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(→Technical explanation: Replaced "must" by "can" as it is an informative text) |
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*{{SSBU|Donkey Kong}}: Neutral aerial autocancels whenever it doesn't have a hitbox active. This starts from frames 1-9, making it one of the best A-landing options in the game. Afterwards it autocancels from frame 27+, making it a premier combo starter for the character as well. | *{{SSBU|Donkey Kong}}: Neutral aerial autocancels whenever it doesn't have a hitbox active. This starts from frames 1-9, making it one of the best A-landing options in the game. Afterwards it autocancels from frame 27+, making it a premier combo starter for the character as well. | ||
*{{SSBU|Terry}}: Every aerial Terry has, has exceptionally wide autocancel windows. Down aerial is notable for allowing him to A-land on [[Pokemon Stadium 2]] platforms, which he otherwise cannot even land on from a full hop. | *{{SSBU|Terry}}: Every aerial Terry has, has exceptionally wide autocancel windows. Down aerial is notable for allowing him to A-land on [[Pokemon Stadium 2]] platforms, which he otherwise cannot even land on from a full hop. | ||
*{{SSBU|Jigglypuff}}: Down air was buffed in patch 6.0 to auto cancel out of a short hop, this opened up a huge combo game for her. | |||
==List of characters who can auto-cancel all aerials in a short hop== | ==List of characters who can auto-cancel all aerials in a short hop== |
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