Adventure Mode: World of Light: Difference between revisions

m (I don't find "roster size time 10" to be very interesting)
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{{SSBU|Kirby}} is the only available fighter at the start, as he is the only one to have escaped his own fate from Galeem. Defeating an imprisoned fighter [[unlockable character|unlocks]] that fighter both in the mode and in the main game, which can be swapped through the mode's menu. Mario is the first fighter to be unlocked, followed by a choice of {{SSBU|Sheik}}, {{SSBU|Marth}}, or {{SSBU|Villager}}.
{{SSBU|Kirby}} is the only available fighter at the start, as he is the only one to have escaped his own fate from Galeem. Defeating an imprisoned fighter [[unlockable character|unlocks]] that fighter both in the mode and in the main game, which can be swapped through the mode's menu. Mario is the first fighter to be unlocked, followed by a choice of {{SSBU|Sheik}}, {{SSBU|Marth}}, or {{SSBU|Villager}}.


Defeating "master" spirits does not yield a collectible that joins the player, but instead unlocks "activities" to aid the player and their collected spirits. Gyms train spirits until they reach their maximum level; explorations send spirits to find SP, snacks, and [[Spirit Board]] items; dojos train spirits that provide a stat modification when equipped to the correct fighter; and shops sell snacks, Spirit Board items, and other collectible spirits in exchange for SP.
Defeating "master" spirits does not yield a collectible that joins the player, but instead unlocks "activities" to aid the player and their collected spirits. The Gym trains spirits until they reach their maximum level; explorations send spirits to find SP, snacks, and [[Spirit Board]] items; dojos train spirits that provide a stat modification when equipped to the correct fighter; and shops sell snacks, Spirit Board items, and other collectible spirits in exchange for SP.
[[File:Prelude to Light.png|thumb|200px|[[Galeem]] protected by his shield.]]
[[File:Prelude to Light.png|thumb|200px|[[Galeem]] protected by his shield.]]
The world map also features several many items and obstacles, such as treasure chests (resembling those found in {{h2|Special Orders|Crazy Orders}}) which yield various rewards (including Spirits, music tracks, SP, and Skill Spheres), waterfalls that can be swum through, [[Warp Pipe]]s and similar teleporters, and {{s|mariowiki|! Switch}} that transforms a row of {{s|mariowiki|Dotted Line Block}}s on the map into a bridge of red {{h2|Block|! Blocks}} over lava. Certain spirits are required to pass through obstacles, such as needing {{h2|List of spirits (Others)|Bomberman}} to remove large rocks, or {{h2|List of spirits (Pokémon series)|Lapras}} to traverse an ocean. Some areas also have minigames and puzzles, such as a gourmet race that reveals spirits after collecting a certain score, or the Power Plant's {{s|Inkipedia|Zapfish}} on various power generators that open up pathways so that they may reach the main reactor.
The world map also features several many items and obstacles, such as treasure chests (resembling those found in {{h2|Special Orders|Crazy Orders}}) which yield various rewards (including Spirits, music tracks, SP, and Skill Spheres), waterfalls that can be swum through, [[Warp Pipe]]s and similar teleporters, and {{s|mariowiki|! Switch}} that transforms a row of {{s|mariowiki|Dotted Line Block}}s on the map into a bridge of red {{h2|Block|! Blocks}} over lava. Certain spirits are required to pass through obstacles, such as needing {{h2|List of spirits (Others)|Bomberman}} to remove large rocks, or {{h2|List of spirits (Pokémon series)|Lapras}} to traverse an ocean. Some areas also have minigames and puzzles, such as a gourmet race that reveals spirits after collecting a certain score, or the Power Plant's {{s|Inkipedia|Zapfish}} on various power generators that open up pathways so that they may reach the main reactor.
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