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:I could've sworn that was already noted somewhere but I guess not. I'm doing something similar with the Shop (collecting every spirit but only by purchasing) and I'm noticing a similar thing where I only get unobtained spirits even though I potentially have a 1/7 chance to get a duplicate. | :I could've sworn that was already noted somewhere but I guess not. I'm doing something similar with the Shop (collecting every spirit but only by purchasing) and I'm noticing a similar thing where I only get unobtained spirits even though I potentially have a 1/7 chance to get a duplicate. | ||
:I think one way to test the odds would be to dismiss, let's say, 12 spirits (3 of each rank) and refresh the board a lot and note how many (if any) duplicates show up. Best to test when there isn't an event swaying the odds. I may test it out myself when I'm done with my Shop experiment... if I get done. --[[User:CanvasK|CanvasK]] ([[User talk:CanvasK|talk]]) 07:16, January 27, 2021 (EST) | :I think one way to test the odds would be to dismiss, let's say, 12 spirits (3 of each rank) and refresh the board a lot and note how many (if any) duplicates show up. Best to test when there isn't an event swaying the odds. I may test it out myself when I'm done with my Shop experiment... if I get done. --[[User:CanvasK|CanvasK]] ([[User talk:CanvasK|talk]]) 07:16, January 27, 2021 (EST) | ||
::Yes, this has been known about for some time. However, I'm afraid this isn't the kind of thing that reliable data can be obtained for by testing alone. I once did 1000 trials of Togepi to find the probabilities of each attack, and while I learned that Smokescreen is the only move with a different (lower) probability, I couldn't get the percentages to more than 1 significant figure. Needless to say, this would be even harder to test, given how many variables there are, some of which aren't even known yet. |