Template:UpdateList (SSBU)/11.0.0: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
mNo edit summary
(Improved wording on some changes)
Line 5: Line 5:
*{{change|The final hit of dash attack is no longer weight independent, essentially reverting one of the changes made in 10.1.0.}}
*{{change|The final hit of dash attack is no longer weight independent, essentially reverting one of the changes made in 10.1.0.}}
|Captain Falcon=
|Captain Falcon=
*{{buff|[[Falcon Dive]] has reduced endlag after connecting with the opponent (FAF 67 → 40), making it considerably harder to [[Tech Check]] Falcon's recovery.}}
*{{buff|[[Falcon Dive]] has significantly less ending lag after connecting with an opponent (FAF 67 → 40), making it considerably harder to [[Tech Check]] Falcon's recovery.}}
|Jigglypuff=
|Jigglypuff=
*{{change|Changed the length of vulnerability when [[crumple|crumpling]] to be consistent with other fighters.}}
*{{change|Changed the length of vulnerability when [[crumple|crumpling]] to be consistent with other fighters.}}
Line 11: Line 11:
*{{change|Changed the length of vulnerability when [[crumple|crumpling]] to be consistent with other fighters.}}
*{{change|Changed the length of vulnerability when [[crumple|crumpling]] to be consistent with other fighters.}}
|Pichu=
|Pichu=
*{{buff|Neutral aerial makes Pichu's ears intangible during the clean hit (frame 3-9).}}
*{{buff|Neutral aerial makes Pichu's ears intangible during the clean hit (frames 3-9).}}
*{{buff|The recoil damage on several of Pichu's moves was reduced (2% → 1.5% (forward smash), 1.5% → 1% (forward aerial), 0.8% → 0.5% (forward throw), 1.8% → 1.5% ([[Skull Bash]]), 0.9% (dash 1)/1.4% (dash 2) → 0.5%/1% ([[Agility]])). These changes revert the recoil increase applied with update 3.1.0 for those moves, with the exception of Agility who now has less recoil than before 3.1.0.}}
*{{buff|The recoil damage on several of Pichu's moves was reduced (2% → 1.5% (forward smash), 1.5% → 1% (forward aerial), 0.8% → 0.5% (forward throw), 1.8% → 1.5% ([[Skull Bash]]), 0.9% (dash 1)/1.4% (dash 2) → 0.5%/1% ([[Agility]])). These changes revert the recoil increase applied with update 3.1.0 for those moves, with the exception of Agility who now has less recoil than before 3.1.0.}}
|Ganondorf=
|Ganondorf=
*{{buff|[[Dark Dive]] has reduced endlag after connecting with the opponent (FAF 67 → 40), making it considerably harder to [[Tech Check]] Ganondorf's recovery.}}
*{{buff|[[Dark Dive]] has significantly less ending lag after connecting with an opponent (FAF 67 → 40), making it considerably harder to [[Tech Check]] Ganondorf's recovery.}}
|Zero Suit Samus=
|Zero Suit Samus=
*{{nerf|Neutral aerial has increased landing lag (6 frames → 8).}}
*{{nerf|Neutral aerial has more landing lag (6 frames → 8).}}
*{{nerf|[[Boost Kick]] has more startup lag (4 frames → 6).}}
*{{nerf|[[Boost Kick]] has more startup lag (4 frames → 6).}}
|Wario=
|Wario=
*{{nerf|Up tilt's hitbox has a shorter duration (frames 11-19 → 11-15).}}
*{{nerf|Up tilt has a shorter hitbox duration (frames 11-19 → 11-15).}}
*[[Wario Waft]]:
*[[Wario Waft]]:
