One-hit KO: Difference between revisions

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("Momentum cancel" is for example using Donkey Kong's up b to completely brake the knockback)
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A '''One-Hit KO''' (or abbv. OHKO) is a very strong hit that can [[KO]] the enemy at 0% damage.  However, almost all of the so-called OHKOs are highly conditional; they all share the following restrictions:
A '''One-Hit KO''' (or abbv. OHKO) is a very strong hit that can [[KO]] the enemy at 0% damage.  However, almost all of the so-called OHKOs are highly conditional; they all share the following restrictions:


*The opponent does not [[tech]], [[DI]], or [[crouch cancel]].
*The opponent does not [[tech]], [[DI]], momentum cancel, or [[crouch cancel]].
*There is not a wall to block the knockback.
*There is not a wall to block the knockback.
*Knockback may be insufficient on very large stages (e.g. [[Hyrule Temple]], [[New Pork City]], [[75m]].)
*Knockback may be insufficient on very large stages (e.g. [[Hyrule Temple]], [[New Pork City]], [[75m]].)

Revision as of 12:23, June 30, 2009

A One-Hit KO (or abbv. OHKO) is a very strong hit that can KO the enemy at 0% damage. However, almost all of the so-called OHKOs are highly conditional; they all share the following restrictions:

The rule of Final Smashes as One-Hit KO's is if they can kill opponent's at 0% from one side of Final Destination to the other and resulting in a KO.

Examples

Variables