Template:UpdateList (SSBU)/8.0.0: Difference between revisions
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(Compensating shieldstun for an endlag change isn't a nerf, same way compensating knockback for a damage change isn't. It does change shield pushback too, but that's irrelevant here since Falcon's dash attack pushes him towards the opponent anyway) |
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*{{bugfix|Down throw functions correctly near edges, preventing characters like Ridley from being stage spiked away.}} | *{{bugfix|Down throw functions correctly near edges, preventing characters like Ridley from being stage spiked away.}} | ||
|Captain Falcon= | |Captain Falcon= | ||
*{{buff|Dash attack has less ending lag (FAF 38 → 35), improving its combo potential. It has a lower shieldstun multiplier (1.875× → 1.5×), which fully compensates for the clean hit's advantage on shield, but not the late hit's, making the latter slightly safer on shield.}} | |||
*{{buff|Down tilt has more knockback scaling (80 → 86).}} | *{{buff|Down tilt has more knockback scaling (80 → 86).}} | ||
*Up smash: | *Up smash: | ||
Line 25: | Line 23: | ||
**{{bug|The first hit no longer plays its sound effect on hit.}} | **{{bug|The first hit no longer plays its sound effect on hit.}} | ||
*[[Raptor Boost]]: | *[[Raptor Boost]]: | ||
**{{buff|The uppercut launches at a higher angle (76° → 85°) and has much less knockback scaling (52 → 30). This allows it to combo at a wider percent range, including a read into [[Knee Smash]].}} | **{{buff|The uppercut launches at a higher angle (76° → 85°) and has much less knockback scaling (52 → 30). This allows it to combo at a wider percent range, including a [[read]] into [[Knee Smash]].}} | ||
**{{buff|The uppercut's innermost hitbox stretches much farther horizontally (Z offset: 5.5u → 5.5u—12.5u), increasing its range.}} | **{{buff|The uppercut's innermost hitbox stretches much farther horizontally (Z offset: 5.5u → 5.5u—12.5u), increasing its range.}} | ||
**{{buff|The overhand's meteor hitbox has the highest priority, making the move easier to meteor smash with.}} | **{{buff|The overhand's meteor hitbox has the highest priority, making the move easier to meteor smash with.}} | ||
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|Marth= | |Marth= | ||
*{{buff|Down smash's tipper deals more knockback (50 base → 58 (hit 1), 88 scaling → 92 (hit 2)).}} | *{{buff|Down smash's tipper deals more knockback (50 base → 58 (hit 1), 88 scaling → 92 (hit 2)).}} | ||
*{{buff|Forward, back, and up aerials closest hitboxes to the tip have been moved inward (Z offset: 3.5u → 2.5u (forward), 3.7u → 1.7u (back), 2u → 0.5u (up)), making the tipper hitboxes easier to land.}} | *{{buff|Forward, back, and up aerials' closest hitboxes to the tip have been moved inward (Z offset: 3.5u → 2.5u (forward), 3.7u → 1.7u (back), 2u → 0.5u (up)), making the tipper hitboxes easier to land.}} | ||
|Mewtwo= | |Mewtwo= | ||
*Back aerial: | *Back aerial: | ||
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**{{buff|The move has less ending lag (FAF 44 → 40).}} | **{{buff|The move has less ending lag (FAF 44 → 40).}} | ||
**{{buff|The Shadow Ball travels faster.}} | **{{buff|The Shadow Ball travels faster.}} | ||
**{{buff|Uncharged Shadow Ball deals more damage (2% → 4%).}} | **{{buff|Uncharged Shadow Ball deals more damage (2.5% → 4%).}} | ||
*{{buff|[[Teleport]] has less landing lag (30 frames → 20).}} | *{{buff|[[Teleport]] has less landing lag (30 frames → 20).}} | ||
|Mr. Game & Watch= | |Mr. Game & Watch= | ||
*{{buff|Pummel has a larger hitbox ( | *{{buff|Pummel has a larger hitbox (5u → 6u), allowing it to connect more consistently.}} | ||
|Meta Knight= | |Meta Knight= | ||