**{{nerf|Has more startup and ending lag for the third charge (frame 5 → 8, FAF 50 → 55).}}
**{{nerf|Has more startup and ending lag for the third level charge (frame 5 → 8, FAF 50 → 55).}}
**{{nerf|Has more startup for max charge (frame 9 → 12, FAF 61 → 64).}}
**{{nerf|Has more startup lag for max charge (frame 9 → 12, FAF 61 → 64).}}
***{{buff|The super armor starts a frame earlier and lasts longer (5-10 → 4-13).}}
***{{buff|The super armor starts a frame earlier and lasts longer (5-10 → 4-13).}}
|Diddy Kong=
|Diddy Kong=
Line 28: Line 28:
|King Dedede=
|King Dedede=
*[[Gordo Throw]]:
*[[Gordo Throw]]:
**{{buff|Has reduced endlag (FAF 61 → 59).}}
**{{buff|Has less ending lag (FAF 61 → 59).}}
**{{buff|Has an increased chance of the Gordos sticking on a wall (50% → 60%), improving its edge guarding ability.}}
**{{buff|Has an increased chance of the Gordos sticking on a wall (50% → 60%), improving its edge guarding ability.}}
**{{buff|Has increased the speed of Dedede reflecting a Gordo (FAF 61 → 55), with the timing of the reflection being shortened (frame 29 → 25).}}
**{{buff|Has increased the speed of Dedede reflecting a Gordo (FAF 61 → 55), with the timing of the reflection being shortened (FAF 29 → 25).}}
|R.O.B.=
|R.O.B.=
*{{change|Changed the length of vulnerability when [[crumple|crumpling]] to be consistent with other fighters.}}
*{{change|Changed the length of vulnerability when [[crumple|crumpling]] to be consistent with other fighters.}}
Line 45: Line 45:
*{{change|Changed the length of vulnerability when [[crumple|crumpling]] to be consistent with other fighters.}}
*{{change|Changed the length of vulnerability when [[crumple|crumpling]] to be consistent with other fighters.}}
|Mii Gunner=
|Mii Gunner=
*{{buff|Forward smash has increased attack range towards Mii Gunner, removing a blind spot in the move.}}
*{{buff|Forward smash has more range towards Mii Gunner, removing a blind spot in the move.}}
*{{change|Changed the length of vulnerability when [[crumple|crumpling]] to be consistent with other fighters.}}
*{{change|Changed the length of vulnerability when [[crumple|crumpling]] to be consistent with other fighters.}}
|Palutena=
|Palutena=
*{{nerf|Dash attack has increased endlag (FAF 38 → 41).}}
*{{nerf|Dash attack has more ending lag (FAF 38 → 41).}}
*{{nerf|Forward aerial has increased landing lag (7 frames → 9).}}
*{{nerf|Forward aerial has more landing lag (7 frames → 9).}}
*{{nerf|Standing grab has considerably less range (Z2 offset: 11.4u → 9.4u).}}
*{{nerf|Standing grab has considerably less range (Z2 offset: 11.4u → 9.4u).}}
|Shulk=
|Shulk=
Line 56: Line 56:
*{{change|Changed the length of vulnerability when [[crumple|crumpling]] to be consistent with other fighters.}}
*{{change|Changed the length of vulnerability when [[crumple|crumpling]] to be consistent with other fighters.}}
|Joker=
|Joker=
*{{nerf|[[Eiha]] has increased endlag (FAF 50 → 53).}}
*{{nerf|[[Eiha]] has more ending lag (FAF 50 → 53).}}
*{{nerf|[[Tetrakarn]]/[[Makarakarn]] has increased endlag on its detection when not activated (FAF 54 → 57).}}
*{{nerf|[[Tetrakarn]]/[[Makarakarn]] has more ending lag when not activated (FAF 54 → 57).}}
|Hero=
|Hero=
*{{change|Changed the length of vulnerability when [[crumple|crumpling]] to be consistent with other fighters.}}
*{{change|Changed the length of vulnerability when [[crumple|crumpling]] to be consistent with other fighters.}}
Line 65: Line 65:
*{{buff|Down smash has increased knockback (73 (base)/62 (scaling) →  74/66), allowing it to KO earlier.}}
*{{buff|Down smash has increased knockback (73 (base)/62 (scaling) →  74/66), allowing it to KO earlier.}}
