Template:UpdateList (SSBU)/8.0.0: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
mNo edit summary
(Compensating shieldstun for an endlag change isn't a nerf, same way compensating knockback for a damage change isn't. It does change shield pushback too, but that's irrelevant here since Falcon's dash attack pushes him towards the opponent anyway)
Line 17: Line 17:
*{{bugfix|Down throw functions correctly near edges, preventing characters like Ridley from being stage spiked away.}}
*{{bugfix|Down throw functions correctly near edges, preventing characters like Ridley from being stage spiked away.}}
|Captain Falcon=
|Captain Falcon=
*Dash attack:
*{{buff|Dash attack has less ending lag (FAF 38 → 35), improving its combo potential. It has a lower shieldstun multiplier (1.875× → 1.5×), which fully compensates for the clean hit's advantage on shield, but not the late hit's, making the latter slightly safer on shield.}}
**{{buff|The move has less ending lag (FAF 38 → 35).}}
**{{nerf|However, it has a lower shieldstun multiplier to compensate (1.875× → 1.5×).}}
*{{buff|Down tilt has more knockback scaling (80 → 86).}}
*{{buff|Down tilt has more knockback scaling (80 → 86).}}
*Up smash:
*Up smash:
Line 25: Line 23:
**{{bug|The first hit no longer plays its sound effect on hit.}}
**{{bug|The first hit no longer plays its sound effect on hit.}}
*[[Raptor Boost]]:
*[[Raptor Boost]]:
**{{buff|The uppercut launches at a higher angle (76° → 85°) and has much less knockback scaling (52 → 30). This allows it to combo at a wider percent range, including a read into [[Knee Smash]].}}
**{{buff|The uppercut launches at a higher angle (76° → 85°) and has much less knockback scaling (52 → 30). This allows it to combo at a wider percent range, including a [[read]] into [[Knee Smash]].}}
**{{buff|The uppercut's innermost hitbox stretches much farther horizontally (Z offset: 5.5u → 5.5u—12.5u), increasing its range.}}
**{{buff|The uppercut's innermost hitbox stretches much farther horizontally (Z offset: 5.5u → 5.5u—12.5u), increasing its range.}}
**{{buff|The overhand's meteor hitbox has the highest priority, making the move easier to meteor smash with.}}
**{{buff|The overhand's meteor hitbox has the highest priority, making the move easier to meteor smash with.}}
Line 67: Line 65:
|Marth=
|Marth=
*{{buff|Down smash's tipper deals more knockback (50 base → 58 (hit 1), 88 scaling → 92 (hit 2)).}}
*{{buff|Down smash's tipper deals more knockback (50 base → 58 (hit 1), 88 scaling → 92 (hit 2)).}}
*{{buff|Forward, back, and up aerials closest hitboxes to the tip have been moved inward (Z offset: 3.5u → 2.5u (forward), 3.7u → 1.7u (back), 2u → 0.5u (up)), making the tipper hitboxes easier to land.}}
*{{buff|Forward, back, and up aerials' closest hitboxes to the tip have been moved inward (Z offset: 3.5u → 2.5u (forward), 3.7u → 1.7u (back), 2u → 0.5u (up)), making the tipper hitboxes easier to land.}}
|Mewtwo=
|Mewtwo=
*Back aerial:
*Back aerial:
Line 78: Line 76:
**{{buff|The move has less ending lag (FAF 44 → 40).}}
**{{buff|The move has less ending lag (FAF 44 → 40).}}
**{{buff|The Shadow Ball travels faster.}}
**{{buff|The Shadow Ball travels faster.}}
**{{buff|Uncharged Shadow Ball deals more damage (2% → 4%).}}
**{{buff|Uncharged Shadow Ball deals more damage (2.5% → 4%).}}
*{{buff|[[Teleport]] has less landing lag (30 frames → 20).}}
*{{buff|[[Teleport]] has less landing lag (30 frames → 20).}}
|Mr. Game & Watch=
|Mr. Game & Watch=
*{{buff|Pummel has a larger hitbox (5.0u 6.0u)}}
*{{buff|Pummel has a larger hitbox (5u 6u), allowing it to connect more consistently.}}
|Meta Knight=
|Meta Knight=
