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(Soaring axe kick deals weight independant set kb so it doesn't scale and thus will kill at 0. Also head on assault landing hit isnt that strong, and very vulnerable to DI. HOA also doesn't break full shield, and the rising hit of head on assault doesn't lock the opponent into shield nearly long enough for the falling hit to connect unless you keep shield held.) |
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Being the "up close and personal" Mii Fighter, the Brawler now possesses a good walking/dashing speed (tied with Toon Link and Mewtwo for walk speed and the 25th fastest dash speed) and the ability to wall jump in exchange for now being a middleweight fighter (sharing the same weight as {{SSBU|Inkling}}, {{SSBU|Ness}}, and {{SSBU|Lucas}}) with a fast falling speed, an above-average air speed, and a sub-par air acceleration. As a Mii Fighter, their specials are determinant on the player's choice. Like the other two Mii Fighters, they have access to 12 different specials: [[Shot Put]], [[Flashing Mach Punch]], and [[Exploding Side Kick]] (Neutral Special), [[Onslaught]], [[Burning Dropkick]], and [[Suplex]] (Side Special), [[Soaring Axe Kick]], [[Helicopter Kick]], and [[Thrust Uppercut]] (Up Special), and [[Head-On Assault]], [[Feint Jump]], and [[Counter Throw]] (Down Special). | Being the "up close and personal" Mii Fighter, the Brawler now possesses a good walking/dashing speed (tied with Toon Link and Mewtwo for walk speed and the 25th fastest dash speed) and the ability to wall jump in exchange for now being a middleweight fighter (sharing the same weight as {{SSBU|Inkling}}, {{SSBU|Ness}}, and {{SSBU|Lucas}}) with a fast falling speed, an above-average air speed, and a sub-par air acceleration. As a Mii Fighter, their specials are determinant on the player's choice. Like the other two Mii Fighters, they have access to 12 different specials: [[Shot Put]], [[Flashing Mach Punch]], and [[Exploding Side Kick]] (Neutral Special), [[Onslaught]], [[Burning Dropkick]], and [[Suplex]] (Side Special), [[Soaring Axe Kick]], [[Helicopter Kick]], and [[Thrust Uppercut]] (Up Special), and [[Head-On Assault]], [[Feint Jump]], and [[Counter Throw]] (Down Special). | ||
As with other Mii Fighters, one of the strengths of the Mii Brawler is | As with other Mii Fighters, one of the strengths of the Mii Brawler is their diverse set of special moves. Many of their specials help rack up damage, improve their recovery, or possess fantastic KO power. Shot Put is a fantastic tool for edgeguarding due to its' arc and strong knockback. Moves such as Burning Dropkick and Feint Jump both aid the Brawler's recovery, providing decent horizontal distance. Suplex serves as a potent mindgame special, as well as an excellent way of racking up damage, dealing about 20% for each successful Suplex landed, even when stale. | ||
Accompanying their varying specials, the Mii Brawler is a fairly nimble fighter with decent combo potential. Their walking and dashing speed is above average and many of their normals have relatively low start-up and ending lag. All of their tilts and aerials (with the exception of down aerial) come out fairly quickly and are safe on shield when properly spaced. Up tilt can chain into itself at low percentages while down tilt can combo into forward aerial and neutral aerial at low percentages and other aerials/special moves at higher percentages. Neutral aerial is an excellent sex kick that boasts a wide range of utility due to its' speed and extremely low landing lag, making it a very useful tool for edgeguarding, initiating and breaking combos, and approaching. Forward tilt serves as a decent spacing tool due to it no longer having a sour spot and its' ability to be angled while their down throw is a very good combo initiator, capable of comboing into a variety of moves. Additionally, the Mii Brawler has a plethora of moves that have high KO potential. Forward smash deals extremely high knockback and can kill at low-mid percentages. The initial hit of up smash is a potent finisher that has very low start-up lag. Many of their specials can secure early KOs as well, especially in Thrust Uppercut and Helicopter Kick, both of which excel at early KOs. Exploding Side Kick has the same KO potential of Falcon Punch and is safe on shield, Head-On Assault and Soaring Axe Kick can perform suicidal KOs at extremely low percentages (the former which is also a potent shield breaker), and Counter Throw is among the strongest counters in the game. | Accompanying their varying specials, the Mii Brawler is a fairly nimble fighter with decent combo potential. Their walking and dashing speed is above average and many of their normals have relatively low start-up and