Super Smash Bros. Ultimate

Ganondorf (SSBU)/Side special: Difference between revisions

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In the air, Ganondorf grabs his victim's face and falls rapidly. If he doesn't land on a surface, he can perform a [[sacrificial KO]]. If he lands, the opponent will be put on the ground as if they missed a [[tech]]. Unlike the grounded version, this one cannot be teched. It is possible for the victim to mash out. It is easier to do so if they are at a lower percent than Ganondorf. If the opponent mashes out, Ganondorf will not become helpless and he'll be able to recover should he be close enough to the stage.
In the air, Ganondorf grabs his victim's face and falls rapidly. If he doesn't land on a surface, he can perform a [[sacrificial KO]]. If he lands, the opponent will be put on the ground as if they missed a [[tech]]. Unlike the grounded version, this one cannot be teched. It is possible for the victim to mash out. It is easier to do so if they are at a lower percent than Ganondorf. If the opponent mashes out, Ganondorf will not become helpless and he'll be able to recover should he be close enough to the stage.
==Update History==
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|1.1.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|1.1.0}}'''
*{{ nerf|Aerial [[Flame Choke]] now KOs Ganondorf first.}}
*{{nerf|Aerial [[Flame Choke]] now KOs Ganondorf first.}}
 
==Grabbox Data==
==Grabbox Data==
===Grounded===
{{UltimateGrabboxTableHeader}}
{{UltimateGrabboxTableHeader}}
{{HitboxTableTitle|Early|24}}
{{HitboxTableTitle|Grounded|24}}
{{UltimateGrabboxTableRow
{{UltimateGrabboxTableRow
|id=0
|id=0
Line 42: Line 43:
|zpos=7.2
|zpos=7.2
}}
}}
|}
{{HitboxTableTitle|Aerial|24}}
===Aerial===
{{UltimateGrabboxTableHeader}}
{{HitboxTableTitle|Early|24}}
{{UltimateGrabboxTableRow
{{UltimateGrabboxTableRow
|id=0
|id=0
Line 64: Line 62:
}}
}}
|}
|}
==Throw Data==
==Throw Data==
For both versions, the throw's angle and knockback do not actually apply; instead, the move drops the opponent straight down with a fixed launch speed and [[hitstun]] that are specific to it. However, it is still possible for the throws to [https://twitter.com/Ruben_dal/status/1366534517138292739 apply their normally coded knockback] if the move is interrupted on the same frame the throw takes place, and it is also used for grabbable non-character targets, such as [[Assist Trophies]].
{{UltimateThrowTableHeader}}
{{UltimateThrowTableHeader}}
{{HitboxTableTitle|Grounded|42}}
{{HitboxTableTitle|Grounded|42}}
Line 93: Line 94:
|sfx=Explosion
|sfx=Explosion
|slvl=L
|slvl=L
}}
{{HitboxTableTitle|Grab break|42}}
{{UltimateThrowTableRow
|id=0
|damage=4.0%
|angle=0
|bk=100
|ks=10
|fkv=0
|ff=0.0
|type=Typeless
|effect=Normal
|sfx=Kick
|slvl=S
}}
}}
|}
|}
==Timing==
==Timing==
===Grounded===
===Grounded grab===
The move immediately skips to frame 31 if Ganondorf reaches an edge with it while the grab is active, cutting off at most 15 frames.
{|class="wikitable"
{|class="wikitable"
!Grab
!Grab
Line 112: Line 129:
{{FrameStripEnd}}
{{FrameStripEnd}}


===Grounded Success===
===Grounded throw===
{|class="wikitable"
{|class="wikitable"
!Super Armor
!Super armor
|17-40
|17-40
|-
|-
!Throw Release
!Throw damage
|31
|31
|-
!Release
|39
|-
|-
!Interruptible
!Interruptible
|58
|57
|-
|-
!Animation length
!Animation length
|60
|60
|}
|}
{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=30|e=LagThrowS}}{{FrameStrip|t=Lag|c=27|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=3}}
{{FrameStrip|t=Lag|c=30|e=LagThrowS}}{{FrameStrip|t=Lag|c=8|s=LagThrowE|e=LagThrowS}}{{FrameStrip|t=Lag|c=18|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=4}}
|-
|-
{{FrameStrip|t=Vulnerable|c=16}}{{FrameStrip|t=Armour|c=24}}{{FrameStrip|t=Vulnerable|c=20}}
{{FrameStrip|t=Vulnerable|c=16}}{{FrameStrip|t=Armour|c=24}}{{FrameStrip|t=Vulnerable|c=20}}
{{FrameStripEnd}}
{{FrameStripEnd}}