*Down aerial:
*Down aerial:
**{{buff|Has increased knockback scaling (57/52/82/74/57/52 → 61/56/86/78/61/56), allowing it to KO earlier.}}
**{{buff|Has more knockback scaling (57/52/82/74/57/52 → 61/56/86/78/61/56), allowing it to KO earlier.}}
**{{buff|Has increased shield damage (6 → 9), allowing it to break shields more easily.}}
**{{buff|Deals more shield damage (6 → 9), allowing it to break shields more easily.}}
*[[Areadbhar]]:
*[[Areadbhar]]:
**{{buff|Has gained shieldstun multiplier of 1.7× on its grounded sweetspot, and 2.0x on its aerial sweetspot.}}
**{{buff|Has gained shieldstun multiplier of 1.7× on its grounded sweetspot and 2.0x on its aerial sweetspot.}}
**{{buff|Has reduced endlag in the air (FAF 66 → 62).}}
**{{buff|Has less ending lag in the air (FAF 66 → 62).}}
*[[Sword of the Creator]]:
*[[Sword of the Creator]]:
**{{buff|Has increased base knockback at high percents (0 → 14), allowing to KO earlier. This also removes the dead zone, in which the opponent did not have to tech the spike on stage, increasing the moves utility when used around 50%.}}
**{{buff|Has more base knockback at high percents (0 → 14), allowing to KO earlier. This also removes the dead zone, in which the opponent did not have to tech the spike on stage, increasing the moves utility when used around 50%.}}
**{{buff|Has faster startup (frame 11 → 9 (grounded), 12 → 10 (aerial)) (FAF 49 → 47).}}
**{{buff|Has less startup lag (frame 11 → 9 (grounded), 12 → 10 (aerial)) with the total duration reduced as well (FAF 49 → 47).}}
*{{change|Changed the length of vulnerability when [[crumple|crumpling]] to be consistent with other fighters.}}
*{{change|Changed the length of vulnerability when [[crumple|crumpling]] to be consistent with other fighters.}}
|Min Min=
|Min Min=
*{{nerf|Air dodge has more ending lag (FAF 40 → 51), matching the rest of the cast.}}
*{{nerf|Air dodge has more ending lag (FAF 40 → 51), matching the rest of the cast.}}
*Side smash:
*Side smash:
**{{nerf|Cannot hold charge as long (120 frames → 30 frames).}}
**{{nerf|Min Min cannot hold the charge as long after it is fully charged (120 frames → 30).}}
**{{nerf|Has decreased base knockback for dragon's lasers while using Dragon ARM (70 → 65), making it KO later.}}
**{{nerf|Has less base knockback for the dragon's lasers while using Dragon ARM (70 → 65).}}
*{{change|Changed the length of vulnerability when [[crumple|crumpling]] to be consistent with other fighters.}}
*{{change|Changed the length of vulnerability when [[crumple|crumpling]] to be consistent with other fighters.}}
|Steve=
|Steve=
*{{buff|Down smash has increased range towards Steve, removing a blind spot in the move.}}
*{{buff|Down smash has more range towards Steve, removing a blind spot in the move.}}
|Sephiroth=
|Sephiroth=
*{{change|[[Blade Dash]] has an altered launch angle (73° → 107°).}}
*{{change|[[Blade Dash]] has an altered launch angle (73° → 107°).}}
*{{buff|[[Scintilla]] connects better.}}
*{{buff|[[Scintilla]] has bigger hitboxes.}}
**{{buff|Not activated: 9u → 11u.}}
**{{buff|Not activated: 9u → 11u.}}
**{{buff|Activated: 16-22u → 18-24u.}}
**{{buff|Activated: 16-22u → 18-24u.}}
}}<noinclude>[[Category:Super Smash Bros. Ultimate Update Lists]]</noinclude>
}}<noinclude>[[Category:Super Smash Bros. Ultimate Update Lists]]</noinclude>

Revision as of 14:59, March 7, 2021