Stale-move negation: Difference between revisions

m
m (Reverted edits by 98.169.247.153 (talk) to last version by TauKhan.)
Tag: Rollback
Line 70: Line 70:


Testing has shown that the {{SSBB|Ice Climbers}} share one staleness queue between them, with only the leader's moves having any effect on the queue when they connect. It is currently unclear how exactly this interacts with the staleness protection above, other than Nana's move being guaranteed to have the same staleness level as Popo's under regular non-desynched conditions.
Testing has shown that the {{SSBB|Ice Climbers}} share one staleness queue between them, with only the leader's moves having any effect on the queue when they connect. It is currently unclear how exactly this interacts with the staleness protection above, other than Nana's move being guaranteed to have the same staleness level as Popo's under regular non-desynched conditions.
Transforming between {{SSBB|Zelda}} and {{SSBB|Sheik}}, {{SSBB|Samus}} and {{SSBB|Zero Suit Samus}} alongside {{SSBB|Squirtle}}, {{SSBB|Ivysaur}} and {{SSBB|Charizard}} resets stale move negation. As transformations don't exist in ''Smash 4'' while ''Melee'' and ''Ultimate'' do not reset stale move negation after transforming, this marks the only installment where transformations reset stale moves.


===Specifics in ''SSB4''===
===Specifics in ''SSB4''===
1,862

edits