*{{buff|Neutral aerial has larger hitboxes (4u/7u → 4.5u/7.5u (clean), 3.8u/5u → 4u/6u (late)) with altered vertical placements (Y offset: 0u/5.2u/7.2u → 0u/5.2u/5.5u (clean), 0u/4u/7.2u/0u → 0u/5.2u/7.7u/5.5u (late)), increasing its range.}}
*{{buff|Neutral aerial has larger hitboxes (4u/7u → 4.5u/7.5u (clean), 3.8u/5u → 4u/6u (late)) with altered vertical placements (Y offset: 0u/5.2u/7.2u → 0u/5.2u/5.5u (clean), 0u/4u/7.2u/0u → 0u/5.2u/7.7u/5.5u (late)), increasing its range.}}
*Forward aerial:
*Forward aerial:
**{{buff|The move has less ending lag (FAF 46 → 40) and autocancels earlier (frame 44 → 39).}}
**{{buff|The move has less ending lag (FAF 46 → 40) and autocancels earlier (frame 44 → 39).}}
**{{buff|The first two hits have [[weight-independent]] knockback, use [[set knockback]] against grounded opponents, and launch at a higher angle with the farthest hitbox (60° → 70°). This allows them to both connect reliably into the third hit and start combos more effectively, now possessing a KO setup into down smash at high percents.}}
**{{buff|The first two hits have [[weight-independent]] knockback, use [[set knockback]] against grounded opponents (60 base/100 scaling → 65 set/100 scaling), and launch at a higher angle with the farthest hitbox (60° → 70°). This allows them to both connect reliably into the third hit and start combos more effectively, now possessing a KO setup into down smash at high percents.}}
*Back aerial:
*{{buff|Back aerial's first two hits have weight-independent knockback, and use set knockback against grounded opponents (50 base/90 scaling → 55 set/100 scaling). This allows them to both connect reliably into the third hit and start combos more effectively.}}
**{{buff|The first two hits have weight-independent knockback, and use set knockback against grounded opponents. This allows them to both connect reliably into the third hit and start combos more effectively.}}
*{{buff|[[Mach Tornado]]'s clean hit has a longer duration.}}
*{{buff|Mach Tornado's clean hit has a longer duration.}}
*[[Shuttle Loop]]:
*[[Shuttle Loop]]:
**{{buff|The first hit's late hit launches at a slightly lower angle (86° → 84°) with reduced set knockback (80 → 68).}}
**{{buff|The first hit's late hit launches at a slightly lower angle (86° → 84°) with reduced set knockback (80 → 68).}}
Line 97: Line 94:
*{{buff|Up smash's third hit has more knockback scaling (102 → 111).}}
*{{buff|Up smash's third hit has more knockback scaling (102 → 111).}}
*{{buff|Down smash's first hit launches at a lower angle (55° → 48°), improving its KO potential.}}
*{{buff|Down smash's first hit launches at a lower angle (55° → 48°), improving its KO potential.}}
*{{nerf|[[Floor attack|Trip attack]] has more ending lag (FAF 47 → 50), matching the rest of the cast.}}
*Up aerial:
*Up aerial:
**{{buff|The move has less startup (frame 12 → 10) and ending lag (FAF 50 → 41), and autocancels earlier (frame 37 → 35).}}
**{{buff|The move has less startup (frame 12 → 10) and ending lag (FAF 50 → 41), and autocancels earlier (frame 37 → 35).}}
**{{buff|It launches at a higher angle (68° → 80°), no longer being vulnerable to [[LSI]].}}
**{{buff|The last hit launches at a higher angle (68° → 80°), no longer being vulnerable to [[LSI]].}}
**{{buff|It has more knockback scaling (130 → 143). In combination with the previous change, this significantly improves its KO potential.}}
**{{buff|The last hit has more knockback scaling (130 → 143). In combination with the previous change, this significantly improves its KO potential.}}
*{{nerf|[[Floor attack|Trip attack]] has more ending lag (FAF 47 → 50), matching the rest of the cast.}}