ending lag. All of their tilts and aerials (with the exception of down aerial) come out fairly quickly and are safe on shield when properly spaced. Up tilt can chain into itself at low percentages while down tilt can combo into forward aerial and neutral aerial at low percentages and other aerials/special moves at higher percentages. Neutral aerial is an excellent sex kick that boasts a wide range of utility due to its' speed and extremely low landing lag, making it a very useful tool for edgeguarding, initiating and breaking combos, and approaching. Forward tilt serves as a decent spacing tool due to it no longer having a sour spot and its' ability to be angled while their down throw is a very good combo initiator, capable of comboing into a variety of moves. Additionally, the Mii Brawler has a plethora of moves that have high KO potential. Forward smash deals extremely high knockback and can kill at low-mid percentages. The initial hit of up smash is a potent finisher that has very low start-up lag. Many of their specials can secure early KOs as well, especially in Thrust Uppercut and Helicopter Kick, both of which excel at early KOs. Exploding Side Kick has the same KO potential of Falcon Punch and is safe on shield, Head-On Assault and Soaring Axe Kick can perform suicidal KOs at extremely low percentages (the former which is also a potent shield breaker), and Counter Throw is among the strongest counters in the game. | ||
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In terms of recovery, Mii Brawler has some good options. Both Soaring Axe Kick and Thrust Uppercut have great vertical distance. However, the former is more reliable for recovery due to having better ledge snapping. Horizontal-wise, Mii Brawler has Burning Dropkick, Helicopter Kick and Feint Jump. Feint Jump, much like Flip Jump, is a good tool that can both mix up and extend the Mii Brawler's otherwise lackluster recovery, as well as escape juggles. Burning Dropkick can be used multiple times and its decent travel distance can be further improved by [[B-reversing]] it in the air. | In terms of recovery, Mii Brawler has some good options. Both Soaring Axe Kick and Thrust Uppercut have great vertical distance. However, the former is more reliable for recovery due to having better ledge snapping. Horizontal-wise, Mii Brawler has Burning Dropkick, Helicopter Kick and Feint Jump. Feint Jump, much like Flip Jump, is a good tool that can both mix up and extend the Mii Brawler's otherwise lackluster recovery, as well as escape juggles. Burning Dropkick can be used multiple times and its decent travel distance can be further improved by [[B-reversing]] it in the air. | ||
However, the Mii Brawler does not come without their own flaws. In exchange for their decent mobility and speed, their fixed middleweight status allows them to be KO'd somewhat easily. This is further exacerbated by | However, the Mii Brawler does not come without their own flaws. In exchange for their decent mobility and speed, their fixed middleweight status allows them to be KO'd somewhat easily. This is further exacerbated by their status as a fast-faller, now being a very susceptible target to combos. Furthermore, the Mii Brawler lacks the tools to force approaches and has to make hard commitments when approaching due to the lack of safe options. | ||
Another issue with the Mii Brawler is the lack of reliable KOs confirms at medium to high percents. At those percentages, most of Mii Brawler's combo setups stop confirming into their kill moves due to the former dealing too much knockback. Many of their KO options are flawed, some of them being extremely laggy (Such as Forward Smash and Onslaught) or having poor range (Down Smash and Up Smash). Because of this, they must rely on back aerial, Up Smash out of shield, hard reads and tech-chasing to secure stocks before 120. This, however can be fixed by specials, such as landing up aerial comboing into [[Flashing Mach Punch]] and Down throw comboing into [[Thrust Uppercut]] on platforms. | Another issue with the Mii Brawler is the lack of reliable KOs confirms at medium to high percents. At those percentages, most of Mii Brawler's combo setups stop confirming into their kill moves due to the former dealing too much knockback. Many of their KO options are flawed, some of them being extremely laggy (Such as Forward Smash and Onslaught) or having poor range (Down Smash and Up Smash). Because of this, they must rely on back aerial, Up Smash out of shield, hard reads and tech-chasing to secure stocks before 120. This, however can be fixed by specials, such as landing up aerial comboing into [[Flashing Mach Punch]] and Down throw comboing into [[Thrust Uppercut]] on platforms. |
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