Ice Climbers (SSBM): Difference between revisions

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==Classic==
{{character|
[[Image:ICTrophy1 copy.jpg|thumb|150px|right]]
|name=Ice Climbers
|image=[[Image:Iceclimbermelee.jpg]]
|tier=<font color="#5F5F00">Middle</font>
|ranking=7
|appearsin=[[Super Smash Bros. Melee|SSBM]]
|debut=Ice Climber (1985)
|universe=[[Icicle Mountain]]
|availability=[[Default character|Default]]
}}
:''Nana redirects here. For the CPU Mode, see [[NANA (CPU Mode)]].''
'''Ice Climbers''' (アイスクライマー, ''Aisu Kuraimā'', simply '''Ice Climber''' in Japan) are characters in SSBM.


Trophy #109<br>
==Pros & Cons==
===Desrciption===
[[Image:Iceclimbers.jpg|thumb|right|]]
"That's Popo in the blue and Nana in the pink. These two stars of the game ''Ice Climber'' have scaled many an ice summit in their mountaineering careers. Back in their glorydays, they chased eggplants, cucumbers, and other vegatables that inexplicable fell from frosty summits where a [[condor]] reigned supreme. They're rarely seen apart."
===Pros===
*Advanced players can do massive damage
*High-damage [[grab]] combos, including ones that can kill opponents from 0% [[damage]]
*Because the Ice Climbers are actually two character models, players can "[[desynch]]" the Ice Climbers, thereby allowing them to perform attacks individually.
*A variety of [[edgeguarding]] options
*Strong ground game  
*Very long [[wavedash]]
*Opponents have trouble [[grab|grabbing]] an Ice Climber because the other Climber can interrupt the thrower
*Immune to low traction surfaces, such as ice
*Can do an infinite grab known as Wobbling (generally tournament legal).
*Can perform the [[freeze glitch]] (not tournament legal).
*Have some of the best chain throws in the game.
*Are unaffected by traction-changing landscapes


''Game: [[Ice Climber (game)|Ice Climber]]'' (10/85)
===Cons===
*Slow [[dash]]; reliant on [[wavedashing]] for speed
*Nana can be killed at low %s when ICs are seperated
*Nana can be unresponsive at times
*Popo loses many of his advantages when Nana dies, such as his ability to [[combo]] and kill as effectively
*Ice Climbers are awkward when forced to fight in the air
*Easily disrupted by [[projectile|projectiles]]
*Single Ice Climbers are [[floaty]] and vulnerable to air [[combo|combos]] and [[juggling]]
*Low ranged
*Have poor traction


==Smash Red==
==Special Techniques==
[[Image:ICTrophy2 copy.jpg|thumb|150px|right]]


Trophy #110<br>
===Desynching===
===Description===
"This unique twosome fights together as a team.  your score will not be affected if the [[CPU]]-controlled charcter is[[KO]]'d, but a lone Ice Climber won't be able to use teamwork moves, which mini-glaciers out of their hammers, while Squall Hammer is at its strongest when Nana and Popo combine their strength."


''B: [[Ice Shot]]''<br>
:''Main Article: [[Desynching]]''
''Smash B: [[Squall Hammer]]''


==Smash Blue==
'''Desynching''' is a technique that involves separating the two Climbers' animations and controlling them individually, allowing them to do different techniques at the same time.  
[[Image:Ictrophy3 copy.jpg|thumb|150px|right]]


Trophy #111<br>
{{SSBMCharacters}}
===Description===
"The colors of the Ice climbers' parkas denote who's in the lead: Nana's in pink and orange, while Popo's in green or blue.  their hairstyles are also slightly different.  Belay allows them to cover great distances, but doesn't give foes the chance to target their landing.  Blizzard is best used in close quarters; in the fray, Nana and Popo sometimes freeze opponents.


''Up & B: [[Belay]]''<br>
''Down & B: [[Blizzard]]''


[[Category:Trophies]]
[[Category:Characters]]
[[category:Character Trophies]]
[[Category:Characters (SSBM)]]
[[Category:Ice Climber Trophies]]
[[Category:Ice Climber universe]]
[[Category:Ice Climber universe]]

Revision as of 18:40, September 14, 2007

Template:Character

Nana redirects here. For the CPU Mode, see NANA (CPU Mode).

Ice Climbers (アイスクライマー, Aisu Kuraimā, simply Ice Climber in Japan) are characters in SSBM.

Pros & Cons

Iceclimbers.jpg

Pros

  • Advanced players can do massive damage
  • High-damage grab combos, including ones that can kill opponents from 0% damage
  • Because the Ice Climbers are actually two character models, players can "desynch" the Ice Climbers, thereby allowing them to perform attacks individually.
  • A variety of edgeguarding options
  • Strong ground game
  • Very long wavedash
  • Opponents have trouble grabbing an Ice Climber because the other Climber can interrupt the thrower
  • Immune to low traction surfaces, such as ice
  • Can do an infinite grab known as Wobbling (generally tournament legal).
  • Can perform the freeze glitch (not tournament legal).
  • Have some of the best chain throws in the game.
  • Are unaffected by traction-changing landscapes

Cons

  • Slow dash; reliant on wavedashing for speed
  • Nana can be killed at low %s when ICs are seperated
  • Nana can be unresponsive at times
  • Popo loses many of his advantages when Nana dies, such as his ability to combo and kill as effectively
  • Ice Climbers are awkward when forced to fight in the air
  • Easily disrupted by projectiles
  • Single Ice Climbers are floaty and vulnerable to air combos and juggling
  • Low ranged
  • Have poor traction

Special Techniques

Desynching

Main Article: Desynching

Desynching is a technique that involves separating the two Climbers' animations and controlling them individually, allowing them to do different techniques at the same time.