*{{buff|[[Guardian Orbitars]] have less ending lag upon release (FAF 24 → 19), and the minimum amount of time they have to be held for upon activation is shorter (20 frames → 15).}}
*{{buff|[[Guardian Orbitars]] have less ending lag upon release (FAF 24 → 19), and the minimum amount of time they have to be held for upon activation is shorter (20 frames → 15).}}
|Dark Pit=
|Dark Pit=
Line 107: Line 104:
*{{buff|Up smash's third hit has more knockback scaling (102 → 111).}}
*{{buff|Up smash's third hit has more knockback scaling (102 → 111).}}
*{{buff|Down smash's first hit launches at a lower angle (55° → 48°), improving its KO potential.}}
*{{buff|Down smash's first hit launches at a lower angle (55° → 48°), improving its KO potential.}}
*{{nerf|[[Floor attack|Trip attack]] has more ending lag (FAF 47 → 50), matching the rest of the cast.}}
*Up aerial:
*Up aerial:
**{{buff|The move has less startup (frame 12 → 10) and ending lag (FAF 50 → 41), and autocancels earlier (frame 37 → 35).}}
**{{buff|The move has less startup (frame 12 → 10) and ending lag (FAF 50 → 41), and autocancels earlier (frame 37 → 35).}}
**{{buff|It launches at a higher angle (68° → 80°), no longer being vulnerable to [[LSI]].}}
**{{buff|The last hit launches at a higher angle (68° → 80°), no longer being vulnerable to [[LSI]].}}
**{{buff|It has more knockback scaling (130 → 143). In combination with the previous change, this significantly improves its KO potential.}}
**{{buff|The last hit has more knockback scaling (130 → 143). In combination with the previous change, this significantly improves its KO potential.}}
*{{nerf|[[Floor attack|Trip attack]] has more ending lag (FAF 47 → 50), matching the rest of the cast.}}
*{{buff|[[Guardian Orbitars]] have less ending lag upon release (FAF 24 → 19), and the minimum amount of time they have to be held for upon activation is shorter (20 frames → 15).}}
*{{buff|[[Guardian Orbitars]] have less ending lag upon release (FAF 24 → 19), and the minimum amount of time they have to be held for upon activation is shorter (20 frames → 15).}}
|Zero Suit Samus=
|Zero Suit Samus=
Line 119: Line 116:
*{{buff|Wario recovers faster from eating food (FAF 50 → 36).}}
*{{buff|Wario recovers faster from eating food (FAF 50 → 36).}}
|Ike=
|Ike=
*{{buff|Down tilt has less knockback scaling (70 → 55), allowing it to combo at a wider percent range.}}
*{{buff|Dash attack has more knockback scaling (78 → 88 (clean), 100 → 110 (late)).}}
*{{buff|Dash attack has more knockback scaling (78 → 88 (clean), 100 → 110 (late)).}}
*{{buff|Down tilt has less knockback scaling (70 → 55), allowing it to combo at a wider percent range.}}
*Neutral aerial:
*Neutral aerial:
**{{change|Neutral aerial has much more knockback scaling (105 → 130). This removes its previous KO setups, but restores most of its standalone KO power from ''Smash 4''.}}
**{{change|The move has much more knockback scaling (105 → 130). This removes its previous KO setups, but restores most of its standalone KO power from ''Smash 4''.}}
**{{nerf|The late hit has smaller hitboxes (4u → 3u).}}
**{{nerf|The late hit has smaller hitboxes (4u → 3u).}}
*Forward aerial:
*Forward aerial:
Line 128: Line 125:
**{{buff|It deals more damage (11.5% → 13%), with knockback scaling mostly compensated (65 → 60).}}
**{{buff|It deals more damage (11.5% → 13%), with knockback scaling mostly compensated (65 → 60).}}
*[[Aether]]:
*[[Aether]]:
**{{buff|The first hit where Ike throws his sword up has [[transcendent priority]], improving its utility out of shield.}}
**{{buff|The first hit has [[transcendent priority]], improving its utility out of shield.}}
**{{buff|The landing hit launches at a lower angle (60° → 50°) and has much more knockback scaling (115 → 155). This drastically improves the move's KO potential, KOing at around 115% from the center stage if all hits connect, and grants Ike a new KO setup from his neutral aerial near the edge at mid percents, regardless of said move's nerfs.}}
**{{buff|The landing hit launches at a lower angle (60° → 50°) and has much more knockback scaling (115 → 155). This drastically improves the move's KO potential, KOing at around 115% from the center stage if all hits connect, and grants Ike a new KO setup from his neutral aerial near the edge at mid percents, regardless of said move's nerfs.}}
|Pokémon Trainer=
|Pokémon Trainer=
*{{bugfix|Fixed a bug in [[Garden of Hope]] that caused Pokemon characters to remain tiny after escaping the fully constructed pot using Pokemon Change positioned at the top of the pot.}}
*{{bugfix|Fixed a bug in [[Garden of Hope]] that caused the Pokémon to remain tiny after escaping the fully constructed pot if they used [[Pokémon Change]] at the top of the pot.}}
|Ivysaur=
|Ivysaur=
*{{nerf|[[Rolling tech]]s have one frame more ending lag (FAF 40 → 41), matching the rest of the cast.}}
*{{nerf|[[Rolling tech]]s have one frame more ending lag (FAF 40 → 41), matching the rest of the cast.}}
Line 137: Line 134:
*Forward tilt:
*Forward tilt:
**{{buff|The move launches at a lower angle (45° → 35°), improving its ability to set up tech-chases and edgeguards.}}
**{{buff|The move launches at a lower angle (45° → 35°), improving its ability to set up tech-chases and edgeguards.}}
**{{buff|The clean hit's hitboxes on Diddy Kong's hands are larger (2.7u → 3.8u).}}
**{{buff|The clean hit's hitboxes on Diddy Kong's fists are larger (2.7u → 3.8u).}}
**{{buff|The late hit has a longer duration (frames 13-14 → 13-16).}}
**{{buff|The late hit has a longer duration (frames 13-14 → 13-16).}}
*Dash attack:
*Dash attack:
Line 146: Line 143:
**{{buff|The second hit has a longer duration (frame 14 → frames 12-13).}}
**{{buff|The second hit has a longer duration (frame 14 → frames 12-13).}}
*{{buff|Forward aerial's clean hit has larger hitboxes (4u → 5u).}}
*{{buff|Forward aerial's clean hit has larger hitboxes (4u → 5u).}}
*{{bugfix|Rocketbarrel Boost no longer launches Diddy Kong at unusually high knockback when hit during the charge frames.}}
*{{bugfix|[[Rocketbarrel Boost]] no longer launches Diddy Kong at an unusually high speed if he is hit during the charge frames.}}
*{{nerf|The time until Diddy Kong can produce another [[Banana Peel]] after the previous one vanishes has been significantly extended (12 frames → 61), removing his "pyramid scheme" infinite combo.}}
*{{nerf|The time until Diddy Kong can produce another [[Banana Peel]] after the previous one vanishes has been significantly extended (12 frames → 61), removing his "pyramid scheme" infinite combo.}}
|Lucas=
|Lucas=
*{{buff|Pivot grab stretches farther towards Lucas (Z offset: 0.5u → 3.5u), making it less likely to whiff at point-blank range.}}
*{{buff|Pivot grab stretches farther towards Lucas (Z offset: 0.5u → 3.5u), making it less likely to whiff at point-blank range.}}
*{{bugfix|The projectiles of PK Starstorm no longer launch an opposite direction if initiated above the blast zone.}}
*{{bugfix|The projectiles of PK Starstorm no longer launch in an opposite direction if initiated above the blast zone.}}
|Sonic=
|Sonic=
*Super Sonic:
*{{buff|[[Super Sonic]] has more range and slows opponents more during startup.}}
**{{buff|The move has more range and slows opponents more during startup.}}
|King Dedede=
|King Dedede=