*{{buff|Neutral aerial has larger hitboxes (4u/7u → 4.5u/7.5u (clean), 3.8u/5u → 4u/6u (late)) with altered vertical placements (Y offset: 0u/5.2u/7.2u → 0u/5.2u/5.5u (clean), 0u/4u/7.2u/0u → 0u/5.2u/7.7u/5.5u (late)), increasing its range.}} | *{{buff|Neutral aerial has larger hitboxes (4u/7u → 4.5u/7.5u (clean), 3.8u/5u → 4u/6u (late)) with altered vertical placements (Y offset: 0u/5.2u/7.2u → 0u/5.2u/5.5u (clean), 0u/4u/7.2u/0u → 0u/5.2u/7.7u/5.5u (late)), increasing its range.}} | ||
*Forward aerial: | *Forward aerial: | ||
**{{buff|The move has less ending lag (FAF 46 → 40) and autocancels earlier (frame 44 → 39).}} | **{{buff|The move has less ending lag (FAF 46 → 40) and autocancels earlier (frame 44 → 39).}} | ||
**{{buff|The first two hits have [[weight-independent]] knockback, use [[set knockback]] against grounded opponents, and launch at a higher angle with the farthest hitbox (60° → 70°). This allows them to both connect reliably into the third hit and start combos more effectively, now possessing a KO setup into down smash at high percents.}} | **{{buff|The first two hits have [[weight-independent]] knockback, use [[set knockback]] against grounded opponents (60 base/100 scaling → 65 set/100 scaling), and launch at a higher angle with the farthest hitbox (60° → 70°). This allows them to both connect reliably into the third hit and start combos more effectively, now possessing a KO setup into down smash at high percents.}} | ||
*{{buff|Back aerial's first two hits have weight-independent knockback, and use set knockback against grounded opponents (50 base/90 scaling → 55 set/100 scaling). This allows them to both connect reliably into the third hit and start combos more effectively.}} | |||
*{{buff|[[Mach Tornado]]'s clean hit has a longer duration.}} | |||
*{{buff|Mach Tornado's clean hit has a longer duration.}} | |||
*[[Shuttle Loop]]: | *[[Shuttle Loop]]: | ||
**{{buff|The first hit's late hit launches at a slightly lower angle (86° → 84°) with reduced set knockback (80 → 68).}} | **{{buff|The first hit's late hit launches at a slightly lower angle (86° → 84°) with reduced set knockback (80 → 68).}} | ||
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*{{buff|Up smash's third hit has more knockback scaling (102 → 111).}} | *{{buff|Up smash's third hit has more knockback scaling (102 → 111).}} | ||
*{{buff|Down smash's first hit launches at a lower angle (55° → 48°), improving its KO potential.}} | *{{buff|Down smash's first hit launches at a lower angle (55° → 48°), improving its KO potential.}} | ||
*Up aerial: | *Up aerial: | ||
**{{buff|The move has less startup (frame 12 → 10) and ending lag (FAF 50 → 41), and autocancels earlier (frame 37 → 35).}} | **{{buff|The move has less startup (frame 12 → 10) and ending lag (FAF 50 → 41), and autocancels earlier (frame 37 → 35).}} | ||
**{{buff| | **{{buff|The last hit launches at a higher angle (68° → 80°), no longer being vulnerable to [[LSI]].}} | ||
**{{buff| | **{{buff|The last hit has more knockback scaling (130 → 143). In combination with the previous change, this significantly improves its KO potential.}} | ||
*{{nerf|[[Floor attack|Trip attack]] has more ending lag (FAF 47 → 50), matching the rest of the cast.}} | |||
*{{buff|[[Guardian Orbitars]] have less ending lag upon release (FAF 24 → 19), and the minimum amount of time they have to be held for upon activation is shorter (20 frames → 15).}} | *{{buff|[[Guardian Orbitars]] have less ending lag upon release (FAF 24 → 19), and the minimum amount of time they have to be held for upon activation is shorter (20 frames → 15).}} | ||
|Dark Pit= | |Dark Pit= | ||
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*{{buff|Up smash's third hit has more knockback scaling (102 → 111).}} | *{{buff|Up smash's third hit has more knockback scaling (102 → 111).}} | ||
*{{buff|Down smash's first hit launches at a lower angle (55° → 48°), improving its KO potential.}} | *{{buff|Down smash's first hit launches at a lower angle (55° → 48°), improving its KO potential.}} | ||
*Up aerial: | *Up aerial: | ||
