One-hit KO: Difference between revisions

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*[[Marth (SSBB)|Marth]]'s [[Critical Hit]].
*[[Marth (SSBB)|Marth]]'s [[Critical Hit]].
*[[Wario-Man]]'s almost fully or fully charged [[Wario Waft]].
*[[Wario-Man]]'s almost fully or fully charged [[Wario Waft]].
*[[Mr. Game & Watch (SSBB)|Mr. Game & Watch]]'s fully charged [[Oil Panic]] absorbing strong projectiles. (Such as three [[PK Flash]]s)
*[[Mr. Game & Watch (SSBB)|Mr. Game & Watch]]'s fully charged [[Oil Panic]] after absorbing three strong projectiles. (Such as three [[PK Flash]]s)
*[[Tabuu]]'s [[Off Waves]] (on Normal or higher difficulties in [[Subspace Emissary|SSE]]). (Very Hard and Intense in Boss Battle mode)
*[[Tabuu]]'s [[Off Waves]] (on Normal or higher difficulties in [[Subspace Emissary|SSE]]). (Very Hard and Intense in Boss Battle mode)
*[[Tabuu]]'s Golden Bracket move (Intense difficulty)
*[[Tabuu]]'s Golden Bracket move (Intense difficulty)

Revision as of 11:31, April 25, 2010

A One-Hit KO (or abbv. OHKO) is a very strong hit that can KO the enemy at 0% damage. However, almost all of the so-called OHKOs are highly conditional; they all share the following restrictions:

The typical rule of One-Hit KO's is knocking opponent's at 0% from one side of Final Destination to the opposite Blast line, resulting in a KO.

Examples