===Aerial===
===Aerial grab===
{|class="wikitable"
{|class="wikitable"
!Grab
!Grab
Line 145: Line 166:
{{FrameStripEnd}}
{{FrameStripEnd}}


===Aerial Success Landing===
===Aerial throw landing===
Upon grabbing an opponent with the aerial version, Ganondorf starts falling and can slam them onto the ground starting on frame 21.
{|class="wikitable"
{|class="wikitable"
!Throw Release
!Throw release
|1
|1
|-
|-
!Interruptible
!Interruptible
|31
|38
|-
|-
!Animation length
!Animation length
|40
|40
|}
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=37|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=3}}
{{FrameStripEnd}}
===Missed grab landing===
{|class="wikitable"
!Interruptible
|30
|-
!Animation length
|33
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=29}}{{FrameStrip|t=Interruptible|c=4}}
{{FrameStripEnd}}
===Helplessness landing===
{|class="wikitable"
!Interruptible
|21
|-
!Animation length
|23
|}
{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=30|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=10}}
{{FrameStrip|t=Lag|c=20}}{{FrameStrip|t=Interruptible|c=3}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|grab=y|interruptible=y|throw=y|armour=y|vulnerable=y}}
{{FrameIconLegend|lag=y|grab=y|interruptible=y|throw=y|armour=y|vulnerable=y}}
==Parameters==
===Aerial move===
From version {{SSBU|1.1.0}} onward, while Ganondorf has an opponent grabbed, his [[blast line]] detection is extended downward by 18 units, causing him to get KO'd first in [[Sacrificial KO]] attempts.
{|class="wikitable"
!Gravity
|0.05 (missed)<br>0.1 (successful)
|-
!Falling speed for missed grab
|1.65
|-
!Falling speed when jumping after successful grab
|1
|-
!Falling speed when plummeting after successful grab
|5
|-
!Helplessness landing lag
|20 frames
|}
===Grab and throw===
For an aerial Flame Choke, the amount of frames the opponent is grabbed for is determined by <code>100 + 1.5p</code>, with a minimum of 90 and a maximum of 130, where '''p''' is the difference between Ganondorf and the target's damage percents. As a result, it reaches its minimum grab duration when Ganondorf has at least 6.67% more damage than the target, and its maximum duration when the target has at least 20% more damage. [[Button mashing]] reduces this amount by 4 frames per stick input, and 7.2 frames per button input (though they cannot be registered as quickly).
{|class="wikitable"
!Throw downward speed
|3.2
|-
!Throw hitstun
|16 frames
|-
!Grounded throw tech window
|8 frames
|-
!Aerial grab release lag
|29 frames
|-
!Speed out of aerial grab release
|1.2 (horizontal)<br>1.5 (vertical)
|-
!Air friction out of aerial grab release
|0.03
|-
!Gravity out of aerial grab release
|0.05
|}


{{MvSubNavGanondorf|g=SSBU}}
{{MvSubNavGanondorf|g=SSBU}}
[[Category:Ganondorf (SSBU)]]
[[Category:Ganondorf (SSBU)]]
[[Category:Side special moves (SSBU)]]
[[Category:Side special moves (SSBU)]]

Revision as of 01:01, July 11, 2022

This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Flame Choke.
Ganondorf side special hitbox visualizations.
Grounded Aerial
GanondorfSSpecialGroundedSSBU.gif GanondorfSSpecialAerialSSBU.gif
Ganondorf's successful grounded Flame Choke.
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Overview

Ganondorf lunges forward to grab any opponent in his way. When used in the air, the move renders him helpless.

On the ground, the command grab has Ganondorf hold his victim's face up. He then unleashes an explosion of darkness that launches them straight down onto the ground.

In the air, Ganondorf grabs his victim's face and falls rapidly. If he doesn't land on a surface, he can perform a sacrificial KO. If he lands, the opponent will be put on the ground as if they missed a tech. Unlike the grounded version, this one cannot be teched. It is possible for the victim to mash out. It is easier to do so if they are at a lower percent than Ganondorf. If the opponent mashes out, Ganondorf will not become helpless and he'll be able to recover should he be close enough to the stage.