**{{buff|The move has less startup (frame 12 → 10) and ending lag (FAF 50 → 41), and autocancels earlier (frame 37 → 35).}} | **{{buff|The move has less startup (frame 12 → 10) and ending lag (FAF 50 → 41), and autocancels earlier (frame 37 → 35).}} | ||
**{{buff| | **{{buff|The last hit launches at a higher angle (68° → 80°), no longer being vulnerable to [[LSI]].}} | ||
**{{buff| | **{{buff|The last hit has more knockback scaling (130 → 143). In combination with the previous change, this significantly improves its KO potential.}} | ||
*{{nerf|[[Floor attack|Trip attack]] has more ending lag (FAF 47 → 50), matching the rest of the cast.}} | |||
*{{buff|[[Guardian Orbitars]] have less ending lag upon release (FAF 24 → 19), and the minimum amount of time they have to be held for upon activation is shorter (20 frames → 15).}} | *{{buff|[[Guardian Orbitars]] have less ending lag upon release (FAF 24 → 19), and the minimum amount of time they have to be held for upon activation is shorter (20 frames → 15).}} | ||
|Zero Suit Samus= | |Zero Suit Samus= | ||
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*{{buff|Wario recovers faster from eating food (FAF 50 → 36).}} | *{{buff|Wario recovers faster from eating food (FAF 50 → 36).}} | ||
|Ike= | |Ike= | ||
*{{buff|Down tilt has less knockback scaling (70 → 55), allowing it to combo at a wider percent range.}} | |||
*{{buff|Dash attack has more knockback scaling (78 → 88 (clean), 100 → 110 (late)).}} | *{{buff|Dash attack has more knockback scaling (78 → 88 (clean), 100 → 110 (late)).}} | ||
*Neutral aerial: | *Neutral aerial: | ||
**{{change| | **{{change|The move has much more knockback scaling (105 → 130). This removes its previous KO setups, but restores most of its standalone KO power from ''Smash 4''.}} | ||
**{{nerf|The late hit has smaller hitboxes (4u → 3u).}} | **{{nerf|The late hit has smaller hitboxes (4u → 3u).}} | ||
*Forward aerial: | *Forward aerial: | ||
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**{{buff|It deals more damage (11.5% → 13%), with knockback scaling mostly compensated (65 → 60).}} | **{{buff|It deals more damage (11.5% → 13%), with knockback scaling mostly compensated (65 → 60).}} | ||
*[[Aether]]: | *[[Aether]]: | ||
**{{buff|The first hit | **{{buff|The first hit has [[transcendent priority]], improving its utility out of shield.}} | ||
**{{buff|The landing hit launches at a lower angle (60° → 50°) and has much more knockback scaling (115 → 155). This drastically improves the move's KO potential, KOing at around 115% from the center stage if all hits connect, and grants Ike a new KO setup from his neutral aerial near the edge at mid percents, regardless of said move's nerfs.}} | **{{buff|The landing hit launches at a lower angle (60° → 50°) and has much more knockback scaling (115 → 155). This drastically improves the move's KO potential, KOing at around 115% from the center stage if all hits connect, and grants Ike a new KO setup from his neutral aerial near the edge at mid percents, regardless of said move's nerfs.}} | ||
|Pokémon Trainer= | |Pokémon Trainer= | ||
*{{bugfix|Fixed a bug in [[Garden of Hope]] that caused | *{{bugfix|Fixed a bug in [[Garden of Hope]] that caused the Pokémon to remain tiny after escaping the fully constructed pot if they used [[Pokémon Change]] at the top of the pot.}} | ||
|Ivysaur= | |Ivysaur= | ||
*{{nerf|[[Rolling tech]]s have one frame more ending lag (FAF 40 → 41), matching the rest of the cast.}} | *{{nerf|[[Rolling tech]]s have one frame more ending lag (FAF 40 → 41), matching the rest of the cast.}} | ||
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*Forward tilt: | *Forward tilt: | ||
**{{buff|The move launches at a lower angle (45° → 35°), improving its ability to set up tech-chases and edgeguards.}} | **{{buff|The move launches at a lower angle (45° → 35°), improving its ability to set up tech-chases and edgeguards.}} | ||
**{{buff|The clean hit's hitboxes on Diddy Kong's | **{{buff|The clean hit's hitboxes on Diddy Kong's fists are larger (2.7u → 3.8u).}} | ||
**{{buff|The late hit has a longer duration (frames 13-14 → 13-16).}} | **{{buff|The late hit has a longer duration (frames 13-14 → 13-16).}} | ||
*Dash attack: | *Dash attack: | ||
