Luigi (SSB)/Up smash: Difference between revisions
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==Overview== | ==Overview== | ||
[[File:Luigi Up Smash (SSB64).gif|thumb | [[File:Luigi Up Smash (SSB64).gif|thumb|The hitbox of Luigi's up smash.]] | ||
Luigi does a headbutt upward in an arc, doing 19% damage. It is mostly identical to {{SSB|Mario}}'s up smash except it has a bigger hitbox. This makes his head a large, [[disjointed]] hitbox, with extremely high vertical knockback; it is one of the strongest [[up smash]]es in the game, being able to KO at around 80-90% normally (KOing Mario at 73% on {{SSB|Dream Land}} at ground level). At base/very low percentages, it can also be used as a [[combo]] starter, as it can lead into an {{mvsub|Luigi|SSB|up tilt}} chain or a [[grab]]. The move is also usable for [[mindgame]]s; it can [[punish]] defensive options such as [[roll]]s and intercept certain [[recover]]ies. However, it is rather laggy in terms of [[ending lag]] and has limited horizontal [[range]]. Also, there aren't many ways to combo straight into it, outside of Luigi's wall combos in the "tent" portion of [[Hyrule Castle]], though it is possible to lead into it while using moves such as {{mvsub|Luigi|SSB|up aerial}}, particularly with the help of [[platform]]s. | Luigi does a headbutt upward in an arc, doing 19% damage. It is mostly identical to {{SSB|Mario}}'s up smash except it has a bigger hitbox. This makes his head a large, [[disjointed]] hitbox, with extremely high vertical knockback; it is one of the strongest [[up smash]]es in the game, being able to KO at around 80-90% normally (KOing Mario at 73% on {{SSB|Dream Land}} at ground level). At base/very low percentages, it can also be used as a [[combo]] starter, as it can lead into an {{mvsub|Luigi|SSB|up tilt}} chain or a [[grab]]. The move is also usable for [[mindgame]]s; it can [[punish]] defensive options such as [[roll]]s and intercept certain [[recover]]ies. However, it is rather laggy in terms of [[ending lag]] and has limited horizontal [[range]]. Also, there aren't many ways to combo straight into it, outside of Luigi's wall combos in the "tent" portion of [[Hyrule Castle]], though it is possible to lead into it while using moves such as {{mvsub|Luigi|SSB|up aerial}}, particularly with the help of [[platform]]s. | ||
Latest revision as of 08:53, April 12, 2023
Overview[edit]
Luigi does a headbutt upward in an arc, doing 19% damage. It is mostly identical to Mario's up smash except it has a bigger hitbox. This makes his head a large, disjointed hitbox, with extremely high vertical knockback; it is one of the strongest up smashes in the game, being able to KO at around 80-90% normally (KOing Mario at 73% on Dream Land at ground level). At base/very low percentages, it can also be used as a combo starter, as it can lead into an up tilt chain or a grab. The move is also usable for mindgames; it can punish defensive options such as rolls and intercept certain recoveries. However, it is rather laggy in terms of ending lag and has limited horizontal range. Also, there aren't many ways to combo straight into it, outside of Luigi's wall combos in the "tent" portion of Hyrule Castle, though it is possible to lead into it while using moves such as up aerial, particularly with the help of platforms.
Hitboxes[edit]
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | Clang | Effect | G | A | Sound | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 19% | 0 | 26 | 120 | 0 | 200 | 12 | 0 | 100 | 0 | Punch |
Timing[edit]
Head intangible | 7-10 |
---|---|
Hitboxes | 7-15 |
Animation length | 59 |
Hitboxes | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Head |
Lag time |
Hitbox |
Vulnerable |
Intangible |
Trivia[edit]
- During this move, Luigi's head model separates slightly from his body. Mario's up smash shares this trait.
Similar moves[edit]