Template:SSB4 to SSBU changelist/Cloud: Difference between revisions

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**{{nerf|Canceling it is no longer instantaneous, instead incurring 7 frames of lag, leaving Cloud more vulnerable when charging it.}}
**{{nerf|Canceling it is no longer instantaneous, instead incurring 7 frames of lag, leaving Cloud more vulnerable when charging it.}}
**{{nerf|If Cloud gets hit during Limit Charge, including the lag from canceling it, his Limit Gauge is depleted rather than filled.}}
**{{nerf|If Cloud gets hit during Limit Charge, including the lag from canceling it, his Limit Gauge is depleted rather than filled.}}
**{{nerf|Cloud loses his Limit Break if no special move is used within 15 seconds of reaching full charge, requiring it to be charged again. This makes his Limit Breaks much easier to avoid, and prevents him from having his stats increased indefinitely.}}
**{{nerf|Cloud loses his Limit Break if no special move is used within 15 seconds of reaching full charge, requiring it to be charged again. This makes his Limit Breaks easier to avoid, and prevents him from having his stats increased indefinitely.}}
*[[Finishing Touch]]:
*[[Finishing Touch]]:
**{{buff|Finishing Touch has less startup lag on the ground (frame 16 → 14).}}
**{{buff|Finishing Touch has less startup lag on the ground (frame 16 → 14).}}
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