*{{buff|Up tilt deals more damage (10%/8% → 11.5%/9.5%) with no compensation on knockback, drastically improving its KO potential, to the point it is only slightly weaker than his up tilt in ''Brawl'' without rage.}}
*{{buff|Up tilt deals more damage (10%/8% → 11.5%/9.5%) with no compensation on knockback, drastically improving its KO potential, to the point it is only slightly weaker than his up tilt in ''Brawl'' without rage.}}
Line 159: Line 155:
*{{change|Forward smash has had its jostling properties adjusted.}}
*{{change|Forward smash has had its jostling properties adjusted.}}
*{{buff|Forward aerial has more knockback scaling (90 → 98).}}
*{{buff|Forward aerial has more knockback scaling (90 → 98).}}
*{{buff|Up aerial's final hit has much more knockback scaling (147 → 167), greatly improving its KO potential, being able to KO under 150% from ground level without [[DI]].}}
*{{buff|Up aerial's last hit has much more knockback scaling (147 → 167), greatly improving its KO potential, being able to KO under 150% from ground level without [[DI]].}}
*Inhale:
*Inhale:
**{{buff|The move has less startup (frame 17 → 14).}}
**{{buff|The move has less startup (frame 17 → 14).}}
**{{buff|The grounded version's grabboxes are larger (Z offset: 4u → 4u—7u (initial), 5u—9u → 5u—12u (vacuum), greatly improving its range.}}
**{{buff|The grounded version's grabboxes are larger (Z offset: 4u → 4u—7u (initial), 5u—9u → 5u—12u (vacuum), greatly improving its range.}}
|Olimar=
*[[End of Day]]:
**{{buff|The explosion deals more damage (12%/10% → 14%/12%) with no compensation on knockback, improving its KO potential.}}
**{{buff|The explosion's sweetspot consists of one extended hitbox rather than two standard ones, which is much larger (25u → 35u), although with its vertical stretch mostly compensated (Y offset: -15u/15u → -10u—10u).}}
|Villager=
|Villager=
*{{buff|Neutral attack connects more reliably.}}
*{{buff|Neutral attack has received several changes to connect more reliably:}}
*{{buff|Up tilt connects more reliably due to its hitbox no longer moving into the z-axis.}}
**{{buff|Both hits have higher [[hitstun modifier]]s (2 → 7 (hit 1), 2/0 → 2/11 (hit 2)).}}
*{{buff|Villager's head and arm are invincible during up tilt (frames 9-20).}}
**{{buff|The first hit has larger hitboxes (2.5u/2.5u/2.5u → 2.5u/3u/3u/3u), with an additional hitbox that launches opponents towards Villager like the previous farthest hitbox. Both of these hitboxes cover different spots in the Z-axis (X offset: 0u → -1.5u—1.5u), making them less likely to miss opponents during certain animations.}}
*{{buff|Up Smash deals more damage (1% → 1.5% (hits 2-5), 4% → 4.6% (last hit); total: 11% → 13.6%) with knockback not compensated.}}
**{{buff|The first hit uses extended hitboxes, with the closest one stretching horizontally (Z offset: 6.5u → 6.5u—7.5u) and the rest stretching vertically (Y offset: 5.5u → 5.5u—4.5u), improving its range.}}
**{{buff|The second hit has received an additional hitbox, which shares its vertical and horizontal placement with the previous farthest hitbox, but covers a different spot in the Z-axis (X offset: 0u → -1u—1u). Both hitboxes also have less base knockback (15 → 10) and have been stretched vertically (Y offset: 5.5u → 5.5u—4u).}}
*Up tilt:
**{{buff|The move grants [[intangibility]] on Villager's head and arm during frames 7-25, giving it better anti-air utility.}}
**{{buff|The first hit's aerial-only hitbox has gained a hitstun modifier of 2, allowing it to connect more reliably into the second hit.}}
*{{buff|Up smash deals more damage (1% → 1.5% (hits 2-5), 4% → 4.6% (hit 6); total: 11% → 13.6%) with no compensation on knockback, improving its KO potential.}}
