's ears intangible during the clean hit ( | *{{buff|Neutral aerial makes Pichu's ears intangible during the clean hit (frames 3-9).}} | ||
*{{buff|The recoil damage on several of Pichu's moves was reduced (2% → 1.5% (forward smash), 1.5% → 1% (forward aerial), 0.8% → 0.5% (forward throw), 1.8% → 1.5% ([[Skull Bash]]), 0.9% (dash 1)/1.4% (dash 2) → 0.5%/1% ([[Agility]])). These changes revert the recoil increase applied with update 3.1.0 for those moves, with the exception of Agility who now has less recoil than before 3.1.0.}} | *{{buff|The recoil damage on several of Pichu's moves was reduced (2% → 1.5% (forward smash), 1.5% → 1% (forward aerial), 0.8% → 0.5% (forward throw), 1.8% → 1.5% ([[Skull Bash]]), 0.9% (dash 1)/1.4% (dash 2) → 0.5%/1% ([[Agility]])). These changes revert the recoil increase applied with update 3.1.0 for those moves, with the exception of Agility who now has less recoil than before 3.1.0.}} | ||
|Ganondorf= | |Ganondorf= | ||
*{{buff|[[Dark Dive]] has | *{{buff|[[Dark Dive]] has significantly less ending lag after connecting with an opponent (FAF 67 → 40), making it considerably harder to [[Tech Check]] Ganondorf's recovery.}} | ||
|Zero Suit Samus= | |Zero Suit Samus= | ||
*{{nerf|Neutral aerial has | *{{nerf|Neutral aerial has more landing lag (6 frames → 8).}} | ||
*{{nerf|[[Boost Kick]] has more startup lag (4 frames → 6).}} | *{{nerf|[[Boost Kick]] has more startup lag (4 frames → 6).}} | ||
|Wario= | |Wario= | ||
*{{nerf|Up tilt | *{{nerf|Up tilt has a shorter hitbox duration (frames 11-19 → 11-15).}} | ||
*[[Wario Waft]]: | *[[Wario Waft]]: | ||
**{{nerf|Has more startup and ending lag for the third charge (frame 5 → 8, FAF 50 → 55).}} | **{{nerf|Has more startup and ending lag for the third level charge (frame 5 → 8, FAF 50 → 55).}} | ||
**{{nerf|Has more startup for max charge (frame 9 → 12, FAF 61 → 64).}} | **{{nerf|Has more startup lag for max charge (frame 9 → 12, FAF 61 → 64).}} | ||
***{{buff|The super armor starts a frame earlier and lasts longer (5-10 → 4-13).}} | ***{{buff|The super armor starts a frame earlier and lasts longer (5-10 → 4-13).}} | ||
|Diddy Kong= | |Diddy Kong= | ||
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|King Dedede= | |King Dedede= | ||
*[[Gordo Throw]]: | *[[Gordo Throw]]: | ||
**{{buff|Has | **{{buff|Has less ending lag (FAF 61 → 59).}} | ||
**{{buff|Has an increased chance of the Gordos sticking on a wall (50% → 60%), improving its edge guarding ability.}} | **{{buff|Has an increased chance of the Gordos sticking on a wall (50% → 60%), improving its edge guarding ability.}} | ||
**{{buff|Has increased the speed of Dedede reflecting a Gordo (FAF 61 → 55), with the timing of the reflection being shortened ( | **{{buff|Has increased the speed of Dedede reflecting a Gordo (FAF 61 → 55), with the timing of the reflection being shortened (FAF 29 → 25).}} | ||
|R.O.B.= | |R.O.B.= | ||
*{{change|Changed the length of vulnerability when [[crumple|crumpling]] to be consistent with other fighters.}} | *{{change|Changed the length of vulnerability when [[crumple|crumpling]] to be consistent with other fighters.}} | ||
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*{{change|Changed the length of vulnerability when [[crumple|crumpling]] to be consistent with other fighters.}} | *{{change|Changed the length of vulnerability when [[crumple|crumpling]] to be consistent with other fighters.}} | ||
|Mii Gunner= | |Mii Gunner= | ||
*{{buff|Forward smash has | *{{buff|Forward smash has more range towards Mii Gunner, removing a blind spot in the move.}} | ||
*{{change|Changed the length of vulnerability when [[crumple|crumpling]] to be consistent with other fighters.}} | *{{change|Changed the length of vulnerability when [[crumple|crumpling]] to be consistent with other fighters.}} | ||
|Palutena= | |Palutena= | ||
*{{nerf|Dash attack has | *{{nerf|Dash attack has more ending lag (FAF 38 → 41).}} | ||