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**{{buff|The second hit has a longer duration (frame 14 → frames 12-13).}} | **{{buff|The second hit has a longer duration (frame 14 → frames 12-13).}} | ||
*{{buff|Forward aerial's clean hit has larger hitboxes (4u → 5u).}} | *{{buff|Forward aerial's clean hit has larger hitboxes (4u → 5u).}} | ||
*{{bugfix|Rocketbarrel Boost no longer launches Diddy Kong at unusually high | *{{bugfix|[[Rocketbarrel Boost]] no longer launches Diddy Kong at an unusually high speed if he is hit during the charge frames.}} | ||
*{{nerf|The time until Diddy Kong can produce another [[Banana Peel]] after the previous one vanishes has been significantly extended (12 frames → 61), removing his "pyramid scheme" infinite combo.}} | *{{nerf|The time until Diddy Kong can produce another [[Banana Peel]] after the previous one vanishes has been significantly extended (12 frames → 61), removing his "pyramid scheme" infinite combo.}} | ||
|Lucas= | |Lucas= | ||
*{{buff|Pivot grab stretches farther towards Lucas (Z offset: 0.5u → 3.5u), making it less likely to whiff at point-blank range.}} | *{{buff|Pivot grab stretches farther towards Lucas (Z offset: 0.5u → 3.5u), making it less likely to whiff at point-blank range.}} | ||
*{{bugfix|The projectiles of PK Starstorm no longer launch an opposite direction if initiated above the blast zone.}} | *{{bugfix|The projectiles of PK Starstorm no longer launch in an opposite direction if initiated above the blast zone.}} | ||
|Sonic= | |Sonic= | ||
*{{buff|[[Super Sonic]] has more range and slows opponents more during startup.}} | |||
|King Dedede= | |King Dedede= | ||
*{{buff|Up tilt deals more damage (10%/8% → 11.5%/9.5%) with no compensation on knockback, drastically improving its KO potential, to the point it is only slightly weaker than his up tilt in ''Brawl'' without rage.}} | *{{buff|Up tilt deals more damage (10%/8% → 11.5%/9.5%) with no compensation on knockback, drastically improving its KO potential, to the point it is only slightly weaker than his up tilt in ''Brawl'' without rage.}} | ||
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*{{change|Forward smash has had its jostling properties adjusted.}} | *{{change|Forward smash has had its jostling properties adjusted.}} | ||
*{{buff|Forward aerial has more knockback scaling (90 → 98).}} | *{{buff|Forward aerial has more knockback scaling (90 → 98).}} | ||
*{{buff|Up aerial's | *{{buff|Up aerial's last hit has much more knockback scaling (147 → 167), greatly improving its KO potential, being able to KO under 150% from ground level without [[DI]].}} | ||
*Inhale: | *Inhale: | ||
**{{buff|The move has less startup (frame 17 → 14).}} | **{{buff|The move has less startup (frame 17 → 14).}} | ||
**{{buff|The grounded version's grabboxes are larger (Z offset: 4u → 4u—7u (initial), 5u—9u → 5u—12u (vacuum), greatly improving its range.}} | **{{buff|The grounded version's grabboxes are larger (Z offset: 4u → 4u—7u (initial), 5u—9u → 5u—12u (vacuum), greatly improving its range.}} | ||
|Olimar= | |||
*[[End of Day]]: | |||
**{{buff|The explosion deals more damage (12%/10% → 14%/12%) with no compensation on knockback, improving its KO potential.}} | |||
**{{buff|The explosion's sweetspot consists of one extended hitbox rather than two standard ones, which is much larger (25u → 35u), although with its vertical stretch mostly compensated (Y offset: -15u/15u → -10u—10u).}} | |||
|Villager= | |Villager= | ||
*{{buff|Neutral attack | *{{buff|Neutral attack has received several changes to connect more reliably:}} | ||
*{{buff| | **{{buff|Both hits have higher [[hitstun modifier]]s (2 → 7 (hit 1), 2/0 → 2/11 (hit 2)).}} | ||