Update History

Super Smash Bros. Ultimate 1.1.0

Grabbox Data

ID Radius Bone Offset G A
Grounded
0 5.0 top 0.0 8.0 7.5 HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png
1 1.0 top 0.0 8.0 7.2 HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png
Aerial
0 5.0 top 0.0 6.0 7.5 HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png
1 5.0 top 0.0 11.0 7.5 HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png

Throw Data

For both versions, the throw's angle and knockback do not actually apply; instead, the move drops the opponent straight down with a fixed launch speed and hitstun that are specific to it. However, it is still possible for the throws to apply their normally coded knockback if the move is interrupted on the same frame the throw takes place, and it is also used for grabbable non-character targets, such as Assist Trophies.

Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Grounded
Throw 0 12.0% Sakurai angle Forward 60 80 0 0.0× Darkness (effect) Typeless (type) L Explosion
Aerial
Throw 0 15.0% Sakurai angle Forward 40 82 0 0.0× Darkness (effect) Typeless (type) L Explosion
Grab break
Throw 0 4.0% AngleIcon0.png Forward 100 10 0 0.0× Normal (effect) Typeless (type) S Kick

Timing

Grounded grab

The move immediately skips to frame 31 if Ganondorf reaches an edge with it while the grab is active, cutting off at most 15 frames.

Grab 16-30
Interruptible 60
Animation length 59
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png

Grounded throw

Super armor 17-40
Throw damage 31
Release 39
Interruptible 57
Animation length 60
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagThrowS).png FrameIcon(LagThrowE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagThrowS).png FrameIcon(LagThrowE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Armour).png FrameIcon(Armour).png FrameIcon(Armour).png FrameIcon(Armour).png FrameIcon(Armour).png FrameIcon(Armour).png FrameIcon(Armour).png FrameIcon(Armour).png FrameIcon(Armour).png FrameIcon(Armour).png FrameIcon(Armour).png FrameIcon(Armour).png FrameIcon(Armour).png FrameIcon(Armour).png FrameIcon(Armour).png FrameIcon(Armour).png FrameIcon(Armour).png FrameIcon(Armour).png FrameIcon(Armour).png FrameIcon(Armour).png FrameIcon(Armour).png FrameIcon(Armour).png FrameIcon(Armour).png FrameIcon(Armour).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png

Aerial grab

Grab 16-28
Animation length 56
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png

Aerial throw landing

Upon grabbing an opponent with the aerial version, Ganondorf starts falling and can slam them onto the ground starting on frame 21.

Throw release 1
Interruptible 38
Animation length 40
FrameIcon(LagThrowE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png

Missed grab landing

Interruptible 30
Animation length 33
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png

Helplessness landing

Interruptible 21
Animation length 23
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
FrameIcon(Vulnerable).png
Vulnerable
Armor
Armour
Grab
Grab
ThrowThrow
Throw point
Interruptibility
Interruptible

Parameters

Aerial move

From version 1.1.0 onward, while Ganondorf has an opponent grabbed, his blast line detection is extended downward by 18 units, causing him to get KO'd first in Sacrificial KO attempts.

Gravity 0.05 (missed)
0.1 (successful)
Falling speed for missed grab 1.65
Falling speed when jumping after successful grab 1
Falling speed when plummeting after successful grab 5
Helplessness landing lag 20 frames

Grab and throw

For an aerial Flame Choke, the amount of frames the opponent is grabbed for is determined by 100 + 1.5p, with a minimum of 90 and a maximum of 130, where p is the difference between Ganondorf and the target's damage percents. As a result, it reaches its minimum grab duration when Ganondorf has at least 6.67% more damage than the target, and its maximum duration when the target has at least 20% more damage. Button mashing reduces this amount by 4 frames per stick input, and 7.2 frames per button input (though they cannot be registered as quickly).

Throw downward speed 3.2
Throw hitstun 16 frames
Grounded throw tech window 8 frames
Aerial grab release lag 29 frames
Speed out of aerial grab release 1.2 (horizontal)
1.5 (vertical)
Air friction out of aerial grab release 0.03
Gravity out of aerial grab release 0.05