*{{buff|Up aerial deals more base knockback (30 → 40).}}
*{{buff|Up aerial deals more base knockback (30 → 40).}}
*{{buff|Down aerial has less startup lag (frame 14 → 11) with the total duration reduced as well (FAF 46 → 43).}}
*{{buff|Down aerial has less startup lag (frame 14 → 11), with its total duration reduced as well (FAF 46 → 43).}}
*{{buff|[[Timber]]'s seed planting and watering have less ending lag (FAF 43 → 39 (planting), 54 → 50 (watering)).}}
*[[Timber]]:
*{{buff|Timber's axe deals more base knockback (30 → 36) and shield damage (6 → 9).}}
**{{buff|The seed planting and watering have less ending lag (FAF 43 → 39 (planting), 54 → 50 (watering)).}}
**{{buff|The axe deals more base knockback (30 → 36) and [[shield damage]] (6 → 9).}}
|Mega Man=
|Mega Man=
*{{nerf|[[Rolling tech]]s have one frame more ending lag (FAF 40 → 41), matching the rest of the cast.}}
*{{nerf|[[Rolling tech]]s have one frame more ending lag (FAF 40 → 41), matching the rest of the cast.}}
Line 183: Line 189:
**{{buff|The final silhouette has more knockback scaling (123 → 128).}}
**{{buff|The final silhouette has more knockback scaling (123 → 128).}}
**{{buff|The final silhouette has larger hitboxes overall (20u/3u/10.3u/9u → 23u/6u/10u).}}
**{{buff|The final silhouette has larger hitboxes overall (20u/3u/10.3u/9u → 23u/6u/10u).}}
|Rosalina & Luma=
*[[Grand Star]]:
**{{buff|The multi-hits have a faster rehit rate (8 → 6), making the move harder to escape and allowing it to deal more damage.}}<!--SDI multiplier has always been 0, so the patch notes' claim about hitstun shuffling is inaccurate-->
**{{buff|The last hit has more knockback scaling (105 → 108).}}
|Little Mac=
|Little Mac=
*{{nerf|[[Floor attack|Trip attack]] has one frame more ending lag (FAF 49 → 50), matching the rest of the cast.}}
*{{nerf|Backward [[rolling tech]] has one frame more ending lag (FAF 40 → 41), matching the rest of the cast.}}
*{{nerf|Backward [[rolling tech]] has one frame more ending lag (FAF 40 → 41), matching the rest of the cast.}}
|Greninja=
|Greninja=
*{{buff|Pummel has a larger hitbox (5.0u 6.0u).}}
*{{buff|Pummel has a larger hitbox (5u 6u), allowing it to connect more consistently.}}
|Palutena=
|Palutena=
*[[Black Hole Laser]]:
*[[Black Hole Laser]]:
**{{nerf|At the start of Black Hole Laser, nearby opponents are slowed down for a shorter time period.}}
**{{nerf|Nearby opponents are slowed down for a shorter period at the start of the move.}}
**{{nerf|Black Hole's windbox is much smaller (50.0u 45.0u). Combined with its shorter slowdown period, this makes Black Hole easier to escape.}}
**{{nerf|Black Hole's windbox is smaller (50u 45u). Combined with the move's shorter slowdown period, this makes it easier to escape.}}
|Pac-Man=
|Pac-Man=
*{{nerf|Standing and rolling [[tech]]s have one frame more ending lag (FAF 26 → 27 (standing), 40 → 41 (rolling)), matching the rest of the cast.}}
*{{nerf|Standing and rolling [[tech]]s have one frame more ending lag (FAF 26 → 27 (standing), 40 → 41 (rolling)), matching the rest of the cast.}}
Line 236: Line 247:
**{{buff|The clean hit has a longer duration, with the late hit's duration reduced accordingly (frames 7-11 (clean)/12-25 (late) → 7-14/15-25).}}
**{{buff|The clean hit has a longer duration, with the late hit's duration reduced accordingly (frames 7-11 (clean)/12-25 (late) → 7-14/15-25).}}
*{{buff|Up smash's first hit deals more damage (15% → 17%) without full compensation on knockback (32 base/95 scaling → 31/90), improving its KO potential.}}
*{{buff|Up smash's first hit deals more damage (15% → 17%) without full compensation on knockback (32 base/95 scaling → 31/90), improving its KO potential.}}
