Ice Climbers (SSBM): Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(→Pros) |
No edit summary |
||
Line 9: | Line 9: | ||
|availability=[[Default character|Default]] | |availability=[[Default character|Default]] | ||
}} | }} | ||
:''Nana redirects here. For the CPU Mode, see [[NANA (CPU Mode)]].'' | |||
'''Ice Climbers''' (アイスクライマー, ''Aisu Kuraimā'', simply '''Ice Climber''' in Japan) are characters in SSBM. | '''Ice Climbers''' (アイスクライマー, ''Aisu Kuraimā'', simply '''Ice Climber''' in Japan) are characters in SSBM. | ||
Revision as of 02:23, July 1, 2007
- Nana redirects here. For the CPU Mode, see NANA (CPU Mode).
Ice Climbers (アイスクライマー, Aisu Kuraimā, simply Ice Climber in Japan) are characters in SSBM.
Pros & Cons
Pros
- Advanced players can do massive damage
- High-damage grab combos, including ones that can kill opponents from 0% damage
- Because the Ice Climbers are actually two character models, players can "desynch" the Ice Climbers, thereby allowing them to perform attacks individually.
- A variety of edgeguarding options
- Strong ground game
- Very long wavedash
- Opponents have trouble grabbing an Ice Climber because the other Climber can interrupt the thrower
- Immune to low traction surfaces, such as ice
- Can do an infinite grab known as Wobbling (generally tournament legal).
- Can perform the freeze glitch (not tournament legal).
- Have some of the best chain throws in the game.
- Are unaffected by traction-changing landscapes
Cons
- Slow dash; reliant on wavedashing for speed
- Nana can be killed at low %s when ICs are seperated
- Nana can be unresponsive at times
- Popo loses many of his advantages when Nana dies, such as his ability to combo and kill as effectively
- Ice Climbers are awkward when forced to fight in the air
- Easily disrupted by projectiles
- Single Ice Climbers are floaty and vulnerable to air combos and juggling
- Low ranged
- Have poor traction
Special Techniques
Desynching
- Main Article: Desynching
Desynching is a technique that involves separating the two Climbers' animations and controlling them individually, allowing them to do different techniques at the same time.