9,038
edits
m (→Attributes) Tag: Mobile edit |
(Undid edit by MVBowserBrutus: Dash is before the run. Speed being higher works better than faster. Jump force was compensated etc.) Tag: Undo |
||
Line 11: | Line 11: | ||
*{{buff|Like all characters, Luigi's [[jumpsquat]] animation takes 3 frames to complete (down from 5).}} | *{{buff|Like all characters, Luigi's [[jumpsquat]] animation takes 3 frames to complete (down from 5).}} | ||
*{{buff|Luigi [[walk]]s faster (1.08 → 1.134).}} | *{{buff|Luigi [[walk]]s faster (1.08 → 1.134).}} | ||
*{{buff|Luigi [[ | *{{buff|Luigi [[run]]s faster (1.5 → 1.65).}} | ||
**{{buff| | **{{buff|Luigi's initial [[dash]] is significantly faster (1.28 → 1.815).}} | ||
*{{buff|Luigi's [[air speed]] is slightly | *{{buff|Luigi's [[air speed]] is slightly higher (0.7341766 → 0.77).}} | ||
*{{change|Luigi [[falling speed|falls]] faster (1.25 → 1.32).}} | *{{change|Luigi [[falling speed|falls]] faster (1.25 → 1.32). This improves his vertical endurance and makes him less susceptible to [[juggling]], but makes him more susceptible to combos.}} | ||
*{{buff|Luigi's [[fast fall]]ing speed is faster (2 → 2.112). This improves his air mobility and makes him less susceptible to juggles.}} | |||
*{{buff|Luigi's [[gravity]] is higher (0.075 → 0.083). This makes his jumps faster and | *{{buff|Luigi's [[gravity]] is higher (0.075 → 0.083). This makes his jumps faster and makes him less vulnerable to juggles, while his faster falling speed compensates for its faster vertical knockback.}} | ||
*{{buff|Luigi has significantly higher [[traction]] (0.024 → 0.096), no longer being the lowest in the game. This allows him to punish out of shield much more easily.}} | *{{buff|Luigi has significantly higher [[traction]] (0.024 → 0.096), no longer being the lowest in the game. This allows him to punish out of shield much more easily.}} | ||
*{{buff|Forward [[roll]] has less ending lag ([[FAF]] 31 → 30).}} | *{{buff|Forward [[roll]] has less ending lag ([[FAF]] 31 → 30).}} |