Ness (SSBU)/Down smash: Difference between revisions
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(→Hitboxes: this hit never happens. I explained why on my talk page and it's actually trivia on this page.) |
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:NessDSmashChargeSSBU.png|thumb|280px|Hitbox visualization showing Ness's down smash when charging.]] | [[File:NessDSmashChargeSSBU.png|thumb|280px|Hitbox visualization showing Ness's down smash when charging.]] | ||
[[File:NessDSmashSSBU.gif|thumb|360px|Hitbox visualization showing Ness's | [[File:NessDSmashSSBU.gif|thumb|360px|Hitbox visualization showing Ness's down smash.]] | ||
{{competitive expertise}} | {{competitive expertise}} |
Revision as of 23:53, January 20, 2022
Overview
Update History
- Down smash is automatically unleashed from charging state earlier and hit less often while charging (rehit rate: 3 → 4).
- The physics of Ness' yo-yo string are stiffer. This improves the consistency of down smash at the ledge.
- The physics of Ness' yo-yo string have been reverted back to their pre-3.0.0 properties.
Hitboxes
Timing
Charges between | 11-12 |
---|---|
Back hit 1 | 12-15 |
back hit 2 | 17-18 |
Front hit 1 | 23-25 |
Front hit 2 | 31-32 |
Interruptible | 46 |
Animation length | 63 |
Lag time |
Charge interval |
Hitbox |
Interruptible |
Trivia
- The front hit has a hitbox before the final hit that is deleted on the frame it appears. As such, it never appears in the game.
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