Chrom (SSBU)/Up special: Difference between revisions
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[[File:ChromUSpecialRising.gif|thumb| | [[File:ChromUSpecialRising.gif|thumb|250px|Hitbox visualization showing Chrom's up special, Soaring Slash.]] | ||
[[File:ChromUSpecialFalling.gif|thumb| | [[File:ChromUSpecialFalling.gif|thumb|250px|Hitbox visualization showing Chrom's up special, Soaring Slash, when falling.]] | ||
[[File:ChromUSpecialLanding.gif|thumb| | [[File:ChromUSpecialLanding.gif|thumb|250px|Hitbox visualization showing Chrom's up special, Soaring Slash, when landing.]] | ||
{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== |
Revision as of 03:11, July 14, 2021
Overview
Update History
- The properties of Soaring Slash have been altered.
- Soaring Slash's meteor smash hitbox has reduced knockback, and Chrom's falling speed is increased 15 frames into the descent. This makes the move more likely to KO Chrom first when used in a sacrificial KO, limiting its ability to secure wins in a last-stock scenario.
- Additionally, the descent will now sometimes fail to connect into the landing hit when used out of a jump, due to Chrom descending much faster than the opponent.
Hitboxes
Timing
This data is if the move starts and lands at the same level. The duration of falling will change depending on when Chrom lands, if he lands at all.
Super Armor | 10-30 |
---|---|
Hit 1 | 10-11 |
Multihits | 39-47 |
Falling (early, late) | 54, 55-63 |
Landing | 1-4 |
Interruptible (landing) | 37 |
Animation length (landing) | 53 |
Lag time |
Hitbox |
Hitbox change |
Vulnerable |
Armour |
Interruptible |