Ice Climbers (SSBM): Difference between revisions
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== | {{character| | ||
[[ | |name=Ice Climbers | ||
|image=[[Image:Iceclimbers.jpg]] | |||
|tier=<font color="#5F5F00">Middle</font> | |||
|ranking=7 | |||
|appearsin=[[Super Smash Bros. Melee|SSBM]] | |||
|debut=Ice Climber (1985) | |||
|universe=[[Icicle Mountain]] | |||
|availability=[[Default character|Default]] | |||
}} | |||
'''Ice Climbers''' (アイスクライマー, ''Aisu Kuraimā'', simply '''Ice Climber''' in Japan) are characters in SSBM. | |||
==Pros & Cons== | |||
=== | |||
===Pros=== | |||
*Advanced players can do massive damage | |||
*High-damage [[grab]] combos, including ones that can kill opponents from 0% [[damage]] | |||
*Because the Ice Climbers are actually two character models, players can "[[desynch]]" the Ice Climbers, thereby allowing them to perform attacks individually. | |||
*A variety of [[edgeguarding]] options | |||
*Strong ground game | |||
*Very long [[wavedash]] | |||
*Opponents have trouble [[grab|grabbing]] an Ice Climber because the other Climber can interrupt the thrower | |||
*Immune to low traction surfaces, such as ice | |||
*Can perform the [[freeze glitch]] (not tournament legal). | |||
*Have some of the best chain throws in the game. | |||
== | ===Cons=== | ||
[[ | *Slow [[dash]]; reliant on [[wavedashing]] for speed | ||
*Nana can be killed at low %s when ICs are seperated | |||
*Nana can be unresponsive at times | |||
*Popo loses many of his advantages when Nana dies, such as his ability to [[combo]] and kill as effectively | |||
*Ice Climbers are awkward when forced to fight in the air | |||
*Easily disrupted by [[projectile|projectiles]] | |||
*Single Ice Climbers are [[floaty]] and vulnerable to air [[combo|combos]] and [[juggling]] | |||
*Low ranged | |||
==Special Techniques== | |||
=== | |||
===Desynching=== | |||
:''Main Article: [[Desynching]]'' | |||
[[ | |||
'''Desynching''' is a technique that involves separating the two Climbers' animations and controlling them individually, allowing them to do different techniques at the same time. | |||
[[Category:Characters]] | |||
[[Category:Characters (SSBM)]] | |||
[[Category: | |||
[[Category: |
Revision as of 12:41, April 9, 2007
Template:Character Ice Climbers (アイスクライマー, Aisu Kuraimā, simply Ice Climber in Japan) are characters in SSBM.
Pros & Cons
Pros
- Advanced players can do massive damage
- High-damage grab combos, including ones that can kill opponents from 0% damage
- Because the Ice Climbers are actually two character models, players can "desynch" the Ice Climbers, thereby allowing them to perform attacks individually.
- A variety of edgeguarding options
- Strong ground game
- Very long wavedash
- Opponents have trouble grabbing an Ice Climber because the other Climber can interrupt the thrower
- Immune to low traction surfaces, such as ice
- Can perform the freeze glitch (not tournament legal).
- Have some of the best chain throws in the game.
Cons
- Slow dash; reliant on wavedashing for speed
- Nana can be killed at low %s when ICs are seperated
- Nana can be unresponsive at times
- Popo loses many of his advantages when Nana dies, such as his ability to combo and kill as effectively
- Ice Climbers are awkward when forced to fight in the air
- Easily disrupted by projectiles
- Single Ice Climbers are floaty and vulnerable to air combos and juggling
- Low ranged
Special Techniques
Desynching
- Main Article: Desynching
Desynching is a technique that involves separating the two Climbers' animations and controlling them individually, allowing them to do different techniques at the same time.