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**{{buff|The projectile can now travel through [[platform#Soft_platforms|soft]] and [[platform#Semisoft_platforms|semisoft platforms]].}} | **{{buff|The projectile can now travel through [[platform#Soft_platforms|soft]] and [[platform#Semisoft_platforms|semisoft platforms]].}} | ||
**{{buff|PK Freeze no longer dissipates upon making contact with [[platform#Hard_platforms|hard platforms]] and can instead be held at the ground until the move is fully-charged.}} | **{{buff|PK Freeze no longer dissipates upon making contact with [[platform#Hard_platforms|hard platforms]] and can instead be held at the ground until the move is fully-charged.}} | ||
**{{buff|The projectile now launches opponents at a horizontal angle (80° → 34°) away from Lucas (no matter which direction he faces), making it better for edgeguarding and KO'ing.}} | **{{buff|The projectile now launches opponents at a horizontal angle (80° → 34°) away from Lucas (no matter which direction he faces), making it significantly better for edgeguarding and KO'ing.}} | ||
**{{buff|Lucas no longer becomes [[helpless]] when firing PK Freeze in the air.}} | **{{buff|Lucas no longer becomes [[helpless]] when firing PK Freeze in the air.}} | ||
**{{buff|It has more active frames (1 → 4).}} | **{{buff|It has more active frames (1 → 4).}} |
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