*{{buff|Villager's head and arm | **{{buff|The first hit has larger hitboxes (2.5u/2.5u/2.5u → 2.5u/3u/3u/3u), with an additional hitbox that launches opponents towards Villager like the previous farthest hitbox. Both of these hitboxes cover different spots in the Z-axis (X offset: 0u → -1.5u—1.5u), making them less likely to miss opponents during certain animations.}} | ||
*{{buff|Up | **{{buff|The first hit uses extended hitboxes, with the closest one stretching horizontally (Z offset: 6.5u → 6.5u—7.5u) and the rest stretching vertically (Y offset: 5.5u → 5.5u—4.5u), improving its range.}} | ||
**{{buff|The second hit has received an additional hitbox, which shares its vertical and horizontal placement with the previous farthest hitbox, but covers a different spot in the Z-axis (X offset: 0u → -1u—1u). Both hitboxes also have less base knockback (15 → 10) and have been stretched vertically (Y offset: 5.5u → 5.5u—4u).}} | |||
*Up tilt: | |||
**{{buff|The move grants [[intangibility]] on Villager's head and arm during frames 7-25, giving it better anti-air utility.}} | |||
**{{buff|The first hit's aerial-only hitbox has gained a hitstun modifier of 2, allowing it to connect more reliably into the second hit.}} | |||
*{{buff|Up smash deals more damage (1% → 1.5% (hits 2-5), 4% → 4.6% (hit 6); total: 11% → 13.6%) with no compensation on knockback, improving its KO potential.}} | |||
*{{buff|Up aerial deals more base knockback (30 → 40).}} | *{{buff|Up aerial deals more base knockback (30 → 40).}} | ||
*{{buff|Down aerial has less startup lag (frame 14 → 11) with | *{{buff|Down aerial has less startup lag (frame 14 → 11), with its total duration reduced as well (FAF 46 → 43).}} | ||
* | *[[Timber]]: | ||
*{{buff| | **{{buff|The seed planting and watering have less ending lag (FAF 43 → 39 (planting), 54 → 50 (watering)).}} | ||
**{{buff|The axe deals more base knockback (30 → 36) and [[shield damage]] (6 → 9).}} | |||
|Mega Man= | |Mega Man= | ||
*{{nerf|[[Rolling tech]]s have one frame more ending lag (FAF 40 → 41), matching the rest of the cast.}} | *{{nerf|[[Rolling tech]]s have one frame more ending lag (FAF 40 → 41), matching the rest of the cast.}} | ||
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**{{buff|The final silhouette has more knockback scaling (123 → 128).}} | **{{buff|The final silhouette has more knockback scaling (123 → 128).}} | ||
**{{buff|The final silhouette has larger hitboxes overall (20u/3u/10.3u/9u → 23u/6u/10u).}} | **{{buff|The final silhouette has larger hitboxes overall (20u/3u/10.3u/9u → 23u/6u/10u).}} | ||
|Rosalina & Luma= | |||
*[[Grand Star]]: | |||
**{{buff|The multi-hits have a faster rehit rate (8 → 6), making the move harder to escape and allowing it to deal more damage.}}<!--SDI multiplier has always been 0, so the patch notes' claim about hitstun shuffling is inaccurate--> | |||
**{{buff|The last hit has more knockback scaling (105 → 108).}} | |||
|Little Mac= | |Little Mac= | ||
*{{nerf|[[Floor attack|Trip attack]] has one frame more ending lag (FAF 49 → 50), matching the rest of the cast.}} | |||
*{{nerf|Backward [[rolling tech]] has one frame more ending lag (FAF 40 → 41), matching the rest of the cast.}} | *{{nerf|Backward [[rolling tech]] has one frame more ending lag (FAF 40 → 41), matching the rest of the cast.}} | ||
|Greninja= | |Greninja= | ||
*{{buff|Pummel has a larger hitbox ( | *{{buff|Pummel has a larger hitbox (5u → 6u), allowing it to connect more consistently.}} | ||
|Palutena= | |Palutena= | ||
*[[Black Hole Laser]]: | *[[Black Hole Laser]]: | ||
**{{nerf| | **{{nerf|Nearby opponents are slowed down for a shorter period at the start of the move.}} | ||
**{{nerf|Black Hole's windbox is | **{{nerf|Black Hole's windbox is smaller (50u → 45u). Combined with the move's shorter slowdown period, this makes it easier to escape.}} | ||
|Pac-Man= | |Pac-Man= | ||