*{{buff|Pummel has a larger hitbox (7u → 8u), preventing it from being affected by [[glancing blow]]s or even outright missing.}}  
*{{buff|Pummel has a larger hitbox (7u → 8u), allowing it to connect more consistently.}}
*{{buff|Back throw launches at a lower angle (45° → 35°), allowing it to KO around 20% earlier.}}
*{{buff|Back throw launches at a lower angle (45° → 35°), allowing it to KO around 20% earlier.}}
*{{buff|[[Crownerang]] has an increased [[armor]] threshold (6% → 12%).}}
*{{buff|[[Crownerang]] has an increased [[armor]] threshold (6% → 12%).}}
|Isabelle=
|Isabelle=
*{{buff|Dash attack has less startup lag (frame 9 → 7) with its total duration reduced as well (FAF 42 → 40).}}
*{{buff|Up tilt has less ending lag (FAF 33 → 30), improving its combo potential.}}
*{{buff|Up tilt has less ending lag (FAF 33 → 30).}}
*{{buff|Dash attack has less startup (frame 9 → 7), with its total duration reduced as well (FAF 42 → 40).}}
*{{buff|Up Smash has less startup lag (frame 11/16 → 9/14) with its total duration reduced as well (FAF 48 → 46).}}
*[[Up smash]]:
**{{buff|The move has less startup (frame 11 → 9), with its total duration reduced as well (FAF 48 → 46).}}
**{{change|It starts charging sooner (frame 8 → 7).}}
**{{change|It starts charging sooner (frame 8 → 7).}}
*{{buff|Up aerial has more base knockback (30 → 40).}}
*{{buff|Up aerial has more base knockback (30 → 40).}}
*{{buff|Down aerial has less startup lag (frame 14 → 11) with its total duration reduced as well (FAF 47 44).}}
*{{buff|Down aerial has less startup lag (frame 14 → 11) with its total duration reduced as well (FAF 46 43).}}
*{{buff|Pummel has a larger hitbox (5.0u → 6.3u).}}
*{{buff|Pummel has a larger hitbox (5u → 6.3u), allowing it to connect more consistently.}}
|Incineroar=
|Incineroar=
*{{buff|Up smash has altered knockback (94 base/53 scaling → 89/61), increasing it overall.}}
*{{buff|Up smash has altered knockback (94 base/53 scaling → 89/61), increasing it overall.}}
Line 257: Line 269:
**{{buff|The move has less ending lag if it misses (FAF 54 → 50).}}
**{{buff|The move has less ending lag if it misses (FAF 54 → 50).}}
**{{buff|It applies a larger damage multiplier to the next attack (1 + (0.25 + 0.075 * damage) → 1 + (0.5 + 0.075 * damage)).}}
**{{buff|It applies a larger damage multiplier to the next attack (1 + (0.25 + 0.075 * damage) → 1 + (0.5 + 0.075 * damage)).}}
*{{change|Properties of Max Malicious Moonsault's dash have been adjusted.}}
|Piranha Plant=
|Piranha Plant=
*Up tilt:
*Up tilt:
Line 271: Line 282:
*{{buff|[[Kaboom]]'s first hit has gained a [[hitstun modifier]] of 4, preventing opponents from shielding or dodging the second hit afterward.}}
*{{buff|[[Kaboom]]'s first hit has gained a [[hitstun modifier]] of 4, preventing opponents from shielding or dodging the second hit afterward.}}
|Banjo & Kazooie=
|Banjo & Kazooie=
*{{buff|Ledge attack has a larger hitbox to cover behind them (Z offset 2.0 → 2.5)}}
*{{buff|[[Edge attack]]'s hitbox stretches much farther backward (Z offset: 12u—2u 12u—-2.5u), allowing it to hit behind the duo and fully cover the edge.}}
|Terry=
|Terry=
*{{change|[[Triple Wolf]]'s final hit has altered knockback (40 base/155 scaling → 58/144), dealing slightly more knockback at lower percents, but slightly less at higher percents.}}
*{{buff|[[Triple Wolf]]'s last hit has altered knockback (40 base/155 scaling → 58/144), slightly improving its KO potential.}}<!--Knockback starts getting lower way beyond KO percents; it still KOs earlier from anywhere even with DI-->
}}
}}

Revision as of 18:57, July 2, 2020