Ice Climbers (SSBM): Difference between revisions

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===Cons===
===Cons===
*A little slow on the running side
*A little slow on the running side
*Nana can be killed at low %s when ICs are seperate
*Nana can be killed at low %s when ICs are seperated (she will always Up + B, even if Popo is nowhere near her)
*Nana can be unresponsive at times
*Nana can be unresponsive at times
*Nana is crucial in the ICs chaingrabs, recovery, and almost all advanced techniques
*Nana is crucial in the ICs chaingrabs, recovery, and almost all advanced techniques
*Ice Climbers are primarily ground based fighter and are awkward when forced to fight in the air.
*Ice Climbers are primarily ground based fighter and are awkward when forced to fight in the air.
*Easily disrupted by projectiles.
*Easily disrupted by projectiles.
*Requires a lot of skill, timing, and knowledge in order for players to use them.
*Single Ice Climbers are floaty and vulnerable to air combos and juggling
*Single Ice Climbers are floaty and vulnerable to air combos and juggling


[[Category:Characters]]
[[Category:Characters]]
[[Category:Characters (SSBM)]]
[[Category:Characters (SSBM)]]

Revision as of 09:58, August 10, 2006

Template:Character Ice Climbers are characters in SSBM.

Pros & Cons

Pros

  • Advanced players can do massive damage
  • High-damage grab combos
  • The fact that there are two of them can confuse opponents and allows them to "desynch" and launch attacks at different times
  • A variety of edgeguarding options
  • Strong ground game
  • Fantastic wavedash
  • One of the few characters who can literally go from 0%-KO while their opponents are completely helpless.
  • Opponents have trouble grabbing the ICs since they can be attacked during the grab
  • Decent recovery
  • Fasy and strong aerials

Cons

  • A little slow on the running side
  • Nana can be killed at low %s when ICs are seperated (she will always Up + B, even if Popo is nowhere near her)
  • Nana can be unresponsive at times
  • Nana is crucial in the ICs chaingrabs, recovery, and almost all advanced techniques
  • Ice Climbers are primarily ground based fighter and are awkward when forced to fight in the air.
  • Easily disrupted by projectiles.
  • Single Ice Climbers are floaty and vulnerable to air combos and juggling