*{{nerf|Standing and rolling [[tech]]s have one frame more ending lag (FAF 26 → 27 (standing), 40 → 41 (rolling)), matching the rest of the cast.}} | *{{nerf|Standing and rolling [[tech]]s have one frame more ending lag (FAF 26 → 27 (standing), 40 → 41 (rolling)), matching the rest of the cast.}} | ||
Line 236: | Line 247: | ||
**{{buff|The clean hit has a longer duration, with the late hit's duration reduced accordingly (frames 7-11 (clean)/12-25 (late) → 7-14/15-25).}} | **{{buff|The clean hit has a longer duration, with the late hit's duration reduced accordingly (frames 7-11 (clean)/12-25 (late) → 7-14/15-25).}} | ||
*{{buff|Up smash's first hit deals more damage (15% → 17%) without full compensation on knockback (32 base/95 scaling → 31/90), improving its KO potential.}} | *{{buff|Up smash's first hit deals more damage (15% → 17%) without full compensation on knockback (32 base/95 scaling → 31/90), improving its KO potential.}} | ||
*{{buff|Pummel has a larger hitbox (7u → 8u), | *{{buff|Pummel has a larger hitbox (7u → 8u), allowing it to connect more consistently.}} | ||
*{{buff|Back throw launches at a lower angle (45° → 35°), allowing it to KO around 20% earlier.}} | *{{buff|Back throw launches at a lower angle (45° → 35°), allowing it to KO around 20% earlier.}} | ||
*{{buff|[[Crownerang]] has an increased [[armor]] threshold (6% → 12%).}} | *{{buff|[[Crownerang]] has an increased [[armor]] threshold (6% → 12%).}} | ||
|Isabelle= | |Isabelle= | ||
*{{buff|Dash attack has less startup | *{{buff|Up tilt has less ending lag (FAF 33 → 30), improving its combo potential.}} | ||
* | *{{buff|Dash attack has less startup (frame 9 → 7), with its total duration reduced as well (FAF 42 → 40).}} | ||
*{{buff| | *[[Up smash]]: | ||
**{{buff|The move has less startup (frame 11 → 9), with its total duration reduced as well (FAF 48 → 46).}} | |||
**{{change|It starts charging sooner (frame 8 → 7).}} | **{{change|It starts charging sooner (frame 8 → 7).}} | ||
*{{buff|Up aerial has more base knockback (30 → 40).}} | *{{buff|Up aerial has more base knockback (30 → 40).}} | ||
*{{buff|Down aerial has less startup lag (frame 14 → 11) with its total duration reduced as well (FAF | *{{buff|Down aerial has less startup lag (frame 14 → 11) with its total duration reduced as well (FAF 46 → 43).}} | ||
*{{buff|Pummel has a larger hitbox ( | *{{buff|Pummel has a larger hitbox (5u → 6.3u), allowing it to connect more consistently.}} | ||
|Incineroar= | |Incineroar= | ||
*{{buff|Up smash has altered knockback (94 base/53 scaling → 89/61), increasing it overall.}} | *{{buff|Up smash has altered knockback (94 base/53 scaling → 89/61), increasing it overall.}} | ||
Line 257: | Line 269: | ||
**{{buff|The move has less ending lag if it misses (FAF 54 → 50).}} | **{{buff|The move has less ending lag if it misses (FAF 54 → 50).}} | ||
**{{buff|It applies a larger damage multiplier to the next attack (1 + (0.25 + 0.075 * damage) → 1 + (0.5 + 0.075 * damage)).}} | **{{buff|It applies a larger damage multiplier to the next attack (1 + (0.25 + 0.075 * damage) → 1 + (0.5 + 0.075 * damage)).}} | ||
|Piranha Plant= | |Piranha Plant= | ||
*Up tilt: | *Up tilt: | ||
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*{{buff|[[Kaboom]]'s first hit has gained a [[hitstun modifier]] of 4, preventing opponents from shielding or dodging the second hit afterward.}} | *{{buff|[[Kaboom]]'s first hit has gained a [[hitstun modifier]] of 4, preventing opponents from shielding or dodging the second hit afterward.}} | ||
|Banjo & Kazooie= | |Banjo & Kazooie= | ||
*{{buff| | *{{buff|[[Edge attack]]'s hitbox stretches much farther backward (Z offset: 12u—2u → 12u—-2.5u), allowing it to hit behind the duo and fully cover the edge.}} | ||
|Terry= | |Terry= | ||
*{{ | *{{buff|[[Triple Wolf]]'s last hit has altered knockback (40 base/155 scaling → 58/144), slightly improving its KO potential.}}<!--Knockback starts getting lower way beyond KO percents; it still KOs earlier from anywhere even with DI--> | ||
}} | }} |