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**{{change|All three hits of Lucas's neutral attack have more [[hitlag]] (1.0/1.0/1.0 → 1.7/1.8/2.0).}} | **{{change|All three hits of Lucas's neutral attack have more [[hitlag]] (1.0/1.0/1.0 → 1.7/1.8/2.0).}} | ||
**{{buff|Neutral attack's second hit can be interrupted sooner, improving its potential for mix-ups.}} | **{{buff|Neutral attack's second hit can be interrupted sooner, improving its potential for mix-ups.}} | ||
**{{nerf| | **{{nerf|Hits 2 and 3 deal slightly less damage (2.0% (hit 2)/4.0% (hit 3) → 1.5%/3.5%) with base knockback compensated on hit 3 (60 → 64).}} | ||
**{{nerf|All hits have a lower duration (2-4 (hit 1)/3-5 (hit 2)/6-8 (hit 3) → 2/3/6-7).}} | **{{nerf|All hits have a lower duration (2-4 (hit 1)/3-5 (hit 2)/6-8 (hit 3) → 2/3/6-7).}} | ||
**{{nerf|Hits 1 and 2 have significantly smaller hitboxes, greatly reducing their range (Jab 1 : 2.8u/2.8u/3.5u → 1.4u/1.6u/1.8u/1.6u/1.8u, Jab 2 : 3.2u/3.2u/4.2u → 2.0u/2.2u/3.0u.}} | **{{nerf|Hits 1 and 2 have significantly smaller hitboxes, greatly reducing their range (Jab 1 : 2.8u/2.8u/3.5u → 1.4u/1.6u/1.8u/1.6u/1.8u, Jab 2 : 3.2u/3.2u/4.2u → 2.0u/2.2u/3.0u.}} |
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