Shadow Flare: Difference between revisions
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==Origin== | ==Origin== | ||
[[File:KH2 Shadow Flare.png|thumb|200px|Sephiroth using Shadow Flare in ''Kingdom Hearts II''.]] | [[File:KH2 Shadow Flare.png|thumb|200px|Sephiroth using Shadow Flare in ''Kingdom Hearts II''.]] | ||
Shadow Flare is a spell that first appeared in ''Final Fantasy III'' as a learnable action through the Geomancer class and has since been featured in various other games, often as a dark counterpart to the Flare spell. In ''Final Fantasy VII'', Shadow Flare was a spell used by Safer Sephiroth and was one of the strongest non-Gravity spells in the | Shadow Flare is a spell that first appeared in ''Final Fantasy III'' as a learnable action through the Geomancer class and has since been featured in various other games, often as a dark counterpart to the Flare spell. In ''Final Fantasy VII'', Shadow Flare was a spell that can be used by Safer Sephiroth, Ultimate Weapon, Ruby Weapon and it can be learned though the Enemy Skill Materia. Shadow Flare was one of the strongest non-Gravity spells in the ''Final Fantasy VII''. Its depiction in ''Smash'' more closely resembles its iteration in the ''Kingdom Hearts'' series and in turn, the ''Dissidia'' series as flaming dark orbs that surrounded the target before blasting them. | ||
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Revision as of 14:11, January 16, 2021
Shadow Flare | |
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Sephiroth using Shadow Flare in Ultimate. | |
User | Sephiroth |
Universe | Final Fantasy |
Shadow Flare (シャドーフレア, Shadow Flare) is Sephiroth's side special move.
Overview
Sephiroth snaps his fingers and shoots a thin beam of light forward. If the beam hits an opponent, they become surrounded by a circling ball of darkness. After 4 seconds, the ball flashes and strikes the target. Multiple balls can be stacked on the same opponent; the move can be charged by holding the button in order to stick up to 3 at once, and a total of 5 can be on a single opponent. Existing balls will have between 0.5 and 3 seconds added to their attack timer if the move hits again, to a maximum of 3.5 seconds. If the balls are currently attacking an opponent, no more can be added until the attack concludes. Each ball is an individual projectile that can be reflected, absorbed, or pocketed, though they have no hitbox against the target until they attack. The balls can hurt other players if contact is made, which may use them up.
If the control stick is tilted in the opposite direction after the side special input is performed, Sephiroth will turn around and perform Shadow Flare behind him. This can be used for mindgames.
When using the move, Sephiroth may say 目障りだ ("Annoying." or "Pathetic."), 焼き付ける ("Burn."), 跪け ("Kneel."), 滅びる ("Perish."), くらえ ("Take this.") or simply chuckle.
Instructional Quotes
Move List | Release a small burst of energy. If an opponent is hit, the energy will move around them for a short time and then detonate. |
Origin
Shadow Flare is a spell that first appeared in Final Fantasy III as a learnable action through the Geomancer class and has since been featured in various other games, often as a dark counterpart to the Flare spell. In Final Fantasy VII, Shadow Flare was a spell that can be used by Safer Sephiroth, Ultimate Weapon, Ruby Weapon and it can be learned though the Enemy Skill Materia. Shadow Flare was one of the strongest non-Gravity spells in the Final Fantasy VII. Its depiction in Smash more closely resembles its iteration in the Kingdom Hearts series and in turn, the Dissidia series as flaming dark orbs that surrounded the target before blasting them.
Gallery
Sephiroth using Shadow Flare as shown by the Move List in Ultimate.