Captain Falcon (SSBM)/Down special: Difference between revisions
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{{FrameStrip|t=Lag|c=14}}{{FrameStrip|t=Hitbox|c=3|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=8|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=4|s=HitboxChangeE}}{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=14}}{{FrameStrip|t=Hitbox|c=3|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=8|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=4|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=29}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Revision as of 04:04, August 28, 2020
Overview
Known as Falcon Kick, Captain Falcon's down special involves Captain Falcon commencing a powerful, fiery kick that deals fire damage upon impact. On the ground, Captain Falcon moves in the direction he is facing, but in the air, Captain Falcon moves diagonally downward. The move has a 69 frame animation with hitboxes from frames 14-32 on the ground while in the air, the move has a 59 frame animation with hitboxes from frames 15-29. When used in the air, the user is able to use both jumps following the move even if they have already jumped while in the air. This is known as the double jump refresh.
Hitboxes
Grounded
Aerial
Timing
Grounded
Clean hit | 14-16 |
---|---|
Mid hit | 17-24 |
Late hit | 25-32 |
Animation length | 69 |
Aerial
Clean hit | 15-17 |
---|---|
Mid hit | 18-25 |
Late hit | 26-29 |
Animation length | 58 |
Landing lag
Hitbox | 1-2 |
---|---|
Animation length | 45 |
Lag time |
Hitbox |
Hitbox change |
Trivia
- The aerial version's late hit is programmed to be active from frames 26-33 however, it is only active from frames 26-29 as aerial Falcon Kick's animation only lasts 29 frames.
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