Lucario (SSBU)/Forward tilt: Difference between revisions
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'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|3.1.0}}''' | ||
*{{buff|Forward tilt's second hit deals more knockback (50 base/95 scaling → 54/98).}} | *{{buff|Forward tilt's second hit deals more knockback (50 base/95 scaling → 54/98).}} | ||
'''{{GameIcon|ssbu}} {{SSBU|9.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|9.0.0}}''' | ||
*{{buff|[[Forward tilt]]'s first hit has higher [[set knockback]] (20 → 25/30), and uses the autolink angle against aerial opponents (80° → 361° (grounded)/366° (aerial)), allowing it to connect more reliably into the second hit.}}}} | *{{buff|[[Forward tilt]]'s first hit has higher [[set knockback]] (20 → 25/30), and uses the autolink angle against aerial opponents (80° → 361° (grounded)/366° (aerial)), allowing it to connect more reliably into the second hit.}}}} | ||
'''{{GameIcon|ssbu}} {{SSBU|13.0.0}}''' | |||
*{{buff|Forward tilt's second hit deals more knockback (BKB : 54 → 57, KBG : 98 → 105).}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
Line 69: | Line 69: | ||
|damage=6.0% | |damage=6.0% | ||
|angle=361 | |angle=361 | ||
|bk= | |bk=57 | ||
|ks= | |ks=105 | ||
|fkv=0 | |fkv=0 | ||
|r=3.0 | |r=3.0 | ||
Line 130: | Line 130: | ||
|damage=6.0% | |damage=6.0% | ||
|angle=361 | |angle=361 | ||
|bk= | |bk=57 | ||
|ks= | |ks=105 | ||
|fkv=0 | |fkv=0 | ||
|r=3.0 | |r=3.0 | ||
Line 191: | Line 191: | ||
|damage=6.0% | |damage=6.0% | ||
|angle=361 | |angle=361 | ||
|bk= | |bk=57 | ||
|ks= | |ks=105 | ||
|fkv=0 | |fkv=0 | ||
|r=3.0 | |r=3.0 |
Revision as of 12:25, October 19, 2021
Lucario forward tilt hitbox visualizations | ||||
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Overview
Update History
- Forward tilt's second hit deals more knockback (50 base/95 scaling → 54/98).
- Forward tilt's first hit has higher set knockback (20 → 25/30), and uses the autolink angle against aerial opponents (80° → 361° (grounded)/366° (aerial)), allowing it to connect more reliably into the second hit.}}
- Forward tilt's second hit deals more knockback (BKB : 54 → 57, KBG : 98 → 105).
Hitboxes
Timing
Hit 1 | 12-14 |
---|---|
Hit 1 | 15-16 |
Interruptible | 33 |
Animation length | 59 |
Lag time |
Hitbox |
Hitbox change |
Interruptible |
|