Template:UpdateList (SSBU)/8.0.0: Difference between revisions

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(added Lloid Jacket fix)
mNo edit summary
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**{{buff|The last hit has more knockback scaling (130 → 143). In combination with the previous change, this significantly improves its KO potential.}}
**{{buff|The last hit has more knockback scaling (130 → 143). In combination with the previous change, this significantly improves its KO potential.}}
*{{nerf|[[Floor attack|Trip attack]] has more ending lag (FAF 47 → 50), matching the rest of the cast.}}
*{{nerf|[[Floor attack|Trip attack]] has more ending lag (FAF 47 → 50), matching the rest of the cast.}}
*{{buff|[[Guardian Orbitars]] have less ending lag upon release (FAF 24 → 19), and the minimum amount of time they have to be held for upon activation is shorter (20 frames → 15).}}
*{{buff|[[Guardian Orbitars]] has less ending lag upon release (FAF 24 → 19), and the minimum amount of time they have to be held for upon activation is shorter (20 frames → 15).}}
|Dark Pit=
|Dark Pit=
*{{buff|Down tilt launches at a higher angle (75° → 83°) and has less knockback scaling (50 → 46), improving its combo potential.}}
*{{buff|Down tilt launches at a higher angle (75° → 83°) and has less knockback scaling (50 → 46), improving its combo potential.}}
Line 109: Line 109:
**{{buff|The last hit has more knockback scaling (130 → 143). In combination with the previous change, this significantly improves its KO potential.}}
**{{buff|The last hit has more knockback scaling (130 → 143). In combination with the previous change, this significantly improves its KO potential.}}
*{{nerf|[[Floor attack|Trip attack]] has more ending lag (FAF 47 → 50), matching the rest of the cast.}}
*{{nerf|[[Floor attack|Trip attack]] has more ending lag (FAF 47 → 50), matching the rest of the cast.}}
*{{buff|[[Guardian Orbitars]] have less ending lag upon release (FAF 24 → 19), and the minimum amount of time they have to be held for upon activation is shorter (20 frames → 15).}}
*{{buff|[[Guardian Orbitars]] has less ending lag upon release (FAF 24 → 19), and the minimum amount of time they have to be held for upon activation is shorter (20 frames → 15).}}
|Zero Suit Samus=
|Zero Suit Samus=
*{{buff|[[Zero Laser]]'s final hit lasts three additional frames.}}
*{{buff|[[Zero Laser]]'s final hit lasts three additional frames.}}

Revision as of 07:47, October 15, 2020