Bayonetta (SSB4)/Down aerial: Difference between revisions
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Performs a mid-air front flip before descending rapidly with one leg outstretched, constituting a [[stall-then-fall]]. The tip of Bayonetta's heel is a [[meteor smash]] hitbox, and because Bayonetta also falls fast, the two fighters fall together. If they land next to each other, the opponent will be launched powerfully, a veritable [[KO]] move. One clever strategy is to use the move off-stage after only one jump, as the properly-spaced meteor smash can KO unsuspecting adversaries. Following this with Bayonetta's legendary recovery ([[Witch Twist]], a mid-air jump, and a second Witch Twist, plus a wall jump and/or [[After Burner Kick]] when appropriate) makes returning to the stage completely safe if executed properly. | Performs a mid-air front flip before descending rapidly with one leg outstretched, constituting a [[stall-then-fall]]. The tip of Bayonetta's heel is a [[meteor smash]] hitbox, and because Bayonetta also falls fast, the two fighters fall together. If they land next to each other, the opponent will be launched powerfully, a veritable [[KO]] move. One clever strategy is to use the move off-stage after only one jump, as the properly-spaced meteor smash can KO unsuspecting adversaries. Following this with Bayonetta's legendary recovery ([[Witch Twist]], a mid-air jump, and a second Witch Twist, plus a wall jump and/or [[After Burner Kick]] when appropriate) makes returning to the stage completely safe if executed properly. | ||
==Update history== | ==Update history== | ||
'''{{GameIcon|ssb4}} [[1.1. | '''{{GameIcon|ssb4}} [[1.1.5]]''' | ||
*{{nerf| | *{{nerf|Ending lag (FAF 43 → 48).}} | ||
'''{{GameIcon|ssb4}} [[1.1.6]]''' | |||
*{{nerf|Landing hit knockback scaling (140 → 135).}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} |
Latest revision as of 05:30, March 28, 2021
Overview[edit]
Performs a mid-air front flip before descending rapidly with one leg outstretched, constituting a stall-then-fall. The tip of Bayonetta's heel is a meteor smash hitbox, and because Bayonetta also falls fast, the two fighters fall together. If they land next to each other, the opponent will be launched powerfully, a veritable KO move. One clever strategy is to use the move off-stage after only one jump, as the properly-spaced meteor smash can KO unsuspecting adversaries. Following this with Bayonetta's legendary recovery (Witch Twist, a mid-air jump, and a second Witch Twist, plus a wall jump and/or After Burner Kick when appropriate) makes returning to the stage completely safe if executed properly.
Update history[edit]
Ending lag (FAF 43 → 48).
Landing hit knockback scaling (140 → 135).
Hitboxes[edit]
Timing[edit]
Attack[edit]
Initial autocancel | 1-2 |
---|---|
Early hit | 18-24 |
Late hit | 25-35 |
Ending autocancel | 50- |
Interruptible | 48 |
Animation length | 53 |
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Landing lag[edit]
Hitboxes | 1-2 |
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Animation length | 28 |
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![]() Lag time |
![]() Hitbox |
![]() ![]() Hitbox change |
![]() Autocancel |
![]() Interruptible |
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