*{{nerf|Forward aerial has | *{{nerf|Forward aerial has more landing lag (7 frames → 9).}} | ||
*{{nerf|Standing grab has considerably less range (Z2 offset: 11.4u → 9.4u).}} | *{{nerf|Standing grab has considerably less range (Z2 offset: 11.4u → 9.4u).}} | ||
|Shulk= | |Shulk= | ||
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*{{change|Changed the length of vulnerability when [[crumple|crumpling]] to be consistent with other fighters.}} | *{{change|Changed the length of vulnerability when [[crumple|crumpling]] to be consistent with other fighters.}} | ||
|Joker= | |Joker= | ||
*{{nerf|[[Eiha]] has | *{{nerf|[[Eiha]] has more ending lag (FAF 50 → 53).}} | ||
*{{nerf|[[Tetrakarn]]/[[Makarakarn]] has | *{{nerf|[[Tetrakarn]]/[[Makarakarn]] has more ending lag when not activated (FAF 54 → 57).}} | ||
|Hero= | |Hero= | ||
*{{change|Changed the length of vulnerability when [[crumple|crumpling]] to be consistent with other fighters.}} | *{{change|Changed the length of vulnerability when [[crumple|crumpling]] to be consistent with other fighters.}} | ||
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*{{buff|Down smash has increased knockback (73 (base)/62 (scaling) → 74/66), allowing it to KO earlier.}} | *{{buff|Down smash has increased knockback (73 (base)/62 (scaling) → 74/66), allowing it to KO earlier.}} | ||
*Down aerial: | *Down aerial: | ||
**{{buff|Has | **{{buff|Has more knockback scaling (57/52/82/74/57/52 → 61/56/86/78/61/56), allowing it to KO earlier.}} | ||
**{{buff| | **{{buff|Deals more shield damage (6 → 9), allowing it to break shields more easily.}} | ||
*[[Areadbhar]]: | *[[Areadbhar]]: | ||
**{{buff|Has gained shieldstun multiplier of 1.7× on its grounded sweetspot | **{{buff|Has gained shieldstun multiplier of 1.7× on its grounded sweetspot and 2.0x on its aerial sweetspot.}} | ||
**{{buff|Has | **{{buff|Has less ending lag in the air (FAF 66 → 62).}} | ||
*[[Sword of the Creator]]: | *[[Sword of the Creator]]: | ||
**{{buff|Has | **{{buff|Has more base knockback at high percents (0 → 14), allowing to KO earlier. This also removes the dead zone, in which the opponent did not have to tech the spike on stage, increasing the moves utility when used around 50%.}} | ||
**{{buff|Has | **{{buff|Has less startup lag (frame 11 → 9 (grounded), 12 → 10 (aerial)) with the total duration reduced as well (FAF 49 → 47).}} | ||
*{{change|Changed the length of vulnerability when [[crumple|crumpling]] to be consistent with other fighters.}} | *{{change|Changed the length of vulnerability when [[crumple|crumpling]] to be consistent with other fighters.}} | ||
|Min Min= | |Min Min= | ||
*{{nerf|Air dodge has more ending lag (FAF 40 → 51), matching the rest of the cast.}} | *{{nerf|Air dodge has more ending lag (FAF 40 → 51), matching the rest of the cast.}} | ||
*Side smash: | *Side smash: | ||
**{{nerf| | **{{nerf|Min Min cannot hold the charge as long after it is fully charged (120 frames → 30).}} | ||
**{{nerf|Has | **{{nerf|Has less base knockback for the dragon's lasers while using Dragon ARM (70 → 65).}} | ||
*{{change|Changed the length of vulnerability when [[crumple|crumpling]] to be consistent with other fighters.}} | *{{change|Changed the length of vulnerability when [[crumple|crumpling]] to be consistent with other fighters.}} | ||
|Steve= | |Steve= | ||
*{{buff|Down smash has | *{{buff|Down smash has more range towards Steve, removing a blind spot in the move.}} | ||
|Sephiroth= | |Sephiroth= | ||
*{{change|[[Blade Dash]] has an altered launch angle (73° → 107°).}} | *{{change|[[Blade Dash]] has an altered launch angle (73° → 107°).}} | ||
*{{buff|[[Scintilla]] | *{{buff|[[Scintilla]] has bigger hitboxes.}} | ||
**{{buff|Not activated: 9u → 11u.}} | **{{buff|Not activated: 9u → 11u.}} | ||
**{{buff|Activated: 16-22u → 18-24u.}} | **{{buff|Activated: 16-22u → 18-24u.}} | ||
}}<noinclude>[[Category:Super Smash Bros. Ultimate Update Lists]]</noinclude> | }}<noinclude>[[Category:Super Smash Bros. Ultimate Update Lists]]</noinclude> |