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{{SSBU|Kirby}} is the only available fighter at the start, as he is the only one to have escaped his own fate from Galeem. Defeating an imprisoned fighter [[unlockable character|unlocks]] that fighter both in the mode and in the main game, which can be swapped through the mode's menu. Mario is the first fighter to be unlocked, followed by a choice of {{SSBU|Sheik}}, {{SSBU|Marth}}, or {{SSBU|Villager}}. | {{SSBU|Kirby}} is the only available fighter at the start, as he is the only one to have escaped his own fate from Galeem. Defeating an imprisoned fighter [[unlockable character|unlocks]] that fighter both in the mode and in the main game, which can be swapped through the mode's menu. Mario is the first fighter to be unlocked, followed by a choice of {{SSBU|Sheik}}, {{SSBU|Marth}}, or {{SSBU|Villager}}. | ||
Defeating "master" spirits does not yield a collectible that joins the player, but instead unlocks "activities" to aid the player and their collected spirits. | Defeating "master" spirits does not yield a collectible that joins the player, but instead unlocks "activities" to aid the player and their collected spirits. The Gym trains spirits until they reach their maximum level; explorations send spirits to find SP, snacks, and [[Spirit Board]] items; dojos train spirits that provide a stat modification when equipped to the correct fighter; and shops sell snacks, Spirit Board items, and other collectible spirits in exchange for SP. | ||
[[File:Prelude to Light.png|thumb|200px|[[Galeem]] protected by his shield.]] | [[File:Prelude to Light.png|thumb|200px|[[Galeem]] protected by his shield.]] | ||
The world map also features several many items and obstacles, such as treasure chests (resembling those found in {{h2|Special Orders|Crazy Orders}}) which yield various rewards (including Spirits, music tracks, SP, and Skill Spheres), waterfalls that can be swum through, [[Warp Pipe]]s and similar teleporters, and {{s|mariowiki|! Switch}} that transforms a row of {{s|mariowiki|Dotted Line Block}}s on the map into a bridge of red {{h2|Block|! Blocks}} over lava. Certain spirits are required to pass through obstacles, such as needing {{h2|List of spirits (Others)|Bomberman}} to remove large rocks, or {{h2|List of spirits (Pokémon series)|Lapras}} to traverse an ocean. Some areas also have minigames and puzzles, such as a gourmet race that reveals spirits after collecting a certain score, or the Power Plant's {{s|Inkipedia|Zapfish}} on various power generators that open up pathways so that they may reach the main reactor. | The world map also features several many items and obstacles, such as treasure chests (resembling those found in {{h2|Special Orders|Crazy Orders}}) which yield various rewards (including Spirits, music tracks, SP, and Skill Spheres), waterfalls that can be swum through, [[Warp Pipe]]s and similar teleporters, and {{s|mariowiki|! Switch}} that transforms a row of {{s|mariowiki|Dotted Line Block}}s on the map into a bridge of red {{h2|Block|! Blocks}} over lava. Certain spirits are required to pass through obstacles, such as needing {{h2|List of spirits (Others)|Bomberman}} to remove large rocks, or {{h2|List of spirits (Pokémon series)|Lapras}} to traverse an ocean. Some areas also have minigames and puzzles, such as a gourmet race that reveals spirits after collecting a certain score, or the Power Plant's {{s|Inkipedia|Zapfish}} on various power generators that open up pathways so that they may reach the